Game Engine Framework written in #dlang
- editor mode to inspect scene at runtime
- component based design (think unity3d)
- integrated physics engine (ODE)
- opengl 3.3 (core profile) compatible graphics/drivers
- glfw library (link)
- ODE physics library (link)
- freeimage library (link)
- frame profiling: despiker binary right besides engine binary (guide)
- cimgui library (link)
- steamworks library (link) (optionally enabled using
EnableSteam
version) - openassimp library (link) (just in a sample for now)
- fmod library (link) (just in a sample for now)
- enet library (link) (just in a sample for now)
- SDLang as a serialization format (https://sdlang.org/)