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This is a 3D game, our character is a Robot who has to find 4 keys following the 3D sound of them inside of a maze. This first level movement is based on a 3rd person point of view where the character can run and shoot. After the player finds the keys he will be able to generate a teleporter to move to the next level. While the player looks for …

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fabio-pecora/no-man-s-land

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no-man-s-land

This 3D game immerses players in a maze as a Robot character on a quest to find four keys, guided by dynamic 3D sound. Initially, in a third-person view, players can run and shoot while avoiding enemies using intelligent NavMesh pathfinding. Finding the keys unlocks a teleporter, progressing to a parkour-based second level with a first-person perspective and a timed challenge. The game features victory and defeat scenes, an options menu, and a main menu. To optimize efficiency, object-pooling handles shooting, a singleton audio manager controls sound, and the observer pattern governs enemy behavior. The game is enriched with captivating sound effects to enhance immersion, delivering an engaging experience

Structure of the maze seen from the top:

image

Here is the attack of one of our enemies (we have also two other enemies). We can also see the pickup of one power-up.

EnemyExplosionAndPickupPowerup.mp4

Here is the AI of the enemies (they will look for a path to reach our player avoiding the obstacles and they will always choose the shortest path).

NavMeshEnemy.mp4

Here is the teleporter's generation and the new scene's loading.

parkourAndTeleporter.mp4

These are all the complementary scenes (victory, losing, and the menus).

Scenes.mp4

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This is a 3D game, our character is a Robot who has to find 4 keys following the 3D sound of them inside of a maze. This first level movement is based on a 3rd person point of view where the character can run and shoot. After the player finds the keys he will be able to generate a teleporter to move to the next level. While the player looks for …

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