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SteamUser

A handler module for node-steam v1.0.0 and greater

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SteamUser is a handler module for node-steam version 1.0.0 or greater. It also works with node-steam-client.

It's designed to be a self-contained module which provides all the functionality expected of a Steam user client.

Subscribe to release announcements

This reports anonymous usage statistics to the author. See here for more information.

Have a question about the module or coding in general? Do not create a GitHub issue. GitHub issues are for feature requests and bug reports. Instead, post in the dedicated forum. Such issues may be ignored!

Contents

Enums ^

There are a lot of enums used in Steam. They're all available directly from SteamUser. For example, access EResult using SteamUser.EResult.

All enums can be viewed on GitHub.

Additionally, for convenience, the name of an enum value is available from any enum at the key identified by the enum value. For example, given an EResult of 88 you can translate it using SteamUser.EResult[88] which gives you the string TwoFactorCodeMismatch.

Static Properties ^

Static properties, or properties attached directly to SteamUser, are accessed on the root module and not on instantiated handler instances.

Steam

The node-steam-client module installation used by SteamUser. You can use this in place of require('steam-client') if you'd like to avoid duplicate installations. As of v3.7.0, all enums are built into SteamUser so you probably won't need to use this. Example of using EResult:

var ok = SteamUser.EResult.OK;

Static Methods ^

Static methods, or functions attached directly to SteamUser, are called on the root module and not on instantiated handler instances.

formatCurrency(amount, currency)

  • amount - The amount of the currency
  • currency - The currency code value in the ECurrencyCode enum

Formats a currency value and returns a string. For example:

console.log(SteamUser.formatCurrency(12.34, SteamUser.ECurrencyCode.USD)); // $12.34
console.log(SteamUser.formatCurrency(12345, SteamUser.ECurrencyCode.JPY)); // ďż˝ 12345
console.log(SteamUser.formatCurrency(123.45, SteamUser.ECurrencyCode.EUR)); // 123,45ďż˝

generateAuthCode(secret[, timeOffset])

  • secret - A Buffer, hex string, or base64 string containing your shared secret
  • timeOffset - The number of seconds by which your local clock is off from the Steam servers. Defaults to 0.

Generates a 5-digit alphanumeric Steam Guard code for use with two-factor mobile authentication.

Deprecated and will be removed in a future release. Use steam-totp instead.

Options ^

There are a number of options which can control the behavior of the SteamUser object. They are:

dataDirectory

Controls where the Steam server list and sentry files are written. If null, no data will be automatically stored.

Defaults to a platform-specific user data directory.

  • On OpenShift, this is $OPENSHIFT_DATA_DIR/node-steamuser
  • On Windows, this is %localappdata%\doctormckay\node-steamuser
  • On Mac, this is ~/Library/Application Support/node-steamuser
  • On Linux, this is $XDG_DATA_HOME/node-steamuser, or ~/.local/share/node-steamuser if $XDG_DATA_HOME isn't defined or is empty

Custom Storage Engine

If you don't want to (or can't) save data to the disk, you can implement your own storage engine. To do this, simply add the following code:

user.storage.on('save', function(filename, contents, callback) {
	// filename is the name of the file, as a string
	// contents is a Buffer containing the file's contents
	// callback is a function which you MUST call on completion or error, with a single error argument

	// For example:
	someStorageSystem.saveFile(filename, contents, function(err) {
		callback(err);
	});
});

user.storage.on('read', function(filename, callback) {
	// filename is the name of the file, as a string
	// callback is a function which you MUST call on completion or error, with an error argument and a Buffer argument

	// For example:
	someStorageSystem.readFile(filename, function(err, file) {
		if(err) {
			callback(err);
			return;
		}

		callback(null, file);
	});
});

In this manner, you can save data to a database, a cloud service, or anything else you choose.

autoRelogin

A boolean which controls whether or not SteamUser will automatically reconnect to Steam if disconnected due to Steam going down.

Defaults to true.

singleSentryfile

A boolean which controls whether or not SteamUser will use a single sentry file for all accounts.

If off, a file named sentry.accountname.bin will be saved for each account. If on, a file named sentry.bin will be used for all accounts.

Defaults to false.

promptSteamGuardCode

A boolean which controls whether or not SteamUser will automatically prompt for Steam Guard codes when necessary from stdin.

Defaults to true.

machineIdType

What kind of machine ID will SteamUser send to Steam when logging on? Should be a value from EMachineIDType.

Added in 1.7.0.

Defaults to AccountNameGenerated.

machineIdFormat

If you're using machineIdType AccountGenerated, this is the format it uses. This is an array of three strings, each of which will be hashed with SHA1 before being sent to Steam. {account_name} will be replaced with the current account name.

Added in 1.13.0.

Defaults to ["SteamUser Hash BB3 {account_name}", "SteamUser Hash FF2 {account_name}", "SteamUser Hash 3B3 {account_name}"].

enablePicsCache

If enabled, then node-steam-user will internally cache data about all apps and packages that it knows about. Currently, node-steam-user "knows about" an app/package if:

  • Packages
    • You own it
    • You request info about it via getProductInfo
  • Apps
    • It's in a known package
    • You request info about it via getProductInfo
    • A friend who is online plays the app
    • You request info about an online user who is playing it via getPersonas

This option is required in order to use several methods and events. This works when logging in anonymously.

Added in 3.3.0.

Defaults to false.

picsCacheAll

If enabled, enablePicsCache is enabled, and changelistUpdateInterval is nonzero, then apps and packages which get updated while your bot is running will also be added to the cache. Default behavior is to only cache apps and packages that are "known" via the above criteria.

Added in 3.3.0.

Defaults to false.

changelistUpdateInterval

If enablePicsCache is enabled, then node-steam-user will automatically request app/package changes (via getProductChanges) for known apps and packages, and update the internal cache when they update. Set to 0 to disable.

Added in 3.3.0.

Defaults to 60000.

additionalHeaders

Set this to an object where keys are header names and values are header values, and those headers will be included with all HTTP requests node-steam-user makes to the Steam WebAPI.

Added in 3.29.0.

Defaults to {}.

Properties ^

client

The SteamClient which is being used to communicate with Steam.

steamID

null if not connected, a SteamID containing your SteamID otherwise.

options

An object containing options for this SteamUser. Read-only, use setOption or setOptions to change an option.

publicIP

v1.12.0 or later is required to use this property

Only defined if you're currently logged on. This is your public IP as reported by Steam, in "x.x.x.x" format.

cellID

v1.12.0 or later is required to use this property

Only defined if you're currently logged on. This is your cell (region ID) on the Steam network.

vanityURL

v3.7.0 or later is required to use this property

Only defined if you're currently logged on. This is your vanity URL (the part that goes after /id/ in your profile URL). Falsy if you don't have one.

accountInfo

An object containing information about your account. null until accountInfo is emitted.

  • name - Your account's Steam (persona) name
  • country - The character code from which you're logging in (via GeoIP), e.g. "US"
  • authedMachines - How many machines are authorized to login to your account with Steam Guard
  • flags - Your account's bitwise flags
  • facebookID - If your account is linked with Facebook, this is your Facebook account ID
  • facebookName - If your account is linked with Facebook, this is your (real) name on Facebook

emailInfo

An object containing information about your account's email address. null until emailInfo is emitted.

  • address - Your email address
  • validated - true if your email is validated, false if not

limitations

An object containing information about your account's limitations. null until accountLimitations is emitted.

  • limited - true if your account is limited, false if not
  • communityBanned - true if your account is banned from Steam Community, false if not
  • locked - true if your account is locked, false if not (accounts can also be locked by Support)
  • canInviteFriends - true if your account can invite friends, false if not

vac

An object containing information about your account's VAC bans. null until vacBans is emitted.

  • numBans - How many bans are registered on your account
  • appids - An array of AppIDs from which you're banned. Since each ban affects a range of AppIDs, some of the AppIDs in this array may not exist.

wallet

An object containing information about your Steam Wallet. null until wallet is emitted.

  • hasWallet - true if your account has a Steam Wallet, false if not
  • currency - The currency ID of your account's wallet (the enum of currencies is available as SteamUser.ECurrencyCode)
  • balance - Your account's current wallet balance

licenses

An array containing license data for the packages which your Steam account owns. null until licenses is emitted.

gifts

An array containing gifts and guest passes you've received but haven't accepted (to your library or to your inventory) or declined. null until gifts is emitted. Each object in the array contains these properties:

  • gid - The ID of this gift/guest pass, as a string (it's a 64-bit number)
  • packageid - The ID of the package which this gift/guest pass will grant
  • TimeCreated - A Date object for when this gift was purchased or guest pass was granted
  • TimeExpiration - A Date object for when this guest pass will expire (if it's a gift, this will be Mon Jan 18 2038 22:14:07 GMT-0500 (Eastern Standard Time))
  • TimeSent - A Date object for when this gift/guest pass was sent to you
  • TimeAcked - Appears to be the same as TimeSent
  • TimeRedeemed - Appears to always be null
  • RecipientAddress - Appears to always be an empty string
  • SenderAddress - Appears to always be an empty string
  • SenderName - The Steam display name of the user who sent you this gift

users

An object containing persona data about all Steam users we've encountered or requested data for. Key are 64-bit SteamIDs, values are identical to the objects received in the user event.

groups

An object containing information about all Steam groups we've encountered. Keys are 64-bit SteamIDs, values are identical to those received in the group event.

chats

An object containing information about all chat rooms we're in. Keys are 64-bit SteamIDs, values are objects with this structure:

  • name - The name of the chat, or empty if it's a multi-user chat
  • private - true if only group members can join, false if it's open to everyone
  • invisibleToFriends - true if the chat is invisible to friends, false if visible (unsure what this means at this time)
  • officersOnlyChat - true if only group officers can chat right now, false if everyone can
  • unjoinable - true if the chat can't be joined, false if it can (note that this doesn't necessary mean your effective access)
  • members - An object whose keys are 64-bit SteamIDs of users in this chat room, and whose values are objects with this structure:
    • rank - A value from EClanRank
    • permissions - A bitstring of values in EChatPermission for the user's permissions in this chat

myFriends

An object whose keys are 64-bit SteamIDs, and whose values are values from the EFriendRelationship enum. Therefore, you can deduce your friends list from this object.

When we get unfriended, instead of setting the value to EFriendRelationship.None, the key is deleted from the object entirely.

This isn't populated after logon until friendsList is emitted.

myGroups

An object whose keys are 64-bit SteamIDs, and whose values are from the EClanRelationship enum. Therefore, you can deduce which groups you're in from this object.

When we leave a group, instead of setting the value to EClanRelationship.None, the key is deleted from the object entirely.

This isn't populated after logon until groupList is emitted.

myFriendGroups

v1.10.0 or later is required to use this property

An object containing your friend groups (in the official client, these are called tags). Keys are numeric group IDs, and objects as follows:

  • name - A string containing the name of the group.
  • members - An array containing SteamID objects for the members of this friend group.

myNicknames

v3.15.0 or later is required to use this property

An object containing the nicknames you have assigned to other users. Keys are numeric 64-bit SteamIDs, properties are strings containing that user's nickname.

This is empty until nicknameList is emitted.

picsCache

v3.3.0 or later is required to use this property

An object containing cached data about known apps and packages. Only useful if the enablePicsCache option is true.

  • changenumber - The last known changenumber
  • apps - An object whose keys are AppIDs and values are objects identical to those returned by getProductInfo
  • packages - An object whose keys are PackageIDs and values are objects identical to those returned by getProductInfo

Methods ^

Constructor([client][, options])

  • client - An optional SteamClient to use to connect to Steam. If not provided, one will be created automatically.
  • options - An optional object containing zero or more options to set for this SteamUser.

Constructs a new SteamUser. If you allow SteamUser to create its own SteamClient, then SteamUser will automatically save and reload the CM server list.

setOption(option, value)

  • option - The name of the option to set
  • value - The value to set for this option

Changes the value of an option.

setOptions(options)

  • options - An object containing zero or more options.

setSentry(sentry)

  • sentry - A Buffer containing the binary sentry file, binary SHA1 hash, or null to unset the set sentry

If you aren't using dataDirectory or you just want to provide your own sentry file, you can do it using this method.

You should call this before calling logOn. When you log on, SteamUser will use this sentry file.

You can provide either an entire sentryfile (preferred), or a Buffer containing the binary SHA1 hash of your sentryfile (e.g. the output of the sentry event in node-steam 0.6.x).

logOn([details])

  • details - An object containing details for this logon
    • accountName - If logging into a user account, the account's name
    • password - If logging into an account without a login key, the account's password
    • authCode - If you have a Steam Guard email code, you can provide it here. You might not need to, see the steamGuard event. (Added in 1.9.0)
    • twoFactorCode - If you have a Steam Guard mobile two-factor authentication code, you can provide it here. You might not need to, see the steamGuard event. (Added in 1.9.0)
    • loginKey - If logging into an account with a login key, this is the account's login key
    • rememberPassword - true if you want to get a login key which can be used in lieu of a password for subsequent logins. false or omitted otherwise.
    • logonID - A number to identify this login. The official Steam client derives this from your machine's private IP (it's the obfustucated_private_ip field in CMsgClientLogOn). If you try to logon twice to the same account from the same public IP with the same logonID, the first session will be kicked with reason SteamUser.EResult.LogonSessionReplaced. Defaults to 0 if not specified.
    • machineName - A string containing the name of this machine that you want to report to Steam. This will be displayed on steamcommunity.com when you view your games list (when logged in).
    • clientOS - A number to identify your client OS. Auto-detected if you don't provide one.
    • dontRememberMachine - If you're providing an authCode but you don't want Steam to remember this sentryfile, pass true here.

v3.11.0 or later is required to use machineName or dontRememberMachine.

Logs onto Steam. The CMClient/SteamClient should not be already logged on, although as of v3.4.0 it can be connected. Omit the details object if you wish to login to an anonymous user account.

logOff()

Logs you off of Steam and closes the connection.

relog()

v3.18.0 or later is required to use this method

Logs you off of Steam and then immediately back on. If you aren't logged into an anonymous account, then you must set rememberPassword to true when logging on initially to use this. You also must wait for the loginKey event to be emitted before you can use this. Attempts to call this method without both criteria being met will result in an Error being thrown and nothing else will happen.

When used, disconnected and then loggedOn will be emitted in succession. This is essentially the same as using logOff() and then calling logOn() immediately in the disconnected event callback.

webLogOn()

SteamUser will automatically log onto steamcommunity.com when a successful connection to Steam is established (as an individual user), but you can call webLogOn() to create a new session if your old one expires or becomes invalid.

Listen for the webSession event to get your cookies.

createAccount(accountName, password, email, callback)

This no longer works and is deprecated. It will be removed entirely in a future release.

requestValidationEmail([callback])

  • callback - Optional. Called when a response is available
    • result - A value from SteamUser.EResult. SteamUser.EResult.OK if the mail was sent successfully.

Requests Steam to send you a validation email to your registered email address.

enableTwoFactor(callback)

  • callback - Required. Called when the activation email has been sent.
    • response - An object containing the response data

v2.0.0 or later is required to use this method

Starts the process to turn on TOTP for your account. You must have a phone number already linked with and verified on your account.

You'll be sent an SMS with an activation code that you'll need to provide to finalizeTwoFactor.

You should save the entire response object somewhere secure. You can use JSON.stringify on it safely.

Properties of note in the response object:

  • status - A value from EResult. If this is not OK (1), then the request failed.
  • shared_secret - This is your secret that's used for two-factor authentication.
  • revocation_code - You will need this in the future to disable two-factor authentication.

finalizeTwoFactor(secret, activationCode, callback)

  • secret - A Buffer containing your shared secret
  • activationCode - A string containing the activation code you got in your SMS
  • callback - Required.
    • err - An Error object on failure, or null on success

v2.0.0 or later is required to use this method

Finishes the process of enabling TOTP two-factor authentication for your account. You can use steam-totp in the future when logging on to get a code.

If TOTP two-factor authentication is enabled, a code will be required on every login unless a loginKey is used.

disableTwoFactor(options, callback)

This method no longer works. Attempts to call it will result in an Error being thrown. Use node-steamcommunity instead.

getSteamGuardDetails(callback)

  • callback - A function to be called when the requested data is available
    • enabled - true if Steam Guard is enabled for your account, false if not
    • enabledTime - A Date object representing when Steam Guard was enabled for your account, or null if not available
    • machineTime - A Date object representing when your current machine was authorized with Steam Guard, or null if not available
    • canTrade - true if Steam Guard will allow you to trade, false if not. You may still be blocked by a trade ban or another trading limitation.
    • twoFactorTime - A Date object representing when the Steam Guard Mobile Authenticator was enabled for your account, or null if not enabled
    • hasPhone - true if your account has a linked phone, false if not

v1.11.0 or later is required to use this method. v1.12.0 or later is required to use canTrade. v3.3.3 or later is required to use twofactorTime. v3.5.0 or later is required to use hasPhone.

Requests details about your account's Steam Guard status. This could be used to see if your account passes the Steam Guard trading requirements.

In order to trade, all of the following must be true:

  • enabled must be true (account-level restriction)
  • enabledTime must be at least 15 days ago (account-level restriction)
  • ONE of machineTime OR twoFactorTime must be at least 7 days ago (sentryfile-level restriction)

getCredentialChangeTimes(callback)

  • callback - A function to be called when the requested data is available
    • lastPasswordChange - A Date object representing when your password was last changed, or null if never changed
    • lastPasswordReset - A Date object representing when your password was last reset via the "forgot your password" utility, or null if never reset
    • lastEmailChange - A Date object representing when your email address was last changed, or null if never changed

v3.10.0 or later is required to use this method

Gets when you last changed various account credentials.

getAuthSecret(callback)

  • callback - A function to be called when the requested data is available
    • secretID - A numeric ID assigned to your key by Steam
    • key - Your account's "auth secret", as a Buffer

v3.10.0 or later is required to use this method

Gets your account's auth secret, which is the pre-shared key used for in-home streaming.

requestPasswordChangeEmail(currentPassword[, callback])

  • currentPassword - Your account's current password, pre-change
  • callback - Optional. Called when the request completes.
    • err - null on success, or an Error object on failure

v3.13.0 or later is required to use this method

This no longer works and is deprecated. It will be removed entirely in a future release.

Requests Steam to send you an email that contains a code you can supply to changePassword in order to change your account's password. If you have a Mobile Authenticator enabled, this will return success but not actually do anything. With 2FA, you should use a 2FA code instead of an email code.

changePassword(oldPassword, newPassword, code[, callback])

  • oldPassword - Your account's current (old) password
  • newPassword - Your desired new password
  • code - Either the code sent to your email from requestPasswordChangeEmail or your current Mobile Authenticator 2FA code (if you have 2FA on)
  • callback - Optional. Called when the request completes.
    • err - null on success, or an Error object on failure

v3.13.0 or later is required to use this method

This no longer works and is deprecated. It will be removed entirely in a future release.

Changes your Steam account's password. This won't effect any trading restrictions.

changeEmail(options[, callback])

  • options - An object containing (some of) the following properties:
    • password - Required. Your account's current password.
    • newEmail - Required. The new email address you want to set on your account.
    • code - Optional (at first). The verification code sent to your new email (see below).
    • twoFactorCode - Optional (if you don't have 2FA enabled). If you do have 2FA (Mobile Authenticator) enabled, this is your current 2FA code (when confirming code).
    • smsCode - Optional (if Steam doesn't want it). See below.
  • callback - Optional. Called when the request completes.
    • err - null on success, or an Error object on failure
    • needsSmsCode - true if Steam wants an SMS verification code (see below).

v3.13.0 or later is required to use this method.

Performs both steps in the two-step process that is changing your account's contact email. First, call this with only your password and newEmail. This will cause Steam to send an email to your new email address containing a verification code. Once you have that code, call this again with your password, newEmail, and code.

If you have a Mobile Authenticator (2FA) enabled on your account, then for the second request you will need to include your current 2FA code as twoFactorCode. If you don't and needsSmsCode was true in the callback to the first request, then Steam has sent a verification code in an SMS to your phone. In this case, you need to provide that code as smsCode in the second request.

needsSmsCode may still be true in the callback to the second request. In this case, simply ignore it. If you received no err, then your email was changed. The emailInfo event will be emitted when your email changes.

Changing your account's email will start a 5-day trading cooldown.

kickPlayingSession([callback])

  • callback - Optional. A function to be called once Steam receives and responds to this request.
    • err - An Error object on failure, or null on success

v3.21.0 or later is required to use this method

If this account is being used to play a game on another logon session, calling this method will kick that other session off of Steam entirely (it will get an error event if the other session is using node-steam-user).

gamesPlayed(apps[, force])

  • apps - An array, object, string, or number (see below)
  • force - Optional, default false. If true and this account is playing a game elsewhere, calls kickPlayingSession first.

v3.21.0 or later is required to use force

Reports to Steam that you're playing or using zero or more games/apps. To exit all games/apps, use an empty array [].

To play a single game by AppID, use a single integer (e.g. 440)

To play a single non-Steam game by name, use a single string (e.g. "Minecraft")

To play a single game by AppID and name (the client-provided name is what is given to the WebAPI and mobile app), use an object of this format:

{
	"game_id": 440,
	"game_extra_info": "Team Fortress 2"
}

You can use multiple apps by providing an array of any mixture of the above formats.

getPlayerCount(appid, callback)

  • appid - The AppID of the app for which you'd like the current player/user count (use 0 to get current logged-in Steam user count)
  • callback - Called when the requested data is available
    • result - A value from SteamUser.EResult
    • players - How many Steam users are currently playing/using the app

Requests a count of how many Steam users are currently playing/using an app.

serverQuery(conditions, callback)

  • conditions - A filter string or an object containing one or more of the following properties:
    • app_id - The AppID of the game for which you want servers
    • geo_location_ip - The IP address of the querying client, used for geolocation (in x.x.x.x format)
    • region_code - The region code where you want servers
    • filter_text - A filter string
    • max_servers - Maximum number of servers to return in this response (default and hard limit 5000)
  • callback - Called when the response is available
    • err - If an error occurred, this is an Error object. Otherwise, it's null.
    • servers - An array of objects containing server data
      • ip - The server's IP in x.x.x.x format
      • port - The server's game port
      • players - How many authenticated players are on this server (the Steam server browser will use this value if the gameserver itself reports more players and doesn't report itself as full, to prevent inflated player counts)

Requests a list of game servers from the master server.

getServerList(filter, limit, callback)

  • filter - A master server filter string
  • limit - How many servers should be returned, at maximum. Hard limit is 5000.
  • callback - Called when the requested data is available
    • servers - An array of objects containing server data
      • addr - The server's IP address in x.x.x.x:p format
      • gameport - The port the server is running on for game clients
      • specport - The port the server is running on for spectator clients (null for none)
      • steamid - A SteamID object containing the server's SteamID
      • name - The server's hostname
      • appid - The AppID of the game which the server is serving
      • gamedir - The directory of the game which the server is serving
      • version - The version of the game which the server is serving
      • product - The product name of the game which the server is serving
      • region - The region code for where the server is located
      • players - How many people are currently on this server
      • max_players - How many people can be on the server at once
      • bots - How many CPU players are currently on this server
      • map - The name of the map which the server is currently running
      • secure - true if the server is VAC-secure, false if not
      • dedicated - true if the server is dedicated, false if listen
      • os - w if the server is running on Windows, l for Linux
      • gametype - The server's tags, separated by commas

Works when anonymous. Requests a list gameservers from Steam matching a given filter, along with information about the server as Steam knows it.

getServerSteamIDsByIP(ips, callback)

  • ips - An array of IP addresses, in x.x.x.x:p format
  • callback - Called when requested data is available
    • servers - An object whose keys are IP addresses in x.x.x.x:p format and values are SteamID objects

Works when anonymous. Gets current SteamIDs for servers running on given addresses.

getServerIPsBySteamID(steamids, callback)

  • steamids - An array of SteamID objects, or something which can parse into one (64-bit SteamID as string, Steam3 rendered format)
  • callback - Called when requested data is available
    • servers - An object whose keys are 64-bit numeric SteamIDs and values are IP addresses in x.x.x.x:p format

Works when anonymous. Gets current IP addresses for servers with given SteamIDs.

getProductChanges(sinceChangenumber, callback)

  • sinceChangenumber - The changenumber of the last known changelist. You will get changes which have occurred since then and now. You won't get any info except the current changenumber if you request more than around 5,000 changenumbers in the past.
  • callback - Called when data is available
    • currentChangenumber - The changenumber of the newest changelist
    • apps - An array of objects for apps which have changed. Each object has these properties:
      • appid - The AppID of the app
      • change_number - The changenumber of the latest changelist in which the app has changed
      • needs_token - true if you need an access token to get most details about this app, null if not
    • packages - An array of objects for packages which have changed. Each object has the same properties as the apps array, except appid is packageid.

Works when anonymous. Requests a list of all apps/packages which have changed since a given changenumber.

getProductInfo(apps, packages[, inclTokens], callback)

  • apps - Either an array of AppIDs, or an array of objects containing appid and access_token properties
  • packages - Either an array of PackageIDs, or an array of objects containing packageid and access_token properties
  • inclTokens - Optional boolean to automatically request product access tokens if they need them. The default value is false.
  • callback - Called when requested data is available
    • apps - An object whose keys are AppIDs and whose values are objects
      • changenumber - The changenumber of the latest changelist in which this app changed
      • missingToken - true if you need to provide an access token to get more details about this app
      • appinfo - An object whose structure is identical to the output of app_info_print in the Steam console
    • packages - An object whose keys are PackageIDs and whose values are objects. Each object has the same properties as the apps array, except appinfo is packageinfo.
    • unknownApps - An array of input AppIDs which don't exist
    • unknownPackages - An array of input PackageIDs which don't exist

Works when anonymous. Requests details about one or more apps or packages.

If you have the PICS cache enabled and the risk of getting stale data is acceptable, you could check the PICS cache if you want instead of calling getProductInfo.

getProductAccessToken(apps, packages, callback)

  • apps - An array of AppIDs
  • packages - An array of PackageIDs
  • callback - Called when requested data is available
    • apps - An object whose keys are AppIDs and whose values are access tokens
    • packages - An object whose keys are PackageIDs and whose values are access tokens
    • appDeniedTokens - An array of AppIDs for which Steam denied you an access token
    • packageDeniedTokens - An array of PackageIDs for which Steam denied you an access token

Works when anonymous. Requests access tokens for one or more apps or packages. These access tokens can be used with getProductInfo.

Access tokens are global. That is, everyone who has access to an app receives the same token. Tokens do not seem to expire.

getOwnedApps()

v3.3.0 or later is required to use this method

Returns an array of AppIDs which your account owns. This cannot be safely called until appOwnershipCached is emitted.

enablePicsCache must be true to use this method. Otherwise, an Error will be thrown.

ownsApp(appid)

  • appid - A numeric AppID

v3.3.0 or later is required to use this method

Returns true if your account owns the specified AppID, or false if not. This cannot be safely called until appOwnershipCached is emitted.

enablePicsCache must be true to use this method. Otherwise, an Error will be thrown.

getOwnedDepots()

v3.3.0 or later is required to use this method

Returns an array of depot IDs which your account owns. This cannot be safely called until appOwnershipCached is emitted.

enablePicsCache must be true to use this method. Otherwise, an Error will be thrown.

ownsDepot(depotid)

  • depotid - A numeric depot ID

v3.3.0 or later is required to use this method

Returns true if your account owns the specified depot, or false if not. This cannot be safely called until appOwnershipCached is emitted.

enablePicsCache must be true to use this method. Otherwise, an Error will be thrown.

getOwnedPackages()

v3.3.0 or later is required to use this method

Returns an array of package IDs which your account owns. If you logged in anonymously, this can be safely called immediately following logon. Otherwise, this cannot be safely called until licenses is emitted.

ownsPackage(packageid)

  • packageid - A numeric package ID

v3.3.0 or later is required to use this method

Returns true if your account owns the specified package ID, or false if not. If you logged in anonymously, this can be safely called immediately following logon. Otherwise, this cannot be safely called until licenses is emitted.

getStoreTagNames(language, tagIDs, callback)

  • language - The language you want tag names in, e.g. "english" or "spanish"
  • tagIDs - An array of one or more tag IDs
  • callback - A function to be called when the requested data is available
    • err - An Error object on failure, or null on success
    • tags - An object whose keys are tag IDs and values are objects with two properties: name and englishName

v3.26.0 or later is required to use this method

Retrieves localized names for specified store tag IDs. Tag IDs are available in the response to getProductInfo.

getPublishedFileDetails(ids, callback)

  • ids - Either an integer, or an array of integers containing the IDs of the published file(s) you want details for
  • callback - A function to be called when the request has completed
    • err - An Error object on failure, or null on success
    • results - An object whose keys are published file IDs, and values are object containing a ton of information

v3.8.0 or later is required to use this method

Gets details for one or more published files. Published files are anything with a URL like https://steamcommunity.com/sharedfiles/filedetails/?id=662626851 (where id is the published file ID).

The amount of data available in results is huge, so I can only suggest that you console.log it to see what's available.

setPersona(state[, name])

  • state - A value from EPersonaState
  • name - Optional. Your new profile name

v1.9.0 or later is required to use this method

Changes our online status, and optionally your profile name. You need to call this after you logon or else you'll show up as offline. You won't receive any chat messages or persona data about your friends if you don't go online.

setUIMode(mode)

v3.7.0 or later is required to use this method

Sets your current UI mode, which displays as an icon next to your online status in Steam chat and the friends list.

addFriend(steamID[, callback])

  • steamID - The SteamID of the user you want to add as a friend, as a SteamID object or a string that can parse into one
  • callback - Optional. Called when Steam responds to this request.
    • err - An Error object on failure, or null on success. If this is an Error object, it will have an eresult property.
    • name - If successful, the current persona name of the user you added.

v1.9.0 or later is required to use this method. v3.10.0 or later is required to use callback.

Sends a friend request to the user with the specified SteamID. If they've already sent you a friend request, accepts it.

If you provide a callback, the message of the err will be DuplicateName and the eresult will be 14 if we are already friends with the requested user, or if we've sent them a friend request already that they haven't accepted or ignored. message will be Blocked and eresult will be 40 if they've blocked us.

removeFriend(steamID)

  • steamID - The SteamID of the user you want to remove from your friends list, as a SteamID object or a string that can parse into one

v1.9.0 or later is required to use this method

Removed a specified user from your friends list. Also ignores an outstanding friend request from this user.

blockUser(steamID[, callback])

  • steamID - The SteamID of the user you want to block, as a SteamID object or a string that can parse into one
  • callback - Optional. Called when the request completes
    • eresult - A value from the EResult enum

v1.9.0 or later is required to use this method

Blocks all communication with a specified user.

unblockUser(steamID[, callback])

  • steamID - The SteamID of the user you want to unblock, as a SteamID object or a string that can parse into one
  • callback - Optional. Called when the request completes
    • eresult - A value from the EResult enum

v1.9.0 or later is required to use this method

Unblocks all communication with a specified user.

getPersonas(steamids[, callback])

  • steamids - An array of SteamID objects or strings which can parse into SteamID objects
  • callback - Optional. Called when the requested data is available.
    • personas - An object whose keys are 64-bit SteamIDs and whose values are objects identical to those received in the user event

v1.9.0 or later is required to use this method

Requests persona data for one or more users from Steam. The response will arrive in the user event, or in the callback if provided.

getSteamLevels(steamids, callback)

  • steamids - An array of SteamID objects or strings that can parse into SteamID objects
  • callback - Called when the requested data is available.
    • results - An object whose keys are 64-bit SteamIDs (as strings) and whose values are Steam levels

v1.9.0 or later is required to use this method

Gets the Steam Level for one or more Steam users (who do not have to be on your friends list).

getAliases(steamids, callback)

  • steamids - An array of SteamID objects or strings that can parse into SteamID objects
  • callback - Called when the requested data is available
    • err - An Error object on failure, or null on success
    • results - An object whose keys are 64-bit SteamIDs (as strings) and whose values are objects containing the following properties:
      • name - The new name adopted by the user, as a string
      • name_since - A Date object representing when the user adopted this name

v3.10.0 or later is required to use this method

Gets the last 10 persona names (including the current one) used by one or more Steam users (who do not have to be on your friends list).

getNicknames([callback])

  • callback - Optional. Called when the requested data is available
    • err - An Error object on failure, or null on success
    • nicknames - An object whose keys are 64-bit SteamIDs (as strings) and whose values are nicknames for the corresponding users (as strings)

v3.23.0 or later is required to use this method

Retrieves an up-to-date nickname list (see nicknameList) from Steam. The nicknameList event will be emitted when the response to this request is received, immediately after the callback fires. If you provide no callback, the nicknameList event is still emitted.

In theory, the nickname list in myNicknames will always be up-to-date since v3.23.0, but you may wish to use this if you want to be doubly sure.

setNickname(steamID, nickname[, callback])

  • steamID - The SteamID of the user on whom you want to set a nickname, as a SteamID object or a string that can parse into one
  • nickname - The user's new nickname, as a string. Empty string to remove.
  • callback - Optional. Emitted when the request completes.
    • err - An Error object on failure or null on success.

v3.15.0 or later is required to use this method

Sets a nickname on a user. If one already exists, overwrites it. The myNicknames property will be updated just before the callback fires, on success.

Note: It appears to be possible for Steam to report success when using this method, when in reality your nickname wasn't saved on the server. You can detect this case by calling getNicknames.

getGameBadgeLevel(appid, callback)

  • appid - The AppID of the game you want to get your badge level for
  • callback - Called when the requested data is available.
    • err - An Error object on failure, or null on success
    • steamLevel - Your own Steam level
    • badgeLevel - The level on your badge for this game (0 if you don't have one)
    • foilBadgeLevel - The level on your foil badge for this game (0 if you don't have one)

v3.8.0 or later is required to use this method

Gets your own Steam Level, and the level you have on a badge for a particular game.

inviteToGroup(userSteamID, groupSteamID)

  • userSteamID - The SteamID of the user you want to invite, as a SteamID object or a string which can parse into one
  • groupSteamID - The SteamID of the group you want to invite the user to, as a SteamID object or a string which can parse into one

v3.7.0 or later is required to use this method

Invites a user to a Steam group.

Warning: Group invites can only be sent to users on your friends list. Why is this?

respondToGroupInvite(groupSteamID, accept)

  • groupSteamID - The SteamID of the group you were invited to, as a SteamID object or a string which can parse into one
  • accept - true to join the group, false to ignore the invitation

v3.7.0 or later is required to use this method

Joins a group you were invited to or ignores the invite.

createFriendsGroup(groupName, callback)

  • groupName - The name to create the friends group with
  • callback - Called when requested data is available
    • err - An Error object on failure, or null on success
    • groupID - A reference group ID associated with the group

v3.27.0 or later is required to use this method

Creates a friends group (also known as a tag within the official Steam client)

deleteFriendsGroup(groupID[, callback])

  • groupID - The reference group ID associated with the group
  • callback - Optional. Called when requested data is available
    • err An Error object on failure, or null on success

v3.27.0 or later is required to use this method

Deletes a friends group (also known as a tag within the official Steam client)

renameFriendsGroup(groupID, newName[, callback])

  • groupID - The reference group ID associated with the group
  • newName - The new name to rename the group to
  • callback - Optional. Called when requested data is available
    • err An Error object on failure, or null on success

v3.27.0 or later is required to use this method

Renames a friends group (also known as a tag within the official Steam client)

Note: The change does not seem to update within the official Steam client

addFriendToGroup(groupID, userSteamID[, callback])

  • groupID - The reference group ID associated with the group
  • userSteamID - Either a SteamID object or a string which can parse into one
  • callback - Optional. Called when requested data is available
    • err An Error object on failure, or null on success

v3.27.0 or later is required to use this method

Adds a friend to a friends group (also known as a tag within the official Steam client)

removeFriendFromGroup(groupID, userSteamID[, callback])

  • groupID - The reference group ID associated with the group
  • userSteamID - Either a SteamID object or a string which can parse into one
  • callback - Optional. Called when requested data is available
    • err An Error object on failure, or null on success

v3.27.0 or later is required to use this method

Removes a friend to a friends group (also known as a tag within the official Steam client)

trade(steamID)

  • steamID - Either a SteamID object or a string which can parse into one

v1.9.0 or later is required to use this method

Send a trade request to the specified user. Listen for the tradeResponse event for their response.

cancelTradeRequest(steamID)

  • steamID - Either a SteamID object or a string which can parse into one

v1.9.0 or later is required to use this method

Cancels your outstanding trade request to the specified user.

getAssetClassInfo(language, appid, classes, callback)

  • language - A string containing the language code you want stuff translated in, e.g. "en" or "es" or "zh"
  • appid - The AppID of the game which owns the items you're interested in
  • classes - An array of objects, where each object has a classid property and optionally an instanceid property
  • callback - Called when the requested data is available
    • err - An Error object on failure, or null on success
    • descriptions - An array of description objects

v3.25.0 or later is required to use this method

Retrieves asset description data from Steam. Works similarly to the WebAPI method by the same name, although at time of documentation no tags are returned.

getTradeURL(callback)

  • callback - Called when the requested data is available
    • err - An Error object on failure, or null on success
    • details - An object containing token and url properties

v3.28.0 or later is required to use this method

Gets your account's trade token and URL.

changeTradeURL(callback)

  • callback - Called when the requested data is available
    • err - An Error object on failure, or null on success
    • details - An object containing token and url properties

v3.28.0 or later is required to use this method

Asks the Steam server to generate a new trade token for your account, and returns the new token and URL.

chatMessage(recipient, message[, type])

  • recipient - Either a SteamID object or a string which can parse into one for the recipient of your message
  • message - The chat message that you're sending to them
  • type - Optional. A value from EChatEntryType. Defaults to ChatMsg. This usually shouldn't be needed.

v1.9.0 or later is required to use this method

Sends a chat message to a friend or a chat room.

chatTyping(recipient)

  • recipient - Either a SteamID object or a string which can parse into one

v1.9.0 or later is required to use this method

Tells the recipient that you're typing a chat message.

getChatHistory(steamID[, callback])

  • steamID - Either a SteamID object or a string which can parse into one
  • callback - Optional. Called when the requested data is available
    • success - An EResult value
    • messages - An array of message objects, each of which has the following properties:
      • steamID - The SteamID of the user who sent the message, either us or them (as a SteamID object)
      • timestamp - A Date object for when the message was sent
      • message - The message text
      • unread - true if this was a new offline message, false if it's just history

v1.9.0 or later is required to use this method

Requests our chat history with a user. The results will arrive either in the callback or in the chatHistory event.

joinChat(steamID[, callback])

  • steamID - The SteamID of the chat to join (as a SteamID object or a string which can parse into one)
  • callback - Optional. Called when we either join or fail to join.
    • result - A value from EResult

v1.9.0 or later is required to use this method

Joins a chat room. To join a group chat, use the group's SteamID.

leaveChat(steamID)

  • steamID - The SteamID of the chat room to leave (as a SteamID object or a string which can parse into one)

v1.9.0 or later is required to use this method

Leaves a chat room we're in.

setChatPrivate(steamID)

  • steamID - The SteamID of the chat room to lock (as a SteamID object or a string which can parse into one)

v1.9.0 or later is required to use this method

Locks a chat room so that only group members and invited users can join.

