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A Game Engine made from scratch in C++ using the OpenGL Framework

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extorc/Nade

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Expected Improvement

  1. Viewport Rotation Using Mouse (movement implemented but is buggy)

Please do this for me

  1. Normals in Materials
  2. Hitboxes (group triangles under TraiangleIntersectionDetector)

Awaiting Implementation

  1. Local Camera Movement and Rotation