You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I want to render a batch of mesh with same textures defined via TextureUV.
For each mesh the textures is exactly identical, so I wonder if it is possible to render multiple mesh at once with only one Textures to save memory, or at least one image stored in TextureUV map?