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FastFlags are Roblox's implementation of feature flags, and their intention is for Roblox to easily alter how aspects of the game engine/client function remotely. They are essentially controlling how pre-defined sections of code in the Roblox game client function.

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Playboi Carti

#FLAG$COL#FAKE#NVRMAINTAIN

11.01.24

Caution

Fast Flags are extremely powerful, being that they are intended to only be used by Roblox engineers. While they can be very useful, they can cause issues with stability and functionality if you don't know what you're doing.

Version: 11.01.24

  • 168 Currently Listed
  • Slide on Terrain/Mesh
  • Drive Vehicles Slowly
  • Replace all Decals with a Test Image
  • Updated Unified Lighting to work for the lastest update
  • Updated Blue Theme
  • Updated V2 Menu 2
  • Better Trackpad Scrolling
  • Maximum Dev Console Log Limit/Self Explanatory 12
  • Upcoming Updates Progress

List Meanings

✨ - sOmethin rare hArd to get > like a holy treAsure its dat one thIng you gotta hAve could be a shoe a cAr or a piece of arT + everybody wAnts it but only a fEw get it = it’s dat uLtimate find ya feel me?

Bloxstrap How to Use:

  1. Open the Bloxstrap Menu.
  2. Navigate to Fast Flags >> Fast Flags Editor >> Add New >> Import Json.**
  3. Paste in the JSON.
  4. Save and your good to go!

Normal Roblox Bootstrapper How to Use:

You can also do Roblox Studio
  1. Navigate to your Roblox Installation directory. Typically found at %localappdata%\Roblox\Versions\ or C:\Program Files (x86)\Roblox\Versions.
  2. Identify the folder version-xxxxxxxxxxxxxxxx containing RobloxPlayerBeta.exe You can do this for Roblox Studio too.
  3. Create a new folder named ClientSettings. Inside this folder, add a file ClientAppSettings.json.
  4. Paste the JSON into ClientAppSettings.json. (You can utilize ChatGPT to format multiple JSONs for clarity if needed)
  5. Save and you're good to go!
Do note that after roblox updates you have to do this process again

Watch a Video Tutorial

Android Rootless Roblox (MT Manager) How to Use:

Caution

Roblox is implementing anti-tamper measures on mobile. Proceed at your own risk.

  1. Download a Roblox APK file from a trusted source.
  2. Open MT Manager and navigate to the Roblox APK file.
  3. Tap on the APK and select View. /assets >> main.1.com.roblox.client.obb and click on it then Archive Viewer.
  4. Create a new folder named ClientSettings.
  5. Place your ClientAppSettings.json file inside the ClientSettings folder. (You can use ChatGPT to help format JSON files for clarity if needed)
  6. Tap on the back button (..) to exit the archive. It will prompt you to update the file main.1.com.roblox.client.obb—click OK.
  7. Long-press the Roblox APK file, choose Sign File, and click OK with default settings.
  8. Install the modified APK.
This process must be repeated whenever a new Roblox build is released, as the modifications will not carry over to new updates.

How to Use _PlaceFilter

  1. Add _PlaceFilter after the Fast Flag name.
  2. Add a semicolon after the Value (;). Examples: True;, 1;.**
  3. Include a Place ID after the semicolon. Examples: True;4483381587, 1;4483381587.
  4. Your configuration is complete!**

List Navigation

I've been up, baby
Heavy reminiscin'
Heavy on the missing you
Wish it was different than what it was

Rendering API

Metal

Important

MacOS Only

{
    "FFlagDebugGraphicsPreferMetal": "True"
}

Vulkan

Caution

Visual Bugs & Crashes

{
    "FFlagDebugGraphicsDisableDirect3D11": "True",
    "FFlagDebugGraphicsPreferVulkan": "True"
}

OpenGL

{
    "FFlagDebugGraphicsDisableDirect3D11": "True",
    "FFlagDebugGraphicsPreferOpenGL": "True"
}

Direct X 10

{
    "FFlagDebugGraphicsPreferD3D11FL10": "True"
}

Direct X 11

{
    "FFlagDebugGraphicsPreferD3D11": "True"
}

Lightning Technologies

Voxel Lighting (Phase 1)

{
    "DFFlagDebugRenderForceTechnologyVoxel": "True"
}

Shadowmap Lighting (Phase 2)

{
    "FFlagDebugForceFutureIsBrightPhase2": "True"
}

Future Lighting (Phase 3)

{
    "FFlagDebugForceFutureIsBrightPhase3": "True"
}

Unified Lighting

{
    "FFlagRenderUnifiedLighting10": "True",
    "FFlagUnifiedLightingBetaFeature": "True"
}

Graphical Settings

Move Pre-Render Phase [~25% Performance Boost]

Important

This FastFlag moves the Pre-Render task to an off thread after all other tasks are completed. By default, Pre-Render runs first, forcing the render thread to wait until the Pre-Render process finishes before it can start rendering a frame.

Note

With this FastFlag enabled, Pre-Renderer is executed while the main thread is processing the previous frame. This adjustment allows the main thread to proceed without waiting for Pre-Renderer, leading to increased framerates at the expense of some frame latency.

Tip

This flag is most effective in CPU-bound scenarios.

Caution

Enabling this FastFlag may lead to compatibility issues with certain games. (It works fine dw)

{
    "FFlagMovePrerender": "True"
}

Increased Grass Motion & No Grass Motion

{
    "FIntGrassMovementReducedMotionFactor": "999"
}
{
    "FIntGrassMovementReducedMotionFactor": "0"
}

No Bloom/Clouds

@burgerboxer
{
    "FFlagRenderNoLowFrmBloom": "False"
}

Render Occlusion Culling

{
    "DFFlagUseVisBugChecks": "True",
    "FFlagEnableVisBugChecks27": "True",
    "FFlagVisBugChecksThreadYield": "True",
    "FIntEnableVisBugChecksHundredthPercent27": "100"
}

Increased Particles on low graphics

@teeenoob
{
    "FFlagDebugDeterministicParticles" : "True"
}

Makes stuff slightly brighter

{
    "FFlagRenderFixFog": "True"
}

HyperThreading

{
    "FFlagDebugCheckRenderThreading": "True",
    "FFlagRenderDebugCheckThreading2": "True"
}

Maximum Threads

{
    "FIntRuntimeMaxNumOfThreads": "2400"
}

Minimum Threads

{
    "FIntTaskSchedulerThreadMin": "3"
}

Smoother Terrain

{
    "FFlagDebugRenderingSetDeterministic": "True"
}

Force Graphics Quality Level

{
    "FIntRomarkStartWithGraphicQualityLevel": "1"
}

Disable Player Shadows

{
    "FIntRenderShadowIntensity": "0"
}

Disable Shadows

{
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647"
}

Preserve rendering quality with display setting

{
    "DFFlagDisableDPIScale": "True"
}

Low Graphics Quality w/ Max Render Distance/FRM Quality Levels

Tip

1-6 Are low graphics, Above 6 are high graphics. Like the 1-21 graphics slider

{
    "DFIntDebugFRMQualityLevelOverride": "1"
}

FRM Levels

Low

1 = 3
2 = 2
3 = 6

High

4 = 7
5 = 11
6 = 14
7 = 15 
8 = 17
9 = 18
10 = 21

FRM 21 Graphics Quality Slider

{
    "FFlagCommitToGraphicsQualityFix": "True",
    "FFlagFixGraphicsQuality": "True"
}

Low Render Distance

{
    "DFIntDebugRestrictGCDistance": "1"
}

Limits light updates

{
    "FIntRenderLocalLightUpdatesMax": "8",
    "FIntRenderLocalLightUpdatesMin": "6"
}

Disables fade in and fade out animation every light update

{
    "FIntRenderLocalLightFadeInMs": "0"
}

Makes avatars shiny

Tip

Everything goes black on below <3

Note

DFIntDebugFRMQualityLevelOverride is there to set your graphics to 3 bars

Tip

You can change it to anything above 3

{
    "DFIntRenderClampRoughnessMax": "-640000000",
    "DFIntDebugFRMQualityLevelOverride": "6"
}

Disable PostFX

{
    "FFlagDisablePostFx": "True"
}

Pause Voxelizer/Disable Baked Shadows

{
    "DFFlagDebugPauseVoxelizer": "True"
}

Gray Sky

Important

Only applies to games with the default skybox

{
    "FFlagDebugSkyGray": "True"
}

Force LOD on Meshes

{
    "DFIntCSGLevelOfDetailSwitchingDistance": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL34": "0"
}

Lighting Attenuation

{
    "FFlagNewLightAttenuation": "True"
}

Enable GPULightCulling

Tip

Combine with Lighting Attenuation for better vision

{
    "FFlagFastGPULightCulling3": "True"
}

Enable CPULightCulling

{
    "FFlagDebugForceFSMCPULightCulling": "True"
}

Frame Buffer

Tip

0 makes white screen 1-3 makes other players have laggy movement, 4 is stable has better performance than 10 and less input lag

{
    "DFIntMaxFrameBufferSize": "4"
}

Low Quallity Terrain Textures

Tip

4 for less quality 16, 32, 64 for higher quality

{
    "FIntTerrainArraySliceSize": "4"
}

Force Texture Quality

Tip

Set any value from 0-3

{
    "DFFlagTextureQualityOverrideEnabled": "True",
    "DFIntTextureQualityOverride": "3"
}

Lower Quality Textures

{
    "DFIntPerformanceControlTextureQualityBestUtility": "-1"
}

No avatar textures

{
    "DFIntTextureCompositorActiveJobs": "0"
}

Texture Manager

Tip

1-4 Blurry, 5-7 low quality also removes studs, 8 Removes almost everything

{
    "FIntDebugTextureManagerSkipMips": "-1"
}

Remove Grass

{
    "FIntFRMMinGrassDistance": "0",
    "FIntFRMMaxGrassDistance": "0",
    "FIntRenderGrassDetailStrands": "0",
}

Force MSAA

Important

Values: 0, 1, 2, 4, 8

Caution

Values over 4> will cause viewport bugs

{
    "FIntDebugForceMSAASamples": "4"
}

ShadowMap Bias

Important

Future & ShadowMap only

{
    "FIntRenderShadowmapBias": "75"
}

Limits number of animations being played

Tip

0 removes most player animations, 1-5 removes the walk animation after jumping

{
    "DFIntMaxActiveAnimationTracks": "0"
}

Quality of Life

Disable VC

Note

Setting this to True will not do anything

Tip

Use PlaceFilter for specific games, Use a new Bloxstrap build from GitHub Actions in Bloxstrap Repository to be able to use PlaceFilter

{
    "DFFlagVoiceChat4": "False"
}

5 Decimal Sensitivity Precision

{
    "FFlagFixSensitivityTextPrecision": "False"
}

Removes translated supported message on join

Note

"Roblox automatically translates supported languages in chat."

{
    "FFlagChatTranslationEnableSystemMessage": false
}

Allows you to customize which languages are available for the chat translation feature

Important

English cannot be removed.

@thefrenchguy4
{
    "FStringChatTranslationEnabledLocales": "es_es,fr_fr,pt_br,de_de,it_it,ja_jp,ko_kr,id_id,tr_tr,zh_cn,zh_tw,th_th,pl_pl,vi_vn,ru_ru,"
}

Remove long recommended section in homepage

{
    "FIntGameGridFlexFeedItemTileNumPerFeed": "0"
}

Disable Captures Keybind

{
    "FFlagEnableCapturesHotkeyExperiment_v4": "False"
}

Reduced Avatar Item Particle in FP

{
    "FFlagUserHideCharacterParticlesInFirstPerson": "True"
}

FPS Unlocker in Roblox Menu Settings

{
    "FFlagGameBasicSettingsFramerateCap5": "True",
    "DFIntTaskSchedulerTargetFps": "0"
}

Unlimited FPS Unlocker

{
    "FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
    "DFIntTaskSchedulerTargetFps": "9999"
}

GUI Hiding Toggles

{
    "FFlagUserShowGuiHideToggles": "True",
    "GuiHidingApiSupport2": "True"
}

Hide guis

Important

Replace "ID" with any group ID that you are in.

Key combination Action
Ctrl + Shift + B Toggles GUIs in 3D space (BillboardGuis, SurfaceGuis, etc)
Ctrl + Shift + C Toggles game-defined ScreenGuis
Ctrl + Shift + G Toggles Roblox CoreGuis
Ctrl + Shift + N Toggles player names, and other BillboardGuis that show up above a player
{
    "DFIntCanHideGuiGroupId": "ID"
}

Remove layared clothing related for searching in lua app catalog

{
    "FStringAXCategories": "ClassicShirts.ClassicTShirts.ClassicPants"
}

Disable Fullscreen Title Bar

{
    "FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}

Stuttery Animation Fix

{
    "DFIntTimestepArbiterThresholdCFLThou": "300"
}

Disable In-game Advertisements

{
    "FFlagAdServiceEnabled": "False"
}

Disable Telemetry

{
    "FFlagDebugDisableTelemetryEphemeralCounter": "True",
    "FFlagDebugDisableTelemetryEphemeralStat": "True",
    "FFlagDebugDisableTelemetryEventIngest": "True",
    "FFlagDebugDisableTelemetryPoint": "True",
    "FFlagDebugDisableTelemetryV2Counter": "True",
    "FFlagDebugDisableTelemetryV2Event": "True",
    "FFlagDebugDisableTelemetryV2Stat": "True"
}

Surf the web inside of Roblox

Important

Click the Beta badge or the 13+ badge to open the webview browser.

{
    "FFlagTopBarUseNewBadge": "True",
    "FStringTopBarBadgeLearnMoreLink": "https://google.com/",
    "FStringVoiceBetaBadgeLearnMoreLink": "https://google.com/"
}

MTU

Tip

Identify the Current MTU

  • Windows: Open Command Prompt and type netsh interface ipv4 show subinterfaces.
  • Linux: Use ifconfig or ip link show to find the current MTU of your network interface.

Tip

Determine the Optimal MTU

  • Ping Test: Use the ping command with the -f flag (to avoid fragmentation) and the -l (or -s on Linux) flag to set the packet size.
  • Example for Windows:
    ping roblox.com -f -l 1472
  • Example for Linux:
    ping -s 1472 -M do roblox.com
  • Start with a packet size of 1472 bytes, then reduce by 10-12 bytes if needed until you find the largest size that doesn't fragment. Add 28 bytes to this number to get the optimal MTU.
{
    "DFIntConnectionMTUSize": "MTU_HERE"
}

No Internet Disconnect

Note

You will still be kicked but the message wont show.

{
    "DFFlagDebugDisableTimeoutDisconnect": "True"
}

Adjust Default Timeout Time

Tip

1 second = 1000

@dis_spencer
{
    "DFIntDefaultTimeoutTimeMs": "10000"
}

Quick Game Launch

Caution

This can cause some bugs

{
    "FFlagEnableQuickGameLaunch": "True"
}

Increased Asset Preloading Count

Note

Increasing the maximum limit of preloaded assets from 100 to infinite allows games you've already played to load much faster by instantly accessing previously loaded assets.

Important

For this to be effective, the game must have been fully loaded at least once, preferably with the entire map cached.

Tip

If a game has a "Skip Loading" button, it's recommended to use it. These games typically include a countdown timer that, after reaching zero, merely confirms that all assets are loaded.

@spectroscopic
{
    "DFIntNumAssetsMaxToPreload": "9999999",
    "DFIntAssetPreloading": "9999999"
}

Disable In-Game Purchases

{
    "DFFlagOrder66": "True"
}

Disable Chat

{
    "FFlagDebugForceChatDisabled": "True"
}

Disable Dynamic Heads Animations

{
    "DFIntAnimationLodFacsDistanceMin": "0",
    "DFIntAnimationLodFacsDistanceMax": "0",
    "DFIntAnimationLodFacsVisibilityDenominator": "0"
}

Automatically unmutes your mic on join (VC)

{
    "FFlagDebugDefaultChannelStartMuted": "False"
}

opt-out Experience Language

Note

Removes the Experience Language option in settings

{
    "FIntV1MenuLanguageSelectionFeaturePerMillageRollout": "0"
}

Lets you change the zoom out limit

Important

Only applies to games that has not changed the default zoom limit

{
    "FIntCameraMaxZoomDistance": "9999"
}

Exclusive Fullscreen

Tip

Alt + Delete

{
    "FFlagHandleAltEnterFullscreenManually": "False"
}

Change Age Rating Learn More Link

{
    "FStringExperienceGuidelinesExplainedPageUrl": "https://playboicarti.com"
}

User Interface/Visuals

Voicechat Mute Toggles

{
    "FFlagMuteTogglesEnableIXP": "False"
}

🍔

Note

Chrome UI only

{
    "FFlagEnableHamburgerIcon": "True"
}

Mini Webview

{
    "FFlagWebViewProtocol": "False"
}

THICK Healthbar

{
    "FFlagUpdateHealthBar": "True"
}

Remove Parental Controls Tab

{
    "FFlagLuaAppsEnableParentalControlsTab": "False"
}

Legacy Search

{
    "FFlagAXSearchLandingPageIXPEnabled4": "False"
}

Disable Profile Picture Customization

{
     "FFlagAXDefaultAvatarToShopEnabled3": "False"
}

old luaapp chat button

{
    "FStringNewChatTabExperimentLayerValue": "2024MUSIC"
}
{
    "FFlagEnableNewChatTabExperiment5": "False"
}

Disable Toast Notifications

{
    "FFlagToastNotificationsProtocolEnabled2": "False"
}

Rename Communications to Voice Enabled

{
    "FFlagGameDetailsDecoupledCommunication": "False"
}

Break Reduced Motion V4

@kezcn

image

{
    "FFlagFixReducedMotionStuckIGM2": "False"
}

Revert "Charts" back to Discovery

{
    "FFlagLuaAppChartsPageRenameIXP": "False"
}

Disable Sidebar

{
    "FFlagEnableNavBarLabels3": "False"
}

V1 Menu Fix [Temporary]

Switch your channel to zprojectuwpua for a temporary fix!

V2 Menu

{
    "FIntNewInGameMenuPercentRollout3": "100",
    "FFlagEnableInGameMenuControls": "False",
    "FFlagDisableNewIGMinDUA": "True",
    "FFlagEnableInGameMenuChromeABTest4": "False"
}

Custom Disconnect Message

{
    "FFlagReconnectDisabled": "True",
    "FStringReconnectDisabledReason": "You're stupid and I hate you"
}

Display FPS

{
    "FFlagDebugDisplayFPS": "True"
}

Verified Badge

Note

Clientsided only

{
    "FStringWhitelistVerifiedUserId": "UserID"
}

Verified Badge on everyone

Note

Clientsided only

{
    "FFlagOverridePlayerVerifiedBadge": "True"
}

Applies cool colors to stuff

{
    "FFlagDebugDisplayUnthemedInstances": "True"
}

Revert new invite menu

{
    "FFlagEnableNewInviteMenuIXP2": "False"
}

Revert spacing on errors

{
    "FFlagErrorPromptResizesHeight": "False"
}

Remove Disconnect Blur/Loading Blur

{
    "FIntRobloxGuiBlurIntensity": "0"
}

Disable New Chat Translation Settings

{
    "FFlagChatTranslationSettingEnabled3": "False"
}

New Camera Mode

{
    "FFlagNewCameraControls": "True"
}

Custom MicroProfile Scale

{
    "DFIntMicroProfilerDpiScaleOverride":  "100"
}

Set Custom Font Size

{
    "FIntFontSizePadding": "1"
}

Adjust Scroll Speed

{
    "FIntScrollWheelDeltaAmount": "140"
}

Set Custom Kick Message Length

{
    "FIntMaxKickMessageLength": "1"
}

Darker Dark Theme

{
    "FFlagLuaAppUseUIBloxColorPalettes1": "True",
    "FFlagUIBloxUseNewThemeColorPalettes": "True"
}

Blue Theme

{
    "FFlagLuaAppEnableFoundationColors6": "True"
}

No Transparency V4 Menu (2023)

{
    "FStringInGameMenuModernizationStickyBarForcedUserIds": "UserID"
}

Subscriptions Page

{
    "FFlagLuaAppDevSubsEnabled": "True"
}

Overlay that shows what you type

{
    "FFlagDebugTextBoxServiceShowOverlay": "True"
}

Ammount of lines to show at once for above

{
    "DFIntTextBoxServiceHistorySize": "1"
}

Hides gui

{
    "FFlagDebugAdornsDisabled":  "True"
}

Dont Render UI

{
    "FFlagDebugDontRenderUI": "True"
}

Dont Render Screen GUIs

{
    "FFlagDebugDontRenderScreenGui": "True"
}

Disable Autocomplete

{
    "FFlagEnableCommandAutocomplete": "False"
}

Break Top Bar Menu

{
    "FStringNewInGameMenuForceds": "UserID",
    "FFlagEnableInGameMenuChrome": "True"
}

Break Collectible Icon

{
    "FFlagDisplayCollectiblesIcon": "False"
}

Disable Bubble Chat

{
    "FFlagEnableBubbleChatFromChatService": "False"
}

Disable Camera & Selfview

{
    "FFlagSelfieViewEnabled": "True"
}

Disable Avatar Chat

{
    "FFlagAvatarChatServiceEnabled3": "False"
}

Remove VC Beta Badge

{
    "FFlagVoiceBetaBadge": "False",
    "FFlagTopBarUseNewBadge": "False",
    "FFlagBetaBadgeLearnMoreLinkFormview": "False",
    "FFlagControlBetaBadgeWithGuac": "False",
    "FStringVoiceBetaBadgeLearnMoreLink": "null"
}

VR Controller transparency

{
    "FIntVRTouchControllerTransparency": "0"
}

Disable VR Collision Fade

{
    "FFlagViewCollisionFadeToBlackInVR": "False"
}

Limit Videos Playing

{
    "DFIntVideoMaxNumberOfVideosPlaying": "0"
}

Disable DSA Reporting In-game

@kezcn
{
    "FFlagDSAIllegalContentReporting2": "False"
}

Desktop App Dev Tools

Important

Only works on web view windows like profiles, Ctrl + Shift + I

{
    "FFlagDebugEnableNewWebView2DevTool": "True"
}

Enable Events Tab/Change Events Tab URL

{
    "FFlagPlatformEventEnabled2": "True",
    "FStringPlatformEventUrl": "AnyLinkHere"
}

Better Trackpad Scrolling

{
    "FFlagBetterTrackpadScrolling": "True"
}

User Interface/Visuals Experimental

Custom Accessory Positions Working in game

{
    "FFlagAXAccessoryAdjustment": "True",
    "FFlagAXAccessoryAdjustmentIXPEnabled": "True",
    "FFlagAXAccessoryAdjustmentIXPEnabledForAll": "True",
    "FFlagAXAvatarFetchResultCamelCase": "True",
    "FFlagAccessoryAdjustmentEnabled3": "True",
    "FFlagAccessoryAdjustmentEnabled4": "True"
}

Enable First Time User Experience for Chrome UI

{
    "FFlagEnableChromeFTUX": "True"
}

Disable Haptics Option

{
    "FFlagAddHapticsToggle": "False"
}

Enable Better Haptics

{
    "FFlagEnableBetterHapticsResultHandling": "True"
}

Old Chrome UI Topbar

{
    "FFlagEnableHamburgerIcon": "False",
    "FFlagEnableUnibarV4IA": "False",
    "FFlagEnableAlwaysOpenUnibar2": "False",
    "FFlagUseNewUnibarIcon": "False",
    "FFlagUseSelfieViewFlatIcon": "False",
    "FFlagUnibarRespawn": "False",
    "FFlagEnableChromePinIntegrations2": "False"
}

Extra + Left Healthbar on Chrome UI Topbar

{
    "FFlagEnableUnibarMaxDefaultOpen": "True",
    "FFlagUpdateHealthBar": "False",
    "FFlagUseNewPinIcon": "False"
}

Chrome UI TopBar

{
    "FFlagEnableReportAbuseMenuRoactABTest2": "True",
    "FFlagEnableInGameMenuChromeABTest2": "True",
    "FFlagEnableInGameMenuChromeABTest3": "True"
}

Chrome UI Topbar Removal

{
    "FFlagEnableInGameMenuChromeABTest2": "False",
    "FFlagEnableReportAbuseMenuRoactABTest2": "False",
    "FFlagEnableInGameMenuChromeABTest3": "False"
}

Hide playerlist close button on Chrome UI

{
    "FFlagDisablePlayerListDisplayCloseBtn": "True"
}

Pin Chat on Chrome UI

{
    "FFlagEnableChromePinnedChat": "True"
}

Ragdoll Death Type

Important

Studio Only

Note

I tried Ragdoll to see if anything would happen lol this is how i found this (found this long time ago)

@burgerboxer
{
    "DFStringDefaultAvatarDeathType": "Ragdoll"
}

Audio Related

Allows you to change voice chat distance

Note

Default: [Min 7 Max 80]

{
    "DFIntVoiceChatRollOffMinDistance": "7",
    "DFIntVoiceChatRollOffMaxDistance": "80"
}

Sounds use physical velocity and become distorted

Note

<2017 Audio

{
    "FFlagSoundsUsePhysicalVelocity": "True"
}

Audio Occlusion

{
    "FFlagDebugEnableDirectAudioOcclusion2": "True"
}

Limit audios that are being played

{
    "DFIntMaxLoadableAudioChannelCount": "1"
}

Mess with voice chat volume

Note

Default: 1000

{
    "DFIntVoiceChatVolumeThousandths": "100000"
}

No sounds

{
    "FFlagDebugRomarkMockingAudioDevices": "True"
}

lol

break everything

{
    "DFIntHttpRbxApiClientPerMinuteRequestLimit": "60",
    "DFIntHttpRbxApiJobFrequencyInSeconds": "60",
    "DFIntHttpRbxApiMaxBudgetMultiplier": "2",
    "DFIntHttpRbxApiMaxRetryBudgetPerMinute": "60",
    "DFIntHttpRbxApiMaxRetryCount": "3",
    "DFIntHttpRbxApiMaxRetryQueueSize": "1000",
    "DFIntHttpRbxApiMaxSyncRetries": "3",
    "DFIntHttpRbxApiPerMinuteRequestLimit": "60",
    "DFIntHttpRbxApiSameUrlRequestLimit": "30",
    "DFIntHttpRbxApiServiceDecaySeconds": "300",
    "DFIntHttpRbxApiMaxThrottledQueue": "500"
}

Stop the Chinese from spying on you

{
    "FStringTencentAuthPath": "null"
}

omg i cant believe roblox is that dumb to do this...

{
    "FIntPhysicsGridHierarchyLowestLevelInitBinCount": "199999999",
    "FIntPhysicsGridHierarchyLowestLevelInitBinCountWorldModel": "100000000",
    "FIntPhysicsSolverCollisionPoolBucketSize": "2147483647",
    "FIntPhysicsSolverCollisionPoolBucketSizeWorldModel": "2147483647"
}

Crash Roblox 1

{
    "DFIntTimestepArbiterThresholdCFLThou": "0"
}

Crash Roblox 2

{
    "DFFlagVideoCaptureServiceEnabled": "False"
}

Increase Ping

{
    "DFIntDataSenderMaxBandwidthBps": "150"
}

Debug

Replace all Decals with a Test Image

@.rbx.bloxy
{
    "FFlagDebugTestImageDrawItem": "True"
}

Shows the state of a flag

{
    "FStringDebugShowFlagState": "FLAG_HERE"
}

e.g

{
    "FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName"
}

Show Outlined Chunks

{
    "FFlagDebugLightGridShowChunks": "True"
}

Show Outlined Chunks that are being interacted

{
    "DFFlagDebugEnableStreamingSolverVisualization": "True"
}

Prevents Remote Events from running

@spectroscopic
{
    "DFIntRemoteEventSingleInvocationSizeLimit": "1"
}

Show All Error Strings

{
    "FFlagDebugEnableErrorStringTesting": "True"
}

logs stuff in dev console

{
    "FStringDebugLuaLogLevel": "debug",
    "FStringDebugLuaLogPattern": "ExpChat/mountClientApp"
}

Octree Validation

{
    "FFlagDebugEnableOctreeValidation": "True"
}

Self Explanatory 1

{
    "DFFlagDebugPrintDataPingBreakDown": "True"
}

Self Explanatory 2

{
    "DFFlagDebugAudioLogging": "True"
}

Duplicate of Above

{
    "DFFlagDebugAudioLogging2": "True"
}

Self Explanatory 3

{
    "FFlagTrackerLodControllerDebugUI": "True"
}

Self Explanatory 4

Note

Disable Drag Detectors

{
    "FFlagDragDetectors1": "False"
}

Self Explanatory 5

Note

Disable CTM Climbing

{
    "FFlagUserClickToMoveSupportAgentCanClimb2": "False"
}

Self Explanatory 6

Note

Disable Feedback Button in ESC

{
    "FFlagDisableFeedbackSoothsayerCheck": "False"
}

Self Explanatory 7

@thefrenchguy4
{
    "FFlagRenamePassesAndGearToSubscriptionsAndPasses": "False"
}

Self Explanatory 8

{
    "DFFlagDebugSimulateHangAtStartup": "True"
}

Self Explanatory 9

{
    "DFFlagDebugSimulateHangAtShutdown": "True"
}

Self Explanatory 10

Note

LDL Program Stats

{
    "DFFlagDebugSimLDLProgramPrintBuildStats": "True",
    "DFFlagDebugSimLDLProgramPrintExecStats": "True"
}

Self Explanatory 11

{
    "FFlagDebugCountSimBodyAllocations": "True"
}

Self Explanatory 12

{
    "FIntNewDevConsoleMaxLogCount": "2147483647"
}

Community Presets

We are not accepting performance Fast Flags that aren't listed or known.

absolutely kill your game quality with fflags known to me

@dynamitebumblemouth
{
    "FFlagDisablePostFx": "True",
    "FIntDebugTextureManagerSkipMips": "-1",
    "DFIntTextureCompositorActiveJobs": "0",
    "DFIntCSGLevelOfDetailSwitchingDistance": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
    "DFIntDebugFRMQualityLevelOverride": "1",
    "DFFlagDebugPauseVoxelizer": "True",
    "DFFlagDebugRenderForceTechnologyVoxel": "True",
    "FFlagGlobalWindRendering": "False",
    "FIntRenderShadowIntensity": "0",
    "FIntRenderShadowmapBias": "1",
    "FIntDebugForceMSAASamples": "-1",
    "FIntFRMMinGrassDistance": "0",
    "DFIntTextureQualityOverride": "1"
}

Links

Bloxstrap [Github Repo Link]

NVIDIA Shaders Guide [Github Repo Link]

Bloxshade [Github Repo Link]

rbxperf [Github Repo Link]

rbxservers.xyz [Website]

⁺ You've reached the bottom of the list! ⁺

Tools

FVariables.txt

Roblox FFlag Tracker

Sources

Roblox Glitching Community

Bloxstrap

The people who found these fastflags

Label Type Description
Flag bool A boolean variable that can be either true or false.
Int int An integer variable used to store whole numbers.
String string A variable used to store a sequence of characters.
Prefix Label Description
F Fast A regular fastvariable that is initialized once
and does not change until a new session begins.
DF Dynamic Fast A fastvariable that can change at run-time, and
automatically updates every 5 minutes.

License Version

© 2024 fastvariable

About

FastFlags are Roblox's implementation of feature flags, and their intention is for Roblox to easily alter how aspects of the game engine/client function remotely. They are essentially controlling how pre-defined sections of code in the Roblox game client function.

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