Note
If you find our repository useful don't forget to star!
11.01.24
Caution
Fast Flags are extremely powerful, being that they are intended to only be used by Roblox engineers. While they can be very useful, they can cause issues with stability and functionality if you don't know what you're doing.
- 168 Currently Listed
Slide on Terrain/Mesh
Drive Vehicles Slowly
Replace all Decals with a Test Image
- Updated
Unified Lighting
to work for the lastest update - Updated
Blue Theme
- Updated
V2 Menu 2
Better Trackpad Scrolling
Maximum Dev Console Log Limit
/Self Explanatory 12
- Upcoming Updates Progress
✨ - sOmethin rare hArd to get > like a holy treAsure its dat one thIng you gotta hAve could be a shoe a cAr or a piece of arT + everybody wAnts it but only a fEw get it = it’s dat uLtimate find ya feel me?
- Open the Bloxstrap Menu.
- Navigate to
Fast Flags
>>Fast Flags Editor
>>Add New
>>Import Json
.** - Paste in the JSON.
- Save and your good to go!
- Navigate to your Roblox Installation directory. Typically found at
%localappdata%\Roblox\Versions\
orC:\Program Files (x86)\Roblox\Versions
. - Identify the folder
version-xxxxxxxxxxxxxxxx
containingYou can do this for Roblox Studio too.RobloxPlayerBeta.exe
- Create a new folder named
ClientSettings
. Inside this folder, add a fileClientAppSettings.json
. - Paste the JSON into
ClientAppSettings.json
. (You can utilize ChatGPT to format multiple JSONs for clarity if needed) - Save and you're good to go!
Caution
Roblox is implementing anti-tamper measures on mobile. Proceed at your own risk.
- Download a Roblox APK file from a trusted source.
- Open MT Manager and navigate to the Roblox APK file.
- Tap on the APK and select View.
/assets
>>main.1.com.roblox.client.obb
and click on it then Archive Viewer. - Create a new folder named
ClientSettings
. - Place your
ClientAppSettings.json
file inside theClientSettings
folder. (You can use ChatGPT to help format JSON files for clarity if needed) - Tap on the back button (
..
) to exit the archive. It will prompt you to update the filemain.1.com.roblox.client.obb
—click OK. - Long-press the Roblox APK file, choose Sign File, and click OK with default settings.
- Install the modified APK.
This process must be repeated whenever a new Roblox build is released, as the modifications will not carry over to new updates.
- Add
_PlaceFilter
after the Fast Flag name. - Add a semicolon after the Value (
;
). Examples:True;
,1;
.** - Include a Place ID after the semicolon. Examples:
True;4483381587
,1;4483381587
. - Your configuration is complete!**
Heavy reminiscin'
Heavy on the missing you
Wish it was different than what it was
Important
MacOS Only
{
"FFlagDebugGraphicsPreferMetal": "True"
}
Caution
Visual Bugs & Crashes
{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferVulkan": "True"
}
{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferOpenGL": "True"
}
{
"FFlagDebugGraphicsPreferD3D11FL10": "True"
}
{
"FFlagDebugGraphicsPreferD3D11": "True"
}
{
"DFFlagDebugRenderForceTechnologyVoxel": "True"
}
{
"FFlagDebugForceFutureIsBrightPhase2": "True"
}
{
"FFlagDebugForceFutureIsBrightPhase3": "True"
}
{
"FFlagRenderUnifiedLighting10": "True",
"FFlagUnifiedLightingBetaFeature": "True"
}
Important
This FastFlag moves the Pre-Render task to an off thread after all other tasks are completed. By default, Pre-Render runs first, forcing the render thread to wait until the Pre-Render process finishes before it can start rendering a frame.
Note
With this FastFlag enabled, Pre-Renderer is executed while the main thread is processing the previous frame. This adjustment allows the main thread to proceed without waiting for Pre-Renderer, leading to increased framerates at the expense of some frame latency.
Tip
This flag is most effective in CPU-bound scenarios.
Caution
Enabling this FastFlag may lead to compatibility issues with certain games. (It works fine dw)
{
"FFlagMovePrerender": "True"
}
{
"FIntGrassMovementReducedMotionFactor": "999"
}
{
"FIntGrassMovementReducedMotionFactor": "0"
}
{
"FFlagRenderNoLowFrmBloom": "False"
}
{
"DFFlagUseVisBugChecks": "True",
"FFlagEnableVisBugChecks27": "True",
"FFlagVisBugChecksThreadYield": "True",
"FIntEnableVisBugChecksHundredthPercent27": "100"
}
{
"FFlagDebugDeterministicParticles" : "True"
}
{
"FFlagRenderFixFog": "True"
}
{
"FFlagDebugCheckRenderThreading": "True",
"FFlagRenderDebugCheckThreading2": "True"
}
{
"FIntRuntimeMaxNumOfThreads": "2400"
}
{
"FIntTaskSchedulerThreadMin": "3"
}
{
"FFlagDebugRenderingSetDeterministic": "True"
}
{
"FIntRomarkStartWithGraphicQualityLevel": "1"
}
{
"FIntRenderShadowIntensity": "0"
}
{
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647"
}
{
"DFFlagDisableDPIScale": "True"
}
Tip
1-6 Are low graphics, Above 6 are high graphics. Like the 1-21 graphics slider
{
"DFIntDebugFRMQualityLevelOverride": "1"
}
Low
1 = 3
2 = 2
3 = 6
High
4 = 7
5 = 11
6 = 14
7 = 15
8 = 17
9 = 18
10 = 21
{
"FFlagCommitToGraphicsQualityFix": "True",
"FFlagFixGraphicsQuality": "True"
}
{
"DFIntDebugRestrictGCDistance": "1"
}
{
"FIntRenderLocalLightUpdatesMax": "8",
"FIntRenderLocalLightUpdatesMin": "6"
}
{
"FIntRenderLocalLightFadeInMs": "0"
}
Tip
Everything goes black on below <3
Note
DFIntDebugFRMQualityLevelOverride is there to set your graphics to 3 bars
Tip
You can change it to anything above 3
{
"DFIntRenderClampRoughnessMax": "-640000000",
"DFIntDebugFRMQualityLevelOverride": "6"
}
{
"FFlagDisablePostFx": "True"
}
{
"DFFlagDebugPauseVoxelizer": "True"
}
Important
Only applies to games with the default skybox
{
"FFlagDebugSkyGray": "True"
}
{
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0"
}
{
"FFlagNewLightAttenuation": "True"
}
Tip
Combine with Lighting Attenuation for better vision
{
"FFlagFastGPULightCulling3": "True"
}
{
"FFlagDebugForceFSMCPULightCulling": "True"
}
Tip
0 makes white screen 1-3 makes other players have laggy movement, 4 is stable has better performance than 10 and less input lag
{
"DFIntMaxFrameBufferSize": "4"
}
Tip
4 for less quality 16, 32, 64 for higher quality
{
"FIntTerrainArraySliceSize": "4"
}
Tip
Set any value from 0-3
{
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "3"
}
{
"DFIntPerformanceControlTextureQualityBestUtility": "-1"
}
{
"DFIntTextureCompositorActiveJobs": "0"
}
Tip
1-4 Blurry, 5-7 low quality also removes studs, 8 Removes almost everything
{
"FIntDebugTextureManagerSkipMips": "-1"
}
{
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
}
Important
Values: 0, 1, 2, 4, 8
Caution
Values over 4> will cause viewport bugs
{
"FIntDebugForceMSAASamples": "4"
}
Important
Future & ShadowMap only
{
"FIntRenderShadowmapBias": "75"
}
Tip
0 removes most player animations, 1-5 removes the walk animation after jumping
{
"DFIntMaxActiveAnimationTracks": "0"
}
Note
Setting this to True
will not do anything
Tip
Use PlaceFilter for specific games, Use a new Bloxstrap build from GitHub Actions in Bloxstrap Repository to be able to use PlaceFilter
{
"DFFlagVoiceChat4": "False"
}
{
"FFlagFixSensitivityTextPrecision": "False"
}
Note
"Roblox automatically translates supported languages in chat."
{
"FFlagChatTranslationEnableSystemMessage": false
}
Important
English cannot be removed.
{
"FStringChatTranslationEnabledLocales": "es_es,fr_fr,pt_br,de_de,it_it,ja_jp,ko_kr,id_id,tr_tr,zh_cn,zh_tw,th_th,pl_pl,vi_vn,ru_ru,"
}
{
"FIntGameGridFlexFeedItemTileNumPerFeed": "0"
}
{
"FFlagEnableCapturesHotkeyExperiment_v4": "False"
}
{
"FFlagUserHideCharacterParticlesInFirstPerson": "True"
}
{
"FFlagGameBasicSettingsFramerateCap5": "True",
"DFIntTaskSchedulerTargetFps": "0"
}
{
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntTaskSchedulerTargetFps": "9999"
}
{
"FFlagUserShowGuiHideToggles": "True",
"GuiHidingApiSupport2": "True"
}
Important
Replace "ID" with any group ID that you are in.
Key combination | Action |
---|---|
Ctrl + Shift + B | Toggles GUIs in 3D space (BillboardGuis, SurfaceGuis, etc) |
Ctrl + Shift + C | Toggles game-defined ScreenGuis |
Ctrl + Shift + G | Toggles Roblox CoreGuis |
Ctrl + Shift + N | Toggles player names, and other BillboardGuis that show up above a player |
{
"DFIntCanHideGuiGroupId": "ID"
}
{
"FStringAXCategories": "ClassicShirts.ClassicTShirts.ClassicPants"
}
{
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}
{
"DFIntTimestepArbiterThresholdCFLThou": "300"
}
{
"FFlagAdServiceEnabled": "False"
}
{
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryV2Stat": "True"
}
Important
Click the Beta badge or the 13+ badge to open the webview browser.
{
"FFlagTopBarUseNewBadge": "True",
"FStringTopBarBadgeLearnMoreLink": "https://google.com/",
"FStringVoiceBetaBadgeLearnMoreLink": "https://google.com/"
}
Tip
Identify the Current MTU
- Windows: Open Command Prompt and type
netsh interface ipv4 show subinterfaces
. - Linux: Use
ifconfig
orip link show
to find the current MTU of your network interface.
Tip
Determine the Optimal MTU
- Ping Test: Use the
ping
command with the-f
flag (to avoid fragmentation) and the-l
(or-s
on Linux) flag to set the packet size. - Example for Windows:
ping roblox.com -f -l 1472
- Example for Linux:
ping -s 1472 -M do roblox.com
- Start with a packet size of 1472 bytes, then reduce by 10-12 bytes if needed until you find the largest size that doesn't fragment. Add 28 bytes to this number to get the optimal MTU.
{
"DFIntConnectionMTUSize": "MTU_HERE"
}
Note
You will still be kicked but the message wont show.
{
"DFFlagDebugDisableTimeoutDisconnect": "True"
}
Tip
1 second = 1000
{
"DFIntDefaultTimeoutTimeMs": "10000"
}
Caution
This can cause some bugs
{
"FFlagEnableQuickGameLaunch": "True"
}
Note
Increasing the maximum limit of preloaded assets from 100 to infinite allows games you've already played to load much faster by instantly accessing previously loaded assets.
Important
For this to be effective, the game must have been fully loaded at least once, preferably with the entire map cached.
Tip
If a game has a "Skip Loading" button, it's recommended to use it. These games typically include a countdown timer that, after reaching zero, merely confirms that all assets are loaded.
