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Hi,
I'm using your great project since years but the mentioned function involved in Meteors effects still doesn't work properly.
I have a tree with 350 Leds and the last part of Leds (above 255) ar not involved in those effects.
Debuging the funtion with a Serial.println(nearestIndex) the number of Led never goes above 255.
Maybe it's stil a bug related to more then 255 Leds...
Thank you for your help,
Ezio
The text was updated successfully, but these errors were encountered:
For those who want to solve this problem.
I finally found the problem, it's in line 120 of Map.h file, uint8_t` nearestIndex = 0;
It must be uint16_t as i is uint16_t and compared to NUM_LEDS and then nearestIndex assume the value of i.
There is still an issue in Meteors.h as the LEDs of level "0" are not involved in the effects, I'll continue investigating...
Hi,
I'm using your great project since years but the mentioned function involved in Meteors effects still doesn't work properly.
I have a tree with 350 Leds and the last part of Leds (above 255) ar not involved in those effects.
Debuging the funtion with a Serial.println(nearestIndex) the number of Led never goes above 255.
Maybe it's stil a bug related to more then 255 Leds...
Thank you for your help,
Ezio
The text was updated successfully, but these errors were encountered: