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识别更快:移植 Fast SAM 3D Body,单人识别约快一倍(GPU 约 0.6 秒,设置页「快速识别」)
3D 页:骨骼旋转环(像 Brio 一样选轴直接拖);右键 / 中键拖动平移视图
调整页新增「整体旋转 / 位移」:整个人歪了、要抬高放低时用
并行识别(实验):批量识别时按显存余量开几路同时识别,失败自动退回逐张
修复:图库图片多时缩略图可能把游戏冲崩;连本机后端不再走系统代理;后端解码不了的图片改用 Windows 解码重试;3D 页底部勾选框被切掉一截、英文界面下拉框文字被截断
合并模式(一张图多人)还在打磨,这一版先关着,下个版本开放
How to update
Plugin: updates to 0.5.0 automatically through the plugin repository.
Backend (one-click package): click "Update backend" on Settings. This time it also adds the components new features need (face capture about 64 MB, depth about 400 MB), so you don't need to download the package again. Set a download prefix if it's slow; if a download breaks, click again and finished components aren't downloaded twice.
For facial expressions, type /posegraph facedump in game once to export the game's expression data.
What's new
Backend updates now add the components new features need (face capture about 64 MB, depth about 400 MB): older one-click packages just click "Update backend" once on Settings, no need to download the whole package again. Set a download prefix if it's slow; finished components aren't downloaded again when you retry
Facial expressions (beta): the photo's expression is turned into the game's face bones. Eyes closing or squinting, brows, mouth corners, open or crooked mouths and gaze follow the photo's actual amount, up to what each part of the face can move in game. The first time, type /posegraph facedump in game to export the game's expression data once (a minute or two)
Per-part weights: eyelids, brows, mouth, jaw and gaze can be tuned separately, so you only adjust the part that looks off (under Facial expressions on the Tuning tab, expanded by default)
Head follows face: face capture corrects the head direction, so tilted and turned heads are more accurate (half by default; the "Head follows face" slider under Facial expressions, works even with expressions off)
Keep Brio edits in the library: if you change bones in Brio after applying, the main window says how many bones you changed; "Keep as correction and save to library" stores them with the image, so they come back next time and re-applying after other tweaks no longer wipes them
Lighting: the light bulb on the toolbar lights the current character in one click (11 setups) and keeps the lights placed relative to the face and camera; a separate 3D lighting view lets you drag and rotate each light, solo it or mute it
Framing & screenshots: a framing box (landscape or portrait, dim outside, thirds and other guides), equivalent full-frame focal length, one-click fit to the photo's aspect, an optional photo overlay for reference, and one-click screenshots saved into Posegraph
Steadier camera matching: waits for the camera by frames, so low frame rates no longer occasionally match it crooked; wide photos get a more accurate field of view
Depth (MoGe-2): recognition also estimates the camera focal length and the floor, making placement and camera matching more accurate; turn off "Depth-assisted recognition" on Settings for speed and less VRAM
Faster recognition: ported from Fast SAM 3D Body, single-person recognition is about twice as fast (about 0.6 s on GPU, "Fast recognition" on Settings)
3D tab: rotation rings on bones (pick an axis and drag, like Brio); pan the view with the right or middle mouse button
Tuning tab: new "Whole-body rotation / offset" for when the whole person leans or needs raising or lowering
Parallel recognition (experimental): batch recognition runs several at once based on free VRAM and falls back to one by one on failure
Fixes: library thumbnails could crash the game with many images; the local backend no longer goes through the system proxy; images the backend can't decode are retried via Windows; the 3D tab's bottom checkbox was cut off and dropdown text was truncated in English
Merge mode (several people in one image) is still being polished and stays off in this version; it opens in the next one