-
-
Notifications
You must be signed in to change notification settings - Fork 913
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
fix: Fix collision detection comments and typo #1422
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM!
CollidableType collidableType = CollidableType.active; | ||
CollisionType collisionType = CollisionType.active; | ||
|
||
@override |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Is this intentional?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
To override the paint? Yes, because otherwise the hitboxes just became big blocks when they were rendered in debugMode
. I guess it could override the debug render method too, I'll have a think about it.
Co-authored-by: Pasha Stetsenko <stpasha@google.com>
Co-authored-by: Pasha Stetsenko <stpasha@google.com>
* Fix collision detection comments and typo * Update packages/flame/lib/src/collisions/collision_callbacks.dart Co-authored-by: Pasha Stetsenko <stpasha@google.com> * Update doc/flame/collision_detection.md Co-authored-by: Pasha Stetsenko <stpasha@google.com> Co-authored-by: Pasha Stetsenko <stpasha@google.com>
* ProcessQueues() method * Added deadQueue in LifecycleManager * refactor removeFromParent() * make shouldRemove non-overridable * Added lifecycle state "removing" * prevent double-removal * shouldRemove can only be set to true * eliminate _shouldRemove * rename _dead -> _dying * added adoption queue * removed nextParent * deprecate ComponentSet.clear and .removeAll * ComponentSet no longer handles removal * remove usages of shouldRemove * doc-comments * onRemove refactor * cleanup * remove obsolete paragraph in docs * rename queue dying -> removals * feat: update examples dashbook (#1398) * docs: Added tutorial for creating a bare Flame project (#1376) * feat: Add missing optional priority to SpriteBodyComponent (#1404) * Add missing optional priority to SpriteBodyComponent Gives you the option to set the priority directly when creating the component. * Add optional parameter priority Adds priority as an optional parameter * removed wrong trailing comma Added a comma at the wrong position. * feat: Added getImageLayer to flame_tiled (#1405) * feat: Create sphinx extension for integrating Flutter apps into the documentation site (#1393) * feat: adding FlameBloc mixin to allow its usage with enhanced FlameGame classes (#1399) * feat: adding FlameBloc mixin to allow its usage with enhanced FlameGame classes * fixing tests * Apply suggestions from code review Co-authored-by: Lukas Klingsbo <me@lukas.fyi> Co-authored-by: Pasha Stetsenko <stpasha@google.com> Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Lukas Klingsbo <me@lukas.fyi> Co-authored-by: Pasha Stetsenko <stpasha@google.com> Co-authored-by: Luan Nico <luanpotter27@gmail.com> * refactor: Organize tests in the game/ folder (#1403) * position_type_test * detectors_test * reformat projections_test * Reorganize tests in projector_test * review flame_game_test * move some cameratests * created viewport_test file * reformat camera tests * feat: Add missing optional priority to SpriteBodyComponent (#1404) * Add missing optional priority to SpriteBodyComponent Gives you the option to set the priority directly when creating the component. * Add optional parameter priority Adds priority as an optional parameter * removed wrong trailing comma Added a comma at the wrong position. * feat: Added getImageLayer to flame_tiled (#1405) * feat: Create sphinx extension for integrating Flutter apps into the documentation site (#1393) Co-authored-by: KurtLa <KurtLa@users.noreply.github.com> Co-authored-by: Munsterlander <munsterlander@users.noreply.github.com> Co-authored-by: Erick <erickzanardoo@gmail.com> * feat: improving generics on position body component (#1397) * chore(release): publish packages (#1407) - flame@1.1.0-releasecandidate.1 - flame_bloc@1.2.0-releasecandidate.1 - flame_rive@1.1.0-releasecandidate.1 - flame_test@1.2.0-releasecandidate.1 - flame_tiled@1.3.0-releasecandidate.1 * chore: fixing pub deps to allow publish (#1408) * chore(release): publish packages - flame@1.1.0-releasecandidate.1 - flame_bloc@1.2.0-releasecandidate.1 - flame_rive@1.1.0-releasecandidate.1 - flame_test@1.2.0-releasecandidate.1 - flame_tiled@1.3.0-releasecandidate.1 * chore: fixing deps to enable pub publish * fixing vector math version * chore(flame_forge2d): export all files in barrel file (#1409) * chore(release): publish packages (#1410) - flame_forge2d@0.9.0-releasecandidate.1 * chore: commented out PR template sections (#1412) * feat: Make ContactCallback begin end methods optional overrides (#1415) * feat: made begin and end optional overrides * chore: removed unecessary end override * feat: Camera as a component (#1355) * feat(collision detection)!: Use a broadphase to make collision detection more efficient (#1252) * fix: PositionBodyComponent had an async onMount, without needing (#1424) * fix: Fix collision detection comments and typo (#1422) * Fix collision detection comments and typo * Update packages/flame/lib/src/collisions/collision_callbacks.dart Co-authored-by: Pasha Stetsenko <stpasha@google.com> * Update doc/flame/collision_detection.md Co-authored-by: Pasha Stetsenko <stpasha@google.com> Co-authored-by: Pasha Stetsenko <stpasha@google.com> * feat: adding has mounted to component (#1418) * feat: adding has mounted to component * feat: pr suggestions * feat: improving hasMounted * feat: renaming hasMounted to mounted * feat: pr suggestion * chore(release): publish packages (#1427) - flame_svg@1.1.0-releasecandidate.1 - flame@1.1.0-releasecandidate.2 - flame_bloc@1.2.0-releasecandidate.2 - flame_forge2d@0.9.0-releasecandidate.2 - flame_rive@1.1.0-releasecandidate.2 - flame_test@1.2.0-releasecandidate.2 - flame_tiled@1.3.0-releasecandidate.2 * fix a test * fix broken merge * rename parent->owner in LifecycleManager * update doc-comment Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: KurtLa <KurtLa@users.noreply.github.com> Co-authored-by: Munsterlander <munsterlander@users.noreply.github.com> Co-authored-by: Lukas Klingsbo <me@lukas.fyi> Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Description
relatve
- >relative
CollidableType
->CollisionType
Paint for hitboxes should be
debugPaint
.Checklist
fix:
,feat:
,docs:
etc).docs
and added dartdoc comments with///
.examples
.Breaking Change
Related Issues