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Add basic support for throws in React #2502
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,23 @@ | ||
/** | ||
* Copyright (c) 2017-present, Facebook, Inc. | ||
* All rights reserved. | ||
* | ||
* This source code is licensed under the BSD-style license found in the | ||
* LICENSE file in the root directory of this source tree. An additional grant | ||
* of patent rights can be found in the PATENTS file in the same directory. | ||
*/ | ||
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/* @flow */ | ||
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const path = require("path"); | ||
const fs = require("fs"); | ||
const setupReactTests = require("./setupReactTests"); | ||
const { runTest } = setupReactTests(); | ||
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const customConfig = new Map(); | ||
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fs.readdirSync(path.resolve(__dirname, "Throw")).forEach(file => { | ||
test(file, () => { | ||
runTest(path.resolve(__dirname, "Throw", file), customConfig.get(file)); | ||
}); | ||
}); |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,15 @@ | ||
const React = require("react"); | ||
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function MyComponent(props) { | ||
if (props.b) throw new Error("abrupt"); | ||
return 42; | ||
} | ||
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if (global.__optimizeReactComponentTree) global.__optimizeReactComponentTree(MyComponent); | ||
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MyComponent.getTrials = renderer => { | ||
renderer.update(<MyComponent b={false} />); | ||
return [["simple render", renderer.toJSON()]]; | ||
}; | ||
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module.exports = MyComponent; |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,19 @@ | ||
const React = require("react"); | ||
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function MyComponent() { | ||
throw new Error("abrupt"); | ||
} | ||
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if (global.__optimizeReactComponentTree) global.__optimizeReactComponentTree(MyComponent); | ||
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MyComponent.getTrials = renderer => { | ||
let error = false; | ||
try { | ||
MyComponent({}); | ||
} catch (error) { | ||
error = true; | ||
} | ||
return [["component errors", error]]; | ||
}; | ||
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module.exports = MyComponent; |
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Let's keep this invariant, it's been very useful in finding early evaluation errors. Rather, we should capture the effects of the function call (using
evaluateForEffects
) and apply them if the createdObjects has been correctly restored. We ran into countless issues in the past that this guarded against, so I don't think we should regress on this if possible.There was a problem hiding this comment.
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Actually, to make this PR easier I'm happy to remove the invariant for now. I can revisit with some changes later this week that I had planned.