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Merge pull request #152 from meklu/monogame-sdl2
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[FNA] Content/ directory style fixes
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flibitijibibo committed Mar 17, 2014
2 parents 2b05953 + ca65204 commit 93fd738
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Showing 64 changed files with 3,696 additions and 4,594 deletions.
104 changes: 49 additions & 55 deletions MonoGame.Framework/Content/ContentExtensions.cs
Original file line number Diff line number Diff line change
@@ -1,64 +1,58 @@
using System;
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2014 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;

#if WINRT
using System.Reflection.Emit;
#endif

namespace Microsoft.Xna.Framework.Content
{
public static class ContentExtensions
{
public static ConstructorInfo GetDefaultConstructor(this Type type)
{
#if WINRT
var typeInfo = type.GetTypeInfo();
var ctor = typeInfo.DeclaredConstructors.FirstOrDefault(c => !c.IsStatic && c.GetParameters().Length == 0);
return ctor;
#else
var attrs = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance;
return type.GetConstructor(attrs, null, new Type[0], null);
#endif
}

public static PropertyInfo[] GetAllProperties(this Type type)
{

// Sometimes, overridden properties of abstract classes can show up even with
// BindingFlags.DeclaredOnly is passed to GetProperties. Make sure that
// all properties in this list are defined in this class by comparing
// its get method with that of it's base class. If they're the same
// Then it's an overridden property.
#if WINRT
PropertyInfo[] infos= type.GetