Closed as not planned
Closed as not planned
Description
Last few updates to the core2 I have been seeing this issue become more and more unsync'd.
The rare monsters will be showing in a different location in reference to actual server side location.
This in combination with the revealed map not staying in sync with radar sometimes dead monsters show up with full health floating around the overlay. I have attached an example of the syncing. I have never had this issue until recently in maps. I have attached an example of this.
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