- Font rendering via FreeType
- Custom framebuffer support
- Built-in orthographic camera.
- Uses DSA and non-DSA APIs using OpenGL 4.5... That's it.
- Batching support.
- Filled primitives.
- Optimizations.
- More DSA; eliminate unnecessary binds.
- 2D point light source.
- More back-end support (Direct3D, Vulkan etc).