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MD:使GoWrapper加载的GameObject支持PaintMode #180
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通过在设置GoWrapper的layer时, 顺带设置GameObject的layer, 使得CaptureCamera能渲染GameObject
damajiang90
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Jun 19, 2024
commit b7ca22b Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Sun Apr 21 14:43:32 2024 +0800 fix a hit test probelm after recovering from sleep commit 706f5f2 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Fri Apr 12 16:30:49 2024 +0800 fix typo commit efda407 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Thu Apr 11 09:29:15 2024 +0800 fix: IME input issue on new input system commit d4462b8 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Wed Apr 10 17:16:48 2024 +0800 fix: IME input issue on new input system commit c9c4318 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Mon Apr 8 16:34:54 2024 +0800 feat: Stage.mouseWheelScale commit f7fcca6 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Mon Apr 8 16:23:53 2024 +0800 update examples commit b4c56c9 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Mon Apr 8 16:18:08 2024 +0800 feat: TextMeshPro multi-atlas and font fallback support. commit b69f90f Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Thu Mar 21 20:51:21 2024 +0800 Minimize package dependencies commit 2f599be Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Thu Mar 21 20:21:40 2024 +0800 fix a bug that sometime duplicate stage cameras commit efcb909 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Thu Mar 21 20:06:41 2024 +0800 optimize TMPFont commit 17a3a13 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Thu Mar 21 14:34:37 2024 +0800 add text mesh pro sample commit d8f9aab Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Thu Mar 21 14:30:16 2024 +0800 fix the issue of truncated display of tmp text after using shadows commit 958ba7f Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Thu Mar 21 01:08:41 2024 +0800 add asmdef commit 58c862d Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Thu Mar 21 00:57:01 2024 +0800 update examples commit 5127d34 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Thu Mar 21 00:00:07 2024 +0800 delete unused meta file commit 1af2b35 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Wed Mar 20 23:54:11 2024 +0800 remove SteamingAssets folder commit 24184d0 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Wed Mar 20 23:33:05 2024 +0800 change code structure commit bfb8d48 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Wed Mar 20 23:29:04 2024 +0800 update example resources commit a7bbd93 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Wed Mar 20 23:26:07 2024 +0800 remove TextMeshPro resources commit 979b7ec Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Wed Mar 20 20:34:56 2024 +0800 add GLoader.useResize commit 6248e45 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Wed Mar 20 17:12:36 2024 +0800 add .editorconfig commit e154f4a Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Wed Mar 20 17:11:23 2024 +0800 fix WebGL multi touch issue & IME text input issue commit 57ae5a4 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Tue Mar 19 22:29:58 2024 +0800 add macro FAIRYGUI_USE_ALPHA_TEXTURE to manually toggle seperate alpha texture feature commit 1024ede Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Tue Mar 19 22:26:27 2024 +0800 Update examples commit 26c25a6 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Tue Mar 19 22:16:52 2024 +0800 fix typo commit 6f34521 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Tue Mar 19 22:05:12 2024 +0800 support disabling domain reloading commit e39ff1c Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Tue Mar 19 20:17:10 2024 +0800 fix typo commit 1d46abd Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Tue Mar 19 20:11:13 2024 +0800 fix fairygui#168 commit fee605f Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Tue Mar 19 17:09:54 2024 +0800 fix fairygui#148 commit bac7eef Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Tue Mar 19 16:30:31 2024 +0800 fix IME input issues when using input system commit 4151dbe Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Tue Mar 19 08:48:46 2024 +0800 change