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asset system #85

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extrawurst opened this issue May 12, 2015 · 1 comment
Closed

asset system #85

extrawurst opened this issue May 12, 2015 · 1 comment

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@extrawurst
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to be able to have flexible and serializable assets!
first supported asset types:

  • texture
  • shader
@extrawurst
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ok so we need:

  • a view for the asset database
  • image files automatically create a textureasset
  • dynamically assign a texture asset to a material
  • skip assets in serialization
  • re attach assets on deserialization

extrawurst pushed a commit that referenced this issue Oct 24, 2015
* feature/issue85_assetsystem: (30 commits)
  Update .travis.yml
  Update .travis.yml
  Update .travis.yml
  Update .travis.yml
  clean remove newly unused submodule
  fix correct main menu height calculation (see ocornut/imgui#252)
  update win32 cimgui binary and submodule dep
  update to current cimgui
  can close asset view with "X"
  - fix sorting of console messages - todo for issue #133
  switch to new logging
  issue ref
  do not ignore dub.selection anymore
  fix module/file name
  fix texture loading of an asset texture (#85)
  play/pause/step buttons in menubar (closes #129)
  fix compilation of non-editor version
  closes #126: menu components in separat module
  cleanup
  todo added
  ...
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