Repository navigation
Jet Studio 0.7.0
Export your projects again: packages from 0.6.0 no longer load.
New
- Depth fog on
WorldEnvironment(Fog: Enabled, Depth Begin, Depth End): distant geometry fades into the background. - Visibility Range on
MeshInstance3DandSprite3D(GeometryInstance3D, as in Godot): nodes are hidden or faded by their distance from the camera, and skipped entirely outside the range. - New boards: classic ESP32 (WROVER-E N8R8), ESP32-C3 SuperMini and ESP32-C6 SuperMini. The firmware now also runs on one-core chips and on chips without PSRAM.
- Windows x86_64 package. : New Windows support! This must be tested!
Fixes
- A signal without arguments connected to a method that needs one (e.g.
timeout→apply_central_impulse) crashed the game. - Scripts:
slice()with a huge step,"".repeat()with a huge count,%*dwidths andColor.to_html()with out-of-range values. - Damaged or hand-made
.jetpackfiles are rejected by the bytecode loader instead of running. - The compiler gives clear errors for very long constant chains and too deeply nested constants, and compiles very long lines fast.
- Edge cases with huge sizes, scales or non-finite values in sprites, textures, OBJ import, tweens and animations.
- STM32 firmware: display DMA timing, low-RAM handling and a fallback when the DMA can not start.
- Windows serial port names and errors in UTF-8; compressed images in the editor.
- ESP32 boards get the right flash size in their image.