macro name to FAIRYGUI_INPUT_SYSTEM which is used to enable input system support commit 09d4363 Merge: d8c7851 7d13498 Author: guzhu <guzhu@fairygui.com> Date: Mon Mar 18 17:51:00 2024 +0800 Merge pull request fairygui#184 from EP-Toushirou/master Add support for New Input System & Remove support for versions before Unity 5.6 commit d8c7851 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Mon Mar 18 17:50:41 2024 +0800 fix: spine async load issues commit f94347a Merge: 2be8afb 5f11bbd Author: guzhu <guzhu@fairygui.com> Date: Mon Mar 18 17:39:24 2024 +0800 Merge pull request fairygui#140 from ttt1088/master Add async loading for spine commit 5f11bbd Merge: 0d15fbe 223b153 Author: guzhu <guzhu@fairygui.com> Date: Mon Mar 18 17:39:15 2024 +0800 Merge branch 'master' into master commit 2be8afb Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Mon Mar 18 17:25:58 2024 +0800 fix: cursor location of wrapped lines commit 223b153 Merge: 8ec67f5 9319b69 Author: guzhu <guzhu@fairygui.com> Date: Mon Mar 18 16:28:02 2024 +0800 Merge pull request fairygui#206 from qiwucwb/gtween-change Update GTweener.cs 增加 tween的默认初始值 commit 8ec67f5 Merge: 2eef090 11da524 Author: guzhu <guzhu@fairygui.com> Date: Mon Mar 18 16:26:59 2024 +0800 Merge pull request fairygui#211 from magicskysword/fixed_input_field_cursor_pos 修复输入文本里,点击一行末尾的空白处时,会定位到下一行开头的问题 commit 2eef090 Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Mon Mar 18 16:00:33 2024 +0800 fix issues in unity latest versions commit 9ac6da8 Merge: 989e82f 0d013b2 Author: guzhu <guzhu@fairygui.com> Date: Fri Mar 15 16:05:40 2024 +0800 Merge pull request fairygui#180 from lfd547/master MD:使GoWrapper加载的GameObject支持PaintMode commit 989e82f Merge: 6ebba0e 53ce2ae Author: guzhu <guzhu@fairygui.com> Date: Fri Mar 15 16:04:27 2024 +0800 Merge pull request fairygui#213 from H0nok4/pr/GComponentUpdateBoundIssues fix:当子物体修改了锚点时,父物体计算Bound时添加对锚点的偏移 commit 6ebba0e Merge: 796b75b 4d49fb6 Author: guzhu <guzhu@fairygui.com> Date: Fri Mar 15 16:03:56 2024 +0800 Merge pull request fairygui#207 from qiwucwb/displayinfo-editor-change Update DisplayObjectEditor.cs 增加显示的信息 commit 7d13498 Author: EP-Toushirou <45257277+EP-Toushirou@users.noreply.github.com> Date: Thu Nov 2 20:30:35 2023 +0800 remove 'CompositionString' support fix bug for input text commit 53ce2ae Author: H0nok4 <704017380@qq.com> Date: Sun Oct 8 17:26:43 2023 +0800 assets:当子物体修改了锚点时,父物体计算Bound时添加对锚点的偏移 commit 11da524 Author: MagicSkySword <skyswordkill@qq.com> Date: Sat Jul 29 17:15:08 2023 +0800 Fixed incorrect positioning of input text cursor commit 4d49fb6 Author: qiwucwb <2270183902@qq.com> Date: Thu Jun 29 11:01:35 2023 +0800 Update DisplayObjectEditor.cs 增加显示的信息 commit 9319b69 Author: qiwucwb <2270183902@qq.com> Date: Thu Jun 29 10:54:08 2023 +0800 Update GTweener.cs 增加 tween的默认初始值 commit 796b75b Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Tue Jun 6 20:18:59 2023 +0800 fixed fairygui#199 commit c9ec47d Author: guzhu@fairygui.com <guzhu@fairygui.com> Date: Tue Jun 6 20:00:37 2023 +0800 fixed fairygui#198 commit b6f5dfa Author: EP-Toushirou <45257277+EP-Toushirou@users.noreply.github.com> Date: Wed Aug 10 00:52:43 2022 +0800 fix missing using fix missing using in versions older than unity 2021 commit f5f45ca Author: EP-Toushirou <772799068@qq.com> Date: Wed Aug 3 11:00:48 2022 +0800 code optimize commit 9fcceaa Author: EP-Toushirou <772799068@qq.com> Date: Tue Aug 2 21:18:11 2022 +0800 Add support for New Input System & Remove support for versions before Unity 5.6 support for new input system commit 0d013b2 Author: lifd <lifd@gltornado.com> Date: Wed Mar 30 15:17:04 2022 +0800 MD:删除空行 commit 729b330 Author: lifd <lifd@gltornado.com> Date: Wed Mar 30 15:12:25 2022 +0800 FIXED:设置GoWrapper挂载的GameObject没有设置所有Children的layer commit a5dc31c Author: lifd <lifd@gltornado.com> Date: Wed Mar 30 14:46:27 2022 +0800 MD:使GoWrapper加载的GameObject支持PaintMode 通过在设置GoWrapper的layer时, 顺带设置GameObject的layer, 使得CaptureCamera能渲染GameObject commit 0d15fbe Author: yaoyuxiao <yaoyaoyuxiaoxiao@163.com> Date: Fri Jul 31 16:50:04 2020 +0800 Add async loading for spine Signed-off-by: damajiang90 <w90ang@163.com>
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通过在设置GoWrapper的layer时, 顺带设置GameObject的layer, 使得CaptureCamera能渲染GameObject