-
Notifications
You must be signed in to change notification settings - Fork 3
fgsfds/Liquidator-3D
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
========================================================================== Liquidator ========================================================================== Version: 1.5 Release Date: TBA Original developer: А.В.Т., Partizan Software Publisher: Акелла / Akella Company Original release date: 1998 ========================================================================== ABOUT ========================================================================== Liquidator is an obscure Russian game illegally made using Build Engine and published in 1998 by Akella Company, who will later make an infamous Postal 3. The game includes all-new graphics, sounds, and 3 campaigns with total of 6 maps. This pack provides modified files and CONs to make it possible to run the game using modern ports. The game is also translated to English and includes widescreen compatible HUD sprites. ========================================================================== THE STORY ========================================================================== As you know, after Professor Silverman created the first teleportation system in 1993, seekers of adventures rushed into the virtual world. However, the unexpected happened. The creatures inhabiting lower realms of the virtual reality responded with a powerful repulse. A number of aggressive-minded groups managed to capture teleportation devices and, according to the latest information, at the moment are preparing to capture our reality. The Liquidator’s mission is to find fuel depots for the teleportation devices and destroy them. For the duration of this mission, the Liquidator, assigned by the Worldwide Virtual Teleportation Agency, is endowed with unlimited authority. ========================================================================== HOW TO USE ========================================================================== BuildGDX (1.06 and later): - put liquidator.zip into any folder - run DukeGDX, navigate to NEW GAME -> USER CONTENT - find liquidator.zip in the file browser EDuke32: - drag and drop liquidator.zip on eduke32.exe - or launch EDuke32 with "/g liquidator.zip" parameter Raze: - drag and drop liquidator.zip on raze.exe - or launch EDuke32 with "-g liquidator.zip" parameter BuildLauncher: - put liquidator.zip into Data\Addons\Duke3D\Campaigns folder - launch from the Duke Nukem 3D Campaigns menu ========================================================================== LINKS ========================================================================== > GitHub repo: https://github.com/fgsfds/Liquidator-3D > BuildLauncher: https://github.com/fgsfds/BuildLauncher > EDuke32 port: https://www.eduke32.com/ > Raze port https://github.com/coelckers/Raze/releases > BuildGDX port: https://m210.duke4.net/ ========================================================================== CREDITS ========================================================================== fgsfds (https://github.com/fgsfds) Dzierzan (https://twitter.com/Dzierzan23) ========================================================================== CHANGELOG ========================================================================== Version 1.5 (TBA) --------------------------- + Added voxel key + Added original high resolution tiles for pickups * Improved shotgun animation Version 1.4 (10.02.2020) --------------------------- + English translation for in-game textures + Story summary added to the help screen + Added correct FM patch * Fixed bug in GAME.COM that was making the game unfinishable * Replaced sizeat with sizeto in GAME.CON * Red Crystal's explosion no longer resets the game * Altered the chess puzzle at LEV31 * Small key sprite fix by phredreeke * EDuke32 main menu background * Menu fonts fixes * Fixed stray pink pixels on the fuel barrel Version 1.3 (15.09.2019) --------------------------- * Main menu music in EDuke32 * Removed explosion intro animation * Changed Napalm lighting color in Polymer Version 1.2 (13.09.2019) --------------------------- + Shotgun widescreen sprites by Dzierzan Version 1.1 (13.09.2019) --------------------------- + RPG widescreen sprite Version 1.0 (13.09.2019) --------------------------- > Initial release
About
Russian Build Engine game translated to English and modified to work with modern ports