You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Then click on an existing way/vertex somewhere on the map.
Hit esc to finish drawing the way- the 'temporary' ray that you drew will stick on the map, but it will have no endpoint. This 'ghost' ray seems to not actually be part of the map graph, for if you refresh the page and keep your edits, the way is drawn correctly without the ghost.
For extra credit- if you connect to a vertex, then keep drawing new vertices after that, the 'history' states appear to always be correct. This is 100% a rendering bug, and not a 'the map is wrong' bug.
The text was updated successfully, but these errors were encountered:
Bonkles
changed the title
Drawing a way that starts with a new node and connects to existing nodes has some issues.
Drawing a way sometimes leaves 'ghost' rays on the map that aren't really there
Nov 22, 2022
Start a new way by clicking on a new point.
Then click on an existing way/vertex somewhere on the map.
Hit esc to finish drawing the way- the 'temporary' ray that you drew will stick on the map, but it will have no endpoint. This 'ghost' ray seems to not actually be part of the map graph, for if you refresh the page and keep your edits, the way is drawn correctly without the ghost.
For extra credit- if you connect to a vertex, then keep drawing new vertices after that, the 'history' states appear to always be correct. This is 100% a rendering bug, and not a 'the map is wrong' bug.
The text was updated successfully, but these errors were encountered: