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Nightly Build — 2026-10-30 10:22 UTC
Pre-releaseAutomated nightly build from master — commit 0b6117d2178175837766eec7fe5e628a7676b3bb.
🕐 Built: 2026-10-30 10:22 UTC
These are pre-release binaries built automatically. They may be unstable.
Downloads
| Platform | Package | Requirements |
|---|---|---|
| Windows | Flare-Windows-Portable-nightly.zip |
Windows 10/11 64-bit (x86_64/AMD64) — ARM is not supported |
| Linux | Flare-x86_64.AppImage (standalone) or Flare-Linux-nightly.tar.gz |
x86_64 Linux, glibc 2.35+ (Ubuntu 22.04 or newer) |
| macOS | Flare.dmg |
macOS 13+ Intel (Apple Silicon via Rosetta 2) |
Windows usage
- Extract the ZIP — keep all files together in the same folder.
- Run
Flare.exefrom that folder. - Do NOT move
Flare.exeout of the folder — it needs the bundled DLLs andportablestuff/to be in the same directory.
"DLL not found" / crashes on launch? Make sure you're on 64-bit Windows and haven't moved
Flare.exe. If antivirus quarantined a DLL, whitelist the folder and re-extract.
macOS usage
- Open
Flare.dmg. - Drag Flare.app to your Applications folder.
- On first launch, right-click → Open (to bypass Gatekeeper on unsigned builds).
"Flare cannot be opened because the developer cannot be verified"? Right-click the app and choose Open, or go to System Preferences → Privacy & Security and click Open Anyway.
Icon shows a 🚫 badge, or macOS says the app "is damaged and can't be opened"? This is the download quarantine flag on an ad-hoc-signed build — common on Apple Silicon, and it gives you no entry in Privacy & Security to approve, so right-click → Open will not help. Clear the flag once in Terminal:
xattr -dr com.apple.quarantine /Applications/Flare.appThen launch normally. (Flare is not yet notarized with an Apple Developer ID; until it is, every download needs this once.)
Linux usage
Easiest: download Flare-x86_64.AppImage, then:
chmod +x Flare-x86_64.AppImage
./Flare-x86_64.AppImage
Or the tarball: extract tar xzf Flare-Linux-nightly.tar.gz, then inside the
Flare-Linux-nightly/ folder run ./Flare.AppImage (or the Flare binary if
AppImage creation was skipped). If the standalone AppImage asset is absent, the
build's AppImage step failed — check the CI run for ::warning:: lines.
See the CI run for build logs and smoke test results.