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@etonedemid etonedemid released this 28 Jun 18:26
fix(android): satisfy SDL JNI RegisterNatives + read ISO via content URI

- The SDL3 JNI_OnLoad RegisterNatives over 5 org/libsdl/app classes aborted the
  process on launch: SDLActivity declared only nativeSetupJNI, and
  SDLInputConnection / HIDDeviceManager were missing. Declare every native from
  SDL's tables (SDLActivity +43; new minimal SDLInputConnection, HIDDeviceManager).
  The app now reaches the menu instead of crashing in <clinit>.
- Install-from-ISO now reads the picked file through its content URI via a
  /proc/self/fd path, so ISOs anywhere (Downloads, SD card, ...) work instead of
  only primary-storage paths.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

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@etonedemid etonedemid released this 25 Jun 17:48

Portable Linux build (extract and run)

renut-v1.2.0-linux-x86_64.tar.gz is fully self-contained -- no packages to install.

tar xzf renut-v1.2.0-linux-x86_64.tar.gz
cd renut-v1.2.0-linux-x86_64   # or wherever you extracted it
./launch.sh
  • All UI/runtime libraries (GTK3, cairo, pango, harfbuzz, glib, X11/xcb, freetype, librexruntime, ...) are bundled in lib/ and found via rpath -- no LD_LIBRARY_PATH needed.
  • glibc and the GPU/graphics driver stack are intentionally not bundled: glibc symbols are version-pinned (floor ~2.34) so the host's is used, and the GPU driver must match your kernel/GPU. Works on Steam Deck and any reasonably modern distro.
  • SDL3 is statically linked.

Note: GTK loads some runtime modules (pixbuf loaders / immodules) from system paths; present on Steam Deck and mainstream desktops.

Android

Work in progress -- APK not yet (custom-driver + ISO-extract. Coming soon