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Description
🚀 Feature
Currently PyTorch3D supports basic shading methods (Phong, Gouraud etc). Although it mainly focuses on Rasterization scheme, there is still room for more realistic and PBR-inspired shading models.
Motivation
Specular highlights are long-lived enemy for many techniques (e.g. photometric stereo), and PBR-inspired shading models can provide more realistic reflections, even with the rasterization scheme. Also, surface roughness can be embedded in shading.
Pitch
I suggest choosing suitable PBR-inspired technique and implement as a shading option in PyTorch3D, and I’d like to help during the process with PR's. (ie: Cook-Torrance model might be good start)
(btw thank you @jcjohnson for your interest)
emailandxu
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enhancementNew feature or requestNew feature or request