{
"DFIntNumAssetsMaxToPreload": "9999999",
"DFIntAssetPreloading": "9999999"
}
{
"DFFlagOrder66": "True"
}
{
"FFlagDebugForceChatDisabled": "True"
}
{
"DFIntAnimationLodFacsDistanceMin": "0",
"DFIntAnimationLodFacsDistanceMax": "0",
"DFIntAnimationLodFacsVisibilityDenominator": "0"
}
{
"FFlagDebugDefaultChannelStartMuted": "False"
}
Note
Removes the Experience Language option in settings
{
"FIntV1MenuLanguageSelectionFeaturePerMillageRollout": "0"
}
Important
Only applies to games that has not changed the default zoom limit
{
"FIntCameraMaxZoomDistance": "9999"
}
Tip
Alt + Delete
{
"FFlagHandleAltEnterFullscreenManually": "False"
}
{
"FStringExperienceGuidelinesExplainedPageUrl": "https://playboicarti.com"
}
{
"FFlagMuteTogglesEnableIXP": "False"
}
Note
Chrome UI only
{
"FFlagEnableHamburgerIcon": "True"
}
{
"FFlagWebViewProtocol": "False"
}
{
"FFlagUpdateHealthBar": "True"
}
{
"FFlagLuaAppsEnableParentalControlsTab": "False"
}
{
"FFlagAXSearchLandingPageIXPEnabled4": "False"
}
{
"FFlagAXDefaultAvatarToShopEnabled3": "False"
}
{
"FStringNewChatTabExperimentLayerValue": "2024MUSIC"
}
{
"FFlagEnableNewChatTabExperiment5": "False"
}
{
"FFlagToastNotificationsProtocolEnabled2": "False"
}
{
"FFlagGameDetailsDecoupledCommunication": "False"
}
{
"FFlagFixReducedMotionStuckIGM2": "False"
}
{
"FFlagLuaAppChartsPageRenameIXP": "False"
}
{
"FFlagEnableNavBarLabels3": "False"
}
Switch your channel to zprojectuwpua for a temporary fix!
{
"FIntNewInGameMenuPercentRollout3": "100",
"FFlagEnableInGameMenuControls": "False",
"FFlagDisableNewIGMinDUA": "True",
"FFlagEnableInGameMenuChromeABTest4": "False"
}
{
"FFlagReconnectDisabled": "True",
"FStringReconnectDisabledReason": "You're stupid and I hate you"
}
{
"FFlagDebugDisplayFPS": "True"
}
Note
Clientsided only
{
"FStringWhitelistVerifiedUserId": "UserID"
}
Note
Clientsided only
{
"FFlagOverridePlayerVerifiedBadge": "True"
}
{
"FFlagDebugDisplayUnthemedInstances": "True"
}
{
"FFlagEnableNewInviteMenuIXP2": "False"
}
{
"FFlagErrorPromptResizesHeight": "False"
}
{
"FIntRobloxGuiBlurIntensity": "0"
}
{
"FFlagChatTranslationSettingEnabled3": "False"
}
{
"FFlagNewCameraControls": "True"
}
{
"DFIntMicroProfilerDpiScaleOverride": "100"
}
{
"FIntFontSizePadding": "1"
}
{
"FIntScrollWheelDeltaAmount": "140"
}
{
"FIntMaxKickMessageLength": "1"
}
{
"FFlagLuaAppUseUIBloxColorPalettes1": "True",
"FFlagUIBloxUseNewThemeColorPalettes": "True"
}
{
"FFlagLuaAppEnableFoundationColors6": "True"
}
{
"FStringInGameMenuModernizationStickyBarForcedUserIds": "UserID"
}
{
"FFlagLuaAppDevSubsEnabled": "True"
}
{
"FFlagDebugTextBoxServiceShowOverlay": "True"
}
{
"DFIntTextBoxServiceHistorySize": "1"
}
{
"FFlagDebugAdornsDisabled": "True"
}
{
"FFlagDebugDontRenderUI": "True"
}
{
"FFlagDebugDontRenderScreenGui": "True"
}
{
"FFlagEnableCommandAutocomplete": "False"
}
{
"FStringNewInGameMenuForceds": "UserID",
"FFlagEnableInGameMenuChrome": "True"
}
{
"FFlagDisplayCollectiblesIcon": "False"
}
{
"FFlagEnableBubbleChatFromChatService": "False"
}
{
"FFlagSelfieViewEnabled": "True"
}
{
"FFlagAvatarChatServiceEnabled3": "False"
}
{
"FFlagVoiceBetaBadge": "False",
"FFlagTopBarUseNewBadge": "False",
"FFlagBetaBadgeLearnMoreLinkFormview": "False",
"FFlagControlBetaBadgeWithGuac": "False",
"FStringVoiceBetaBadgeLearnMoreLink": "null"
}
{
"FIntVRTouchControllerTransparency": "0"
}
{
"FFlagViewCollisionFadeToBlackInVR": "False"
}
{
"DFIntVideoMaxNumberOfVideosPlaying": "0"
}
{
"FFlagDSAIllegalContentReporting2": "False"
}
Important
Only works on web view windows like profiles, Ctrl + Shift + I
{
"FFlagDebugEnableNewWebView2DevTool": "True"
}
{
"FFlagPlatformEventEnabled2": "True",
"FStringPlatformEventUrl": "AnyLinkHere"
}
{
"FFlagBetterTrackpadScrolling": "True"
}
{
"FFlagAXAccessoryAdjustment": "True",
"FFlagAXAccessoryAdjustmentIXPEnabled": "True",
"FFlagAXAccessoryAdjustmentIXPEnabledForAll": "True",
"FFlagAXAvatarFetchResultCamelCase": "True",
"FFlagAccessoryAdjustmentEnabled3": "True",
"FFlagAccessoryAdjustmentEnabled4": "True"
}
{
"FFlagEnableChromeFTUX": "True"
}
{
"FFlagAddHapticsToggle": "False"
}
{
"FFlagEnableBetterHapticsResultHandling": "True"
}
{
"FFlagEnableHamburgerIcon": "False",
"FFlagEnableUnibarV4IA": "False",
"FFlagEnableAlwaysOpenUnibar2": "False",
"FFlagUseNewUnibarIcon": "False",
"FFlagUseSelfieViewFlatIcon": "False",
"FFlagUnibarRespawn": "False",
"FFlagEnableChromePinIntegrations2": "False"
}
{
"FFlagEnableUnibarMaxDefaultOpen": "True",
"FFlagUpdateHealthBar": "False",
"FFlagUseNewPinIcon": "False"
}
{
"FFlagEnableReportAbuseMenuRoactABTest2": "True",
"FFlagEnableInGameMenuChromeABTest2": "True",
"FFlagEnableInGameMenuChromeABTest3": "True"
}
{
"FFlagEnableInGameMenuChromeABTest2": "False",
"FFlagEnableReportAbuseMenuRoactABTest2": "False",
"FFlagEnableInGameMenuChromeABTest3": "False"
}
{
"FFlagDisablePlayerListDisplayCloseBtn": "True"
}
{
"FFlagEnableChromePinnedChat": "True"
}
Important
Studio Only
Note
I tried Ragdoll
to see if anything would happen lol this is how i found this (found this long time ago)
{
"DFStringDefaultAvatarDeathType": "Ragdoll"
}
Note
Default: [Min 7 Max 80]
{
"DFIntVoiceChatRollOffMinDistance": "7",
"DFIntVoiceChatRollOffMaxDistance": "80"
}
Note
<2017 Audio
{
"FFlagSoundsUsePhysicalVelocity": "True"
}
{
"FFlagDebugEnableDirectAudioOcclusion2": "True"
}
{
"DFIntMaxLoadableAudioChannelCount": "1"
}
Note
Default: 1000
{
"DFIntVoiceChatVolumeThousandths": "100000"
}
{
"FFlagDebugRomarkMockingAudioDevices": "True"
}
{
"DFIntHttpRbxApiClientPerMinuteRequestLimit": "60",
"DFIntHttpRbxApiJobFrequencyInSeconds": "60",
"DFIntHttpRbxApiMaxBudgetMultiplier": "2",
"DFIntHttpRbxApiMaxRetryBudgetPerMinute": "60",
"DFIntHttpRbxApiMaxRetryCount": "3",
"DFIntHttpRbxApiMaxRetryQueueSize": "1000",
"DFIntHttpRbxApiMaxSyncRetries": "3",
"DFIntHttpRbxApiPerMinuteRequestLimit": "60",
"DFIntHttpRbxApiSameUrlRequestLimit": "30",
"DFIntHttpRbxApiServiceDecaySeconds": "300",
