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BlackJack-SIM | Card Counting

The Simulator takes a given basic strategy(BS) as input (defined in a .csv-file) and simulates the win/loss against a random shoe with user entered number of decks. The sim counts cards using one of 3 card counting systems selected by user. Depending on the current count, or other settings, simulation will adjust the bet size.

Counting and Probabilities Strategies Courtesy of wizardofodds.com

Written using python 3

python3 BJ_SIM.py [optional Strategy File.csv]
-- if no strategy file passed it will read BS_1 or BS_2.csv by default --

For explanation of counting card values see wizardofodds.com

User can Enable or Disable card counting under GAME_OPTIONS ('usecount')

Definition of Terms

BJ_SIM definitions:

  • A Hand is a single hand of Blackjack, consisting of two or more cards - it might include a split
  • A Round is single round of Blackjack, which simulates your hand(s) against the dealer's hand
  • A Shoe is multiple decks of cards equal to SHOE_SIZE ** 52 card decks (typically BJ is played with 2, 6 or 8 decks) at shuffle it is returned as SHOE#-[x]

Result

The sim provides net winnings per shoe/game & simulation played w/ overall results summing up. The following output for example:
######## SIMULATION no. 3 ######## SHOE-1: Win:15 Lose:27 | 45 Hands inc/Splits - $-350.00 | $9650.00 SHOE-2: Win:16 Lose:26 | 46 Hands inc/Splits - $525.00 | $10175.00 SHOE-3: Win:15 Lose:25 | 44 Hands inc/Splits - $-450.00 | $9725.00 SHOE-4: Win:22 Lose:19 | 45 Hands inc/Splits - $900.00 | $10625.00 SHOE-5: Win:19 Lose:22 | 44 Hands inc/Splits - $-25.00 | $10600.00

Plotting

Graphs and Plots are disabled by default, by importing external module you can plot/graph results

HOUSE_RULES

SIM can enable/disable the following HOUSE_RULES:

  • triple7 | 3 7's counted as a blackjack *
  • hitsoft17 | house hits soft 17's *
  • allowsurr | house allows Late Surrender *

These House Rules are Hard Coded:

  • Double down after splitting hands on any 2 cards permitted
  • No BlackJack after splitting hands
  • Split aces only once

User Set Variables

Variable Description
SIMULATIONS The number of Sims that should run
SHOES The number of shoes to complete per Simulation before ending the sim
SHOE_SIZE The number of decks per shoe
SHOE_PENETRATION % of cards remaining in the shoe before reshuffle
BET_MINIMUM The minimum bet for each hand
BET_INCREMENT The bet unit for progressive betting
BANK_START The players bank at start of each SIMULATION
WIN_STREAK Used in conjuction with BET_INCREMENT
BET_AFT_SURR When true, leaves 50% of prior bet for next hand
WALK_AWAY A Preset amount to win that ENDS the SIMULATiON
BET_SPREAD The multiplier for the bet size in a player favorable counting situation
COUNT_TIER True Count Tier Values for raising bets
COUNT_STRATEGY User Selected Strategy to use for Counting Cards
DEBUG_PRINT Prints to console details of every hand
CSV_OUTPUT Exports to CSV results

Sample Configuration

BET_MINIMUM = 100 # Minimum Bet 
BANK_START = 10000 # Player Bank
BET_AFT_SURR = False # False = BetMin | True = Bet greater of 50% or Min
WALK_AWAY = 5000  # amount to win before Ending Simulation

COUNT_STRATEGY = CC_OMEGA_II  
BET_SPREAD = 10.0 #BET Multiplierr if truecount is favorable
COUNT_TIER = [5,10,15] # TrueCount Values for setting bet level - Higher truecount = bet more

Strategy

Any strategy can be passed as a sysarg into the simulator as a .csv file. The default strategy BS1 or BS2 that comes in directory will load if no sysarg is passed. png images of basic strategy included in /strategy directory

  • The first column shows both player's cards added up
  • The first row shows the dealers up-card
  • S ... Stand
  • H ... Hit
  • Sr ... Surrender otherwise Hit
  • RS ... Surrender; otherwise Stand
  • D ... Double Down
  • P ... Split

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