Display the zoomed camera on a viewport overlay #9
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Integrates VR Zoom with Third Eye in order to separate the camera that zooms in from the camera that's displayed in the HMD. The zoomed in view is instead displayed on a viewport that overlays the world scene. The size and distance from the HMD of this viewport can be adjusted in mod settings.
Using a viewport instead of adjusting the field of view / zoom factor directly in the HMD should have the effect of reducing or even eliminating the potential for motion sickness while using VR Zoom.