"DFIntHttpRbxApiMaxThrottledQueue": "500"
}
{
"FStringTencentAuthPath": "null"
}
{
"FIntPhysicsGridHierarchyLowestLevelInitBinCount": "199999999",
"FIntPhysicsGridHierarchyLowestLevelInitBinCountWorldModel": "100000000",
"FIntPhysicsSolverCollisionPoolBucketSize": "2147483647",
"FIntPhysicsSolverCollisionPoolBucketSizeWorldModel": "2147483647"
}
{
"DFIntTimestepArbiterThresholdCFLThou": "0"
}
{
"DFFlagVideoCaptureServiceEnabled": "False"
}
{
"DFIntDataSenderMaxBandwidthBps": "150"
}
{
"FFlagDebugTestImageDrawItem": "True"
}
{
"FStringDebugShowFlagState": "FLAG_HERE"
}
{
"FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName"
}
{
"FFlagDebugLightGridShowChunks": "True"
}
{
"DFFlagDebugEnableStreamingSolverVisualization": "True"
}
{
"DFIntRemoteEventSingleInvocationSizeLimit": "1"
}
{
"FFlagDebugEnableErrorStringTesting": "True"
}
{
"FStringDebugLuaLogLevel": "debug",
"FStringDebugLuaLogPattern": "ExpChat/mountClientApp"
}
{
"FFlagDebugEnableOctreeValidation": "True"
}
{
"DFFlagDebugPrintDataPingBreakDown": "True"
}
{
"DFFlagDebugAudioLogging": "True"
}
{
"DFFlagDebugAudioLogging2": "True"
}
{
"FFlagTrackerLodControllerDebugUI": "True"
}
Note
Disable Drag Detectors
{
"FFlagDragDetectors1": "False"
}
Note
Disable CTM Climbing
{
"FFlagUserClickToMoveSupportAgentCanClimb2": "False"
}
Note
Disable Feedback Button in ESC
{
"FFlagDisableFeedbackSoothsayerCheck": "False"
}
{
"FFlagRenamePassesAndGearToSubscriptionsAndPasses": "False"
}
{
"DFFlagDebugSimulateHangAtStartup": "True"
}
{
"DFFlagDebugSimulateHangAtShutdown": "True"
}
Note
LDL Program Stats
{
"DFFlagDebugSimLDLProgramPrintBuildStats": "True",
"DFFlagDebugSimLDLProgramPrintExecStats": "True"
}
{
"FFlagDebugCountSimBodyAllocations": "True"
}
{
"FIntNewDevConsoleMaxLogCount": "2147483647"
}
{
"FFlagDisablePostFx": "True",
"FIntDebugTextureManagerSkipMips": "-1",
"DFIntTextureCompositorActiveJobs": "0",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"DFIntDebugFRMQualityLevelOverride": "1",
"DFFlagDebugPauseVoxelizer": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagGlobalWindRendering": "False",
"FIntRenderShadowIntensity": "0",
"FIntRenderShadowmapBias": "1",
"FIntDebugForceMSAASamples": "-1",
"FIntFRMMinGrassDistance": "0",
"DFIntTextureQualityOverride": "1"
}
Bloxstrap [Github Repo Link]
NVIDIA Shaders Guide [Github Repo Link]
Bloxshade [Github Repo Link]
rbxperf [Github Repo Link]
rbxservers.xyz [Website]
The people who found these fastflags
Label | Type | Description |
---|---|---|
Flag | bool | A boolean variable that can be either true or false. |
Int | int | An integer variable used to store whole numbers. |
String | string | A variable used to store a sequence of characters. |
Prefix | Label | Description |
---|---|---|
F | Fast | A regular fastvariable that is initialized once and does not change until a new session begins. |
DF | Dynamic Fast | A fastvariable that can change at run-time, and automatically updates every 5 minutes. |