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Description
[REQUIRED] Please fill in the following fields:
- Unity editor version: _____
- Firebase Unity SDK version: _____
- Source you installed the SDK: _____ (.unitypackage or Unity Package Manager)
- Problematic Firebase Component: _____ (Auth, Database, etc.)
- Other Firebase Components in use: _____ (Auth, Database, etc.)
- Additional SDKs you are using: _____ (Facebook, AdMob, etc.)
- Platform you are using the Unity editor on: _____ (Mac, Windows, or Linux)
- Platform you are targeting: _____ (iOS, Android, and/or desktop)
- Scripting Runtime: _____ (Mono, and/or IL2CPP)
- Pre-built SDK from the website or open-source from this repo: _____
[REQUIRED] Please describe the question here:
Hello. We are developing an iOS app using Unity, and our app includes the Firebase Unity SDK. Due to the recent changes in iOS privacy policies, the use of a third-party SDK now requires the SDK's manifest file and signature.
Upon reviewing the release notes, I noticed that starting from version 10.22.0, Firebase for iOS has begun to address this issue. I was wondering if there is a plan to support the Firebase Unity SDK in a similar way, or if there is an alternate solution we should consider.
nick-morhun, extstkim, Cabskee, gc-mori-masaki, superbderrick and 4 more