setChatPublic(steamID)

  • steamID - The SteamID of the chat room to unlock (as a SteamID object or a string which can parse into one)

v1.9.0 or later is required to use this method

Unlocks a chat room so anyone can join.

setChatOfficersOnly(steamID)

  • steamID - The SteamID of the chat room to set officers-only (as a SteamID object or a string which can parse into one)

v1.9.0 or later is required to use this method

Sets a chat room so that only group officers can chat.

unsetChatOfficersOnly(steamID)

  • steamID - The SteamID of the chat room to unset officers-only (as a SteamID object or a string which can parse into one)

v1.9.0 or later is required to use this method

Sets a chat room so that anyone can chat.

kickFromChat(chatID, userID)

  • chatID - The SteamID of the chat room to kick the user from (as a SteamID object or a string which can parse into one)
  • userID - The SteamID of the user to kick from the room (as a SteamID object or a string which can parse into one)

v1.9.0 or later is required to use this method

Kicks a user from a chat room.

banFromChat(chatID, userID)

  • chatID - The SteamID of the chat room to ban the user from (as a SteamID object or a string which can parse into one)
  • userID - The SteamID of the user to ban from the room (as a SteamID object or a string which can parse into one)

v1.9.0 or later is required to use this method

Bans a user from a chat room.

unbanFromChat(chatID, userID)

  • chatID - The SteamID of the chat room to unban the user from (as a SteamID object or a string which can parse into one)
  • userID - The SteamID of the user to unban from the room (as a SteamID object or a string which can parse into one)

v1.9.0 or later is required to use this method

Unbans a banned user from a chat room.

inviteToChat(chatID, userID)

  • chatID - The SteamID of the chat room to invite to (as a SteamID object or a string which can parse into one)
  • userID - The SteamID of the user to invite to the room (as a SteamID object or a string which can parse into one)

v1.9.0 or later is required to use this method

Invites a user to a chat room.

createChatRoom([convertUserID, ][inviteUserID, ][callback])

  • convertUserID - If the user with the SteamID passed here has a chat window open with us, their window will be converted to the new chat room and they'll join it automatically. If they don't have a window open, they'll get an invite.
  • inviteUserID - If specified, the user with the SteamID passed here will get invited to the new room automatically.
  • callback - Optional. Called when the chat is created or a failure occurs.
    • result - A value from EResult
    • chatID - If successful, the SteamID of the newly-created room, as a SteamID object

v1.9.0 or later is required to use this method

Creates a new multi-user chat room

redeemKey(key[, callback])

  • key - Steam formatted game key
  • callback - Optional. Called when request completes
    • result - An EResult value
    • details - A SteamUser.EPurchaseResult value
    • packages - An object whose keys are packageIDs and values are package names

v3.2.0 or later is required to use this method

Redeems a game code (CD key) on your account.

requestFreeLicense(appIDs[, callback])

  • appIDs - An array of AppIDs for which you want licenses
  • callback - Optional. Called when request completes
    • err - An Error object on failure, or null on success
    • grantedPackages - An array of package IDs that were granted to your account as a result of this request
    • grantedAppIDs - An array of AppIDs that were granted to your account as a result of this request

v3.18.0 or later is required to use this method

Requests a free-on-demand license to be granted to your account.

Older free-to-play games are in the "Steam" package (package ID 0). This package is automatically granted to all accounts (but not anonymous ones). Games in this package do not need a license to be explicitly requested.

All newer free-to-play games have "free-on-demand packages". These are packages that are not automatically granted to all accounts, but will be granted upon request ("on demand"). This is so that the Steam client can show free-to-play games you have previously added to your library when not installed. In order to "play" any free-to-play app that isn't in sub 0, you need to request a license for it using this method.

If successful, calling this method will result in the licenses event being emitted containing your new license(s).

getEncryptedAppTicket(appid[, userData], callback)

  • appid - The Steam AppID of the app for which you want a ticket
  • userData - If the app expects some "user data" (arbitrary data which will be encrypted into the ticket), provide it here. Otherwise, omit this argument or pass an empty Buffer.
  • callback - Called when the request completes
    • err - If there was an error, this is an Error object. Otherwise, it's null.
    • ticket - If successful, this is your encrypted appticket as a Buffer. You should provide the entire contents of the Buffer to the recipient.

v3.14.0 or later is required to use this method

Requests an "encrypted app ticket" from Steam servers for a particular game. This can be used to prove your ownership of an app and also your account identity to some publisher server, provided they're expecting an encrypted app ticket. To use encrypted app tickets, publishers must set up an encryption key in the Steamworks backend. Therefore, this will not work if encrypted tickets haven't been set up for the AppID you request a ticket for. You cannot decrypt an encrypted app ticket, nor can you view anything it contains. It is for all intents and purposes an opaque blob of binary data which only the developer/publisher of the game can do anything with.

Events ^

ID Events

Events marked as ID events are special. They all have a SteamID object as their first parameter. In addition to the event itself firing, a second event comprised of eventName + "#" + steamID.getSteamID64() is fired.

For example:

// This will fire when we receive a chat message from ANY friend
user.on('friendMessage', function(steamID, message) {
	console.log("Friend message from " + steamID.getSteam3RenderedID() + ": " + message);
});

// This will fire when we receive a chat message from [U:1:46143802] / 76561198006409530 ONLY
user.on('friendMessage#76561198006409530', function(steamID, message) {
	console.log("Friend message from " + steamID.getSteam3RenderedID() + ": " + message);
});

loggedOn

  • details - An object containing various details about your account (see CMsgClientLogonResponse)
  • parental - An object containing your parental controls settings

v3.5.0 or later is required to use parental.

Emitted when you're successfully logged into Steam.

steamGuard

  • domain - If an email code is needed, the domain name of the address where the email was sent. null if an app code is needed.
  • callback - Should be called when the code is available.
    • code - The Steam Guard auth code
  • lastCodeWrong - true if you're using 2FA and the last code you provided was wrong, false otherwise

If the promptSteamGuardCode option is disabled, this event will be emitted when Steam requests a Steam Guard code from us. You should collect the code from the user somehow and then call the callback with the code as the sole argument.

Example:

user.on('steamGuard', function(domain, callback) {
	console.log("Steam Guard code needed from email ending in " + domain);
	var code = getCodeSomehow();
	callback(code);
});

error

  • err - An Error object

Emitted when an error occurs during logon. Also emitted if we're disconnected and autoRelogin is either disabled, or it's a fatal disconnect.

If this event isn't handled, the program will crash.

The SteamUser object's steamID property will still be defined when this is emitted. The Error object will have an eresult parameter which is a value from the EResult enum.

disconnected

  • eresult - A value from the SteamUser.EResult enum
  • msg - A string describing the reason for the disconnect, if available (might be undefined)

Emitted when we're disconnected from Steam for a non-fatal reason and autoRelogin is enabled. SteamUser will continually retry connection and will either emit loggedOn when logged back on, or error if a fatal logon error is experienced.

Also emitted in response to a logOff() call.

The SteamUser object's steamID property will still be defined when this is emitted.

The eresult value might be 0 (Invalid), which indicates that the disconnection was due to the connection being closed directly, without Steam sending a LoggedOff message.

sentry

  • sentry - A Buffer containing your new sentry file

Emitted when Steam sends us a new sentry file. By default, SteamUser will automatically save and reuse this sentry file for subsequent logins, but if you wish you may handle it yourself (see setSentry).

webSession

  • sessionID - The value of the sessionid cookie
  • cookies - An array of cookies, as name=value strings

Emitted when a steamcommunity.com web session is successfully negotiated. This will automatically be emitted on logon and in response to webLogOn calls.

Some libraries require you to provide your sessionID, others don't. If your library doesn't, you can safely ignore it.

Read more about how cookies work and interact with other modules.

loginKey

  • key - Your login key

If you enabled rememberPassword in logOn, this will be emitted when Steam sends us a new login key. This key can be passed to logOn as loginKey in lieu of a password on subsequent logins.

