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Crashlytics 6.15: Spaces in xcode project path cause errors #714
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Thanks for your bug report. I've filed it in our tracker and I'll let you know if we have any questions. |
Im also seeing this and it has prevented my Unity iOS build from completing. I will attempt the workaround above in the mean time. Any chance this can get fixed soon? |
I am having this exact same issue. The workaround seems to have worked for me. It would be great if this issue could be resolved soon. |
Hi folks, this was a tiny bit more complicated than @firtinapd's workaround, as there are some use cases where more params may be passed to the script. Still, it is great the workaround was effective for you all! The fix will go live in the next release of the iOS SDK, and then will be available in the subsequent release of the Unity plugin. |
Please fill in the following fields:
Unity editor version: 2019.2.21f1
Firebase Unity SDK version: 6.15.0
Source you installed the SDK (.unitypackage or Unity Package Manager): .unitypackage
Firebase plugins in use (Auth, Database, etc.): Crashlytics
Additional SDKs you are using (Facebook, AdMob, etc.): Facebook
Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac
Platform you are targeting (iOS, Android, and/or desktop): iOS
Scripting Runtime (Mono, and/or IL2CPP): IL2CPP
Please describe the issue here:
When you have the xcode project be in a directory that has space in its path, the
Pods/FirebaseCrashlytics/run
fails.I have looked at the
run
script and the problem can be resolved by changing this line:to
So that the second argument that gets passed into
Pods/FirebaseCrashlytics/run
from the xcode build script gets passed correctly.The relevant build script from the pbxproj:
I guess another solution is to put extra quotes around the path to GoogleService-Info.plist.
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
Haven't tried
What's the issue repro rate? (eg 100%, 1/5 etc)
100%
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