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CrossSlash_0.2.1

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@ficed ficed released this 24 Oct 19:02

Add 32-bit support to Tex file decoder and exporter
Deal with P files that claim to be textured even though no texture is present

CrossSlash_0.2.0

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@ficed ficed released this 29 Sep 11:19

Support folder and LGP sources for most export types
Add LGP, Tex, Audio export types to CrossSlash

CrossSlash_0.1.5

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@ficed ficed released this 24 Sep 08:56

Add option to bake vertex colours into texture
Add support for exporting summon models

CrossSlash_0.1.4

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@ficed ficed released this 19 Sep 19:42

Correct Y axis flip on exported battle models, should just be rotating them
Read in, and export, HRC model bone names

CrossSlash_0.1.3

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@ficed ficed released this 18 Sep 22:18

Add option to convert colours from SRGB->Linear
Correct shader for textured polys (not sure why I thought metallic was ever needed...)
Add battle model export, move some GLTF export code into ancestor class
Add option to swap triangle winding

CrossSlash_0.1.2

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@ficed ficed released this 17 Sep 23:04

Use invariant locale as HRC file parsing isn't locale dependent
Export skinned meshes to GLTF

CrossSlash_0.1.1

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@ficed ficed released this 17 Sep 09:39

Updated CrossSlash release;
-tweak export orientation/position
-set non-texture materials to opaque

CrossSlash_0.1.0

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@ficed ficed released this 16 Sep 16:10

Initial release of CrossSlash - command line exporter tool. For now, supports exporting HRC field models (with animations) to GLB files.

v0.1.7

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@ficed ficed released this 15 Aug 20:38

Add position info to focus tracking
Set pan of Tolk focus sound based on positions
Move dialog boxes to render using a layout for easier customisation
Add DataOnly plugin to support non-code plugins that just override files
Extend UI plugins to allow hooking into UI screen processing
Add sample equip menu mod to display extra info for weapons etc.

v0.1.6

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@ficed ficed released this 28 Jul 20:52

Add movie plugins
Support movie AD playback
Workaround blank backgrounds for now
Implement fade type 12
Work around SPECIAL subop 0xF8
Description on character name screen
Add always-present game overlay, use to present warnings
Warn once on unrecognised characters
Expand dialog plugins to provide more info on each individual line
Support voiced dialog in FFNx compat plugin
Support TryLoad on audio streams
Fix MENU opcode returning too quickly
Implement SPECIAL 0xFD sub-op
Make unrecognised text characters a warning in renderer rather than an error
Add a few more characters to font
Recognise avatar tag characters in text decoder (don't do anything with them yet)
More 7H support - map folders properly
Improve ogg music looping
More logging!
Make config utility use consistent data formats with main engine
Tolk focus sounds are more frequent, higher pitched