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CrossEngine

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CrossEngine 0.1.1

CrossEngine is an open source cross-platform game framework.

Version: 0.1.1 - Released: 29st November 2020

What's new in 0.1.1?

  • CI using Appveyor and Travis.

How to Build

Coming soon...

Requirements

Coming soon...

Dependencies

Demos

Pong

Pong

Render performance (Ball game)

Ball

Future features

  • Unit tests.

Contributing

  • If you find a bug then please report it on GitHub Issues.

  • If you have a feature request, or have written a game or demo that shows CrossEngine in use, then please get in touch. We'd love to hear from you!

Bugs?

Please add them to the Issue Tracker with as much info as possible, especially source code demonstrating the issue.

Honorable mentions

  • Branimir Karadžić for the awesome bgfx, genie and all the things he makes.
  • Benjamin Arnold for the awesome 2D game engine tutorial, without it this engine will have never exist.

License


BSD 2-Clause License

Copyright (c) 2020, Elias Serrano
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

1. Redistributions of source code must retain the above copyright notice, this
	list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright notice,
	this list of conditions and the following disclaimer in the documentation
	and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.