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How to render a batch of mesh with only one textures #1971

@HaoxiangYou

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@HaoxiangYou

I want to render a batch of mesh with same textures defined via TextureUV.
For each mesh the textures is exactly identical, so I wonder if it is possible to render multiple mesh at once with only one Textures to save memory, or at least one image stored in TextureUV map?

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