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Posegraph 0.3.5
Camera matching
- Keeps the actor in frame. Body parts visible in the photo (top of the head, fingers, toes, …) must also be on screen in game. If they are not (tight photo framing, unreachable camera position, different window shape), the view is widened first; once the view is at its limit, the camera moves straight back. Can be turned off in Settings.
- Landscape windows. The view always contains the whole photo frame for the game window's aspect ratio (16:9, 16:10, 21:9, …): matched by height when the window is wider than the photo, by width when it is narrower.
- The framing error is now measured in view angles, independent of window shape and widened views.
Backend update required (Settings → download button next to "Backend …, plugin …").
镜头复刻
- 保证角色完整入画。 照片里拍到的部位(头顶、手指、脚尖等)在游戏里也必须在画面内。出画时(照片构图很满、机位够不到、窗口比例不同),先拉宽视角,视角到上限后再沿视线后退。设置里可关闭。
- 适配横屏窗口。 视角按游戏窗口比例(16:9、16:10、21:9 等)完整包含照片画面:窗口比照片宽时按高度对齐,比照片窄时按宽度对齐。
- 构图偏差改为按视线角度计算,与窗口比例、拉宽的视角无关。
需要更新后端(设置页「后端版本 …,插件 …」旁的下载按钮)。
Backend package / 后端一键包: Posegraph-Backend-win64.zip (Google Drive)