At this time, I'm not sure if login keys expire, so to be safe you should record this somewhere (in a database, in a file, etc) and overwrite it every time the event is emitted.

newItems

  • count - How many new items you have (can be 0)

Emitted when Steam sends a notification of new items. You can reset the count to 0 by loading your inventory page (https://steamcommunity.com/my/inventory) while logged in.

newComments

  • count - How many total new comments you have (can be 0)
  • myItems - How many of the total comments are on your content (workshop items, screenshots, your profile, etc.)
  • discussions - How many of the total comments are posts in subscribed discussion threads

Emitted when Steam sends a notification of new comments.

tradeOffers

  • count - How many active received trade offers you have (can be 0)

Emitted when Steam sends a notification of new trade offers. This gets emitted shortly after logon iff it's nonzero, and every time it changes thereafter (i.e. both when you receive a trade offer and when an active trade offer you received gets accepted/canceled/declined).

communityMessages

  • count - How many unread community (moderator) messages you have (can be 0)

v3.26.0 or later is required to use this event

Emitted when Steam sends a notification of new community (moderator) messages. This gets emitted shortly after logon iff it's nonzero, and every time it changes thereafter (i.e. both when you receive a community message and when a community message gets read).

offlineMessages

  • count - How many unread offline chat messages you have
  • friends - An array of SteamID strings for the users who have sent you unread offline chat messages

Emitted when Steam sends a notification of unread offline chat messages. This will always be emitted after logon, even if you have no messages.

vanityURL

  • url - Your new vanity URL

v3.7.0 or later is required to use this event

Emitted when your vanity URL changes. url is your new vanity URL. This event is emitted before the vanityURL property is updated, so you can compare to see what changed.

accountInfo

  • name - Your account's Steam (persona) name
  • country - The character code from which you're logging in (via GeoIP), e.g. "US"
  • authedMachines - How many machines are authorized to login to your account with Steam Guard
  • flags - Your account's bitwise flags
  • facebookID - If your account is linked with Facebook, this is your Facebook account ID
  • facebookName - If your account is linked with Facebook, this is your (real) name on Facebook

v3.4.0 or later is required to use this event

Emitted on logon and when account info changes. This event is emitted before the accountInfo property is updated, so you can compare to see what changed.

emailInfo

  • address - Your account's email address
  • validated - A boolean value for whether or not your email address is validated

Emitted on logon and when email info changes. The emailInfo property will be updated after this event is emitted.

accountLimitations

  • limited - true if your account is limited, false if not
  • communityBanned - true if your account is banned from Steam Community, false if not
  • locked - true if your account is locked, false if not (accounts can also be locked by Support)
  • canInviteFriends - true if your account can invite friends, false if not

Emitted on logon and when limitations change. The limitations property will be updated after this event is emitted.

vacBans

  • numBans - How many bans your account has
  • appids - The AppIDs from which you're banned. Since each ban affects a range of AppIDs, some of the AppIDs in this array may not exist.

Emitted on logon and probably when you get banned/unbanned. The vac property will be updated after this event is emitted.

wallet

  • hasWallet - true if your account has a Steam Wallet, false if not
  • currency - The currency ID of your account's wallet (the enum of currencies is available as SteamUser.ECurrencyCode)
  • balance - Your account's current wallet balance

Emitted on logon and when wallet balance changes. The wallet property will be updated after this event is emitted.

licenses

  • licenses - An array of licenses

Contains the license data for the packages which your Steam account owns. To see license object structure, see CMsgClientLicenseList.License.

Emitted on logon and when licenses change. The licenses property will be updated after this event is emitted.

This isn't emitted for anonymous accounts. However, all anonymous user accounts have a license for package 17906 automatically.

gifts

  • gifts - An array of gift objects

Emitted on logon and when you receive/accept/decline a gift or guest pass. The gifts property will be updated after this event is emitted.

Guest Passes (do they even still exist?) are gifts (actually, gifts are Guest Passes with a very long expiration date). Consequently, both come through this event.

Each object in the array is an oustanding gift or guest pass that was sent to you that you haven't accepted/declined yet. Only outstanding gifts show up here. Gifts that you stored in your inventory don't show up here.

The structure of the objects in the array is defined in the documentation for the gifts property.

appOwnershipCached

v3.3.0 or later is required to use this event

Emitted once we have all data required in order to determine app ownership. You can now safely call getOwnedApps, ownsApp, getOwnedDepots, and ownsDepot.

This is only emitted if enablePicsCache is true.

changelist

  • changenumber - The changenumber of the changelist we just received
  • apps - An array of AppIDs which changed since our last received changelist
  • packages - An array of PackageIDs which changed since our last received changelist

v3.3.0 or later is required to use this event

Emitted when we receive a new changelist from Steam. The picsCache property is updated after this is emitted, so you can get the previous changenumber via picsCache.changenumber.

This is only emitted if enablePicsCache is true and changelistUpdateInterval is nonzero.

appUpdate

  • appid - The AppID of the app which just changed
  • data - An object identical to that received from getProductInfo

v3.3.0 or later is required to use this event

Emitted when an app that was already in our cache updates. The picsCache property is updated after this is emitted, so you can get the previous app data via picsCache.apps[appid].

This is only emitted if enablePicsCache is true and changelistUpdateInterval is nonzero.

packageUpdate

  • packageid - The PackageID of the package which just changed
  • data - An object identical to that received from getProductInfo

v3.3.0 or later is required to use this event

Emitted when a package that was already in our cache updates. The picsCache property is updated after this is emitted, so you can get the previous package data via picsCache.packages[packageid].

This is only emitted if enablePicsCache is true and changelistUpdateInterval is nonzero.

marketingMessages

  • timestamp - A Date object containing the time when this batch of messages was published
  • messages - An array of objects containing the following properties
    • id - The marketing message's 64-bit numeric ID, as a string
    • url - The URL where you can view this message
    • flags - A 32-bit integer containing the message's bitwise flags

v3.4.0 or later is required to use this event

Emitted on logon, and when new marketing messages are published. Marketing messages are the popups that appear after you exit a game if you have "Notify me about additions or changes to my games, new releases, and upcoming releases" enabled in the Steam client.

tradeRequest

  • steamID - The SteamID of the user who sent the request, as a SteamID object
  • respond - A function which you should call to either accept or decline the request
    • accept - true to accept the request, false to decline it

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when someone sends us a trade request. Example usage:

user.on('tradeRequest', function(steamID, respond) {
	console.log("Incoming trade request from " + steamID.getSteam3RenderedID() + ", accepting");
	respond(true);
});

tradeResponse

  • steamID - The SteamID of the other user, as a SteamID object
  • response - A value from the EEconTradeResponse enum
  • restrictions - An object containing the following properties (of which any or all could be undefined)
    • steamguardRequiredDays
    • newDeviceCooldownDays
    • defaultPasswordResetProbationDays
    • passwordResetProbationDays
    • defaultEmailChangeProbationDays
    • emailChangeProbationDays

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when someone responds to our trade request. Also emitted with response EEconTradeResponse.Cancel when someone cancels their outstanding trade request to us.

tradeStarted

  • steamID - The SteamID of your trade partner, as a SteamID object

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a new trade session has started (either as a result of someone accepting a Steam trade request, an in-game (TF2) trade request, or something else).

The trade is now available at http://steamcommunity.com/trade/[SteamID], and can be automated with node-steam-trade.

playingState

  • blocked - true if you're blocked from playing a game on this session (because a game is being played on this account using another logon session)
  • playingApp - If blocked, this is the AppID of the game that is being played elsewhere

v3.21.0 or later is required to use this event

Emitted under these conditions:

  • Right after logon, only if a game is being played on this account in another location (i.e. blocked is true)
  • Whenever a game starts (or stops) being played on another session
  • Whenever you start (or stop) playing a game on this session (via gamesPlayed)
    • In this case, blocked is false and playingApp is the AppID you're currently playing

user

  • sid - A SteamID object for the user whose data we just received
  • user - An object containing the user's persona data

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when Steam sends us persona information about a user. The users property isn't yet updated when this is emitted, so you can compare to see what changed.

group

  • sid - A SteamID object for the group whose data we just received
  • group - An object containing the group's data

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when Steam sends us information about a Steam group. The groups property isn't yet updated when this is emitted, so you can compare to see what changed.

groupEvent

  • sid - A SteamID object for the group who just posted/started an event
  • headline - The name of the event
  • date - A Date object for the event's start time
  • gid - The event's GID (link to the event page at https://steamcommunity.com/gid//event/)
  • gameID - The AppID of the game which this event is associated with

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a group schedules a new event, or a new event starts.

groupAnnouncement

  • sid - A SteamID object for the group who just posted an announcement
  • headline - The title of the announcement
  • gid - The announcement's GID (link to the announcement page at https://steamcommunity.com/gid//announcements/detail/)

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a group posts a new announcement.

friendRelationship

  • sid - A SteamID object for the user whose relationship with us just changed
  • relationship - A value from EFriendRelationship

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when our relationship with a particular user changes. For example, EFriendRelationship.RequestRecipient means that we got invited as a friend, EFriendRelationship.None means that we got unfriended.

The myFriends property isn't yet updated when this is emitted, so you can compare to the old value to see what changed.

groupRelationship

  • sid - A SteamID object for the group whose relationship with us just changed
  • relationship - A value from EClanRelationship

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when our relationship with a particular Steam group changes.

The myGroups property isn't yet updated when this is emitted, so you can compare to the old value to see what changed.

friendsList

v1.9.0 or later is required to use this event

Emitted when our friends list is downloaded from Steam after logon, and is now available in myFriends.

friendPersonasLoaded

v3.22.0 or later is required to use this event

Emitted when all personas have been loaded for our entire friends list, and they are all now available in users.

groupList

v1.9.0 or later is required to use this event

Emitted when our group list is downloaded from Steam after logon, and is now available in myGroups.

friendsGroupList

  • groups - An object whose structure is identical to the myFriendGroups property

v1.10.0 or later is required to use this event

Emitted when our friends group list is downloaded from Steam, which should be shortly after logon (automatically).

In the official client, friend groups are called tags.

The myFriendGroups property will be updated after this event is emitted, so you can compare groups with the property to see what changed.

nicknameList

v3.15.0 or later is required to use this event

Emitted when we receive our full nickname list from Steam, which should be shortly after logon (automatically). You can access it via the myNicknames property.

nickname

  • steamID - The SteamID of the user whose nickname changed, as a SteamID object
  • newNickname - The user's new nickname, or null if their existing nickname has been deleted

v3.23.0 or later is required to use this event

Emitted when a friend's nickname is changed somewhere else (that is, on the web or by another client sessions). This is not emitted in response to a setNickname call.

This is emitted before the myNicknames property is updated, so you can compare with that object to see what it used to be.

friendOrChatMessage

  • senderID - The message sender, as a SteamID object
  • message - The message text
  • room - The room to which the message was sent. This is the user's SteamID if it was a friend message

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when we receive either a friend message or a chat room message, as long as we're online.

friendMessage

  • senderID - The message sender, as a SteamID object
  • message - The message text

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when we receive a direct friend message (that is, not through a chat room), as long as we're online.

friendTyping

  • senderID - The SteamID of the friend who's typing

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when Steam notifies us that one of our friends is typing a message to us, as long as we're online.

friendLeftConversation

  • senderID - The SteamID of the friend who closed our chat window

v3.10.0 or later is required to use this event

This is an ID event.

Emitted when Steam notifies us that one of our friends with whom we've been chatting has closed our chat window, as long as we're online.

friendMessageEcho

  • recipientID - The SteamID of the user who rececived this message
  • message - The message text

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when Steam echos us a message that we sent to a friend on another login.

friendTypingEcho

  • recipientID - The SteamID of the user who we're typing to

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when Steam echos us a notification that we're typing to a friend on another login.

chatMessage

  • room - The SteamID of the chat room
  • chatter - The SteamID of the message sender
  • message - The message text

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when we receive a chat message from a chat room, as long as we're online. This is a special ID event. Any of the following are acceptable:

  • chatMessage
  • chatMessage#roomID
  • chatMessage#senderID
  • chatMessage#roomID#senderID

chatHistory

  • steamID - The SteamID of the user with whom we got chat history
  • success - An EResult value
  • messages - An array of message objects

v1.9.0 or later is required to use this event

This is an ID event.

With the exception of the steamID argument, this is identical to the callback of getChatHistory.

chatInvite

  • inviterID - The SteamID of the user who invited us
  • chatID - The SteamID of the chat that we were invited to
  • chatName - The name of the chat we were invited to. Empty if it's a multi-user chat and not a group chat.

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when we're invited to join a chat room. This is a special ID event. Any of the following are acceptable:

  • chatInvite
  • chatInvite#inviterID
  • chatInvite#chatID
  • chatInvite#inviterID#chatID

chatCreated

  • friendID - The SteamID of the friend with whom we were creating this room
  • eresult - An EResult value
  • chatID - The SteamID of the newly-created chat, if successful

v1.9.0 or later is required to use this event

This is an ID event.

With the exception of the friendID argument, this event is identical to the callback of createChatRoom.

chatEnter

  • chatID - The SteamID of the chat room that we either entered or failed to enter
  • response - A value from EChatRoomEnterResponse

v1.9.0 or later is required to use this event

This is an ID event.

With the exception of the chatID argument, this event is identical to the callback of joinChat.

chatLeft

  • chatID - The SteamID of the chat room that we left

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when we leave a chat room for any reason (we left, kicked, banned, etc).

chatUserJoined

  • chatID - The SteamID of the chat room that the user joined
  • userID - The SteamID of the user who joined

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a user joins a chat room we're in.

chatUserLeft

  • chatID - The SteamID of the chat room that the user left
  • userID - The SteamID of the user who left

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a user leaves a chat room we're in.

chatUserDisconnected

  • chatID - The SteamID of the chat room that the user disconnected from
  • userID - The SteamID of the user who disconnected

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a user in a chat room we're in disconnects from Steam.

chatUserKicked

  • chatID - The SteamID of the chat room that the user was kicked from
  • userID - The SteamID of the user who was kicked
  • actor - The SteamID of the user who did the kicking

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a user is kicked from a chat room we're in.

chatUserBanned

  • chatID - The SteamID of the chat room that the user was banned from
  • userID - The SteamID of the user who was banned
  • actor - The SteamID of the user who did the banning

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a user is banned from a chat room we're in.

chatUserSpeaking

  • chatID - The SteamID of the chat room that the user is speaking in
  • userID - The SteamID of the user who is speaking

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a user in a chat room we're in starts speaking over voice chat.

chatUserDoneSpeaking

  • chatID - The SteamID of the chat room that the user is done speaking in
  • userID - The SteamID of the user who is done speaking

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a user in a chat room we're in stops speaking over voice chat.

chatSetPublic

  • chatID - The SteamID of the chat room that was unlocked
  • actor - The SteamID of the user who unlocked it

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a chat room we're in is unlocked so that anyone can join.

chatSetPrivate

  • chatID - The SteamID of the chat room that was locked
  • actor - The SteamID of the user who locked it

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a chat room we're in is locked so that only group members can join without an invite.

chatSetOfficersOnly

  • chatID - The SteamID of the chat room that was set officers-only
  • actor - The SteamID of the user who set it officers-only

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a chat room we're in is set so that only group officers can chat.

chatSetPrivate

  • chatID - The SteamID of the chat room that was unset officers-only
  • actor - The SteamID of the user who unset it officers-only

v1.9.0 or later is required to use this event

This is an ID event.

Emitted when a chat room we're in is set so that everyone can chat.

lobbyInvite

  • inviterID - The SteamID of the user who invited us to a Steam lobby
  • lobbyID - The SteamID of the lobby we were invited to

v3.9.0 or later is required to use this event

Emitted when we're invited to a Steam lobby. The inviter should be currently playing the game associated with this lobby, so you can get the AppID of the associated game from their user persona data.

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Allows interaction with the Steam network via the Steam client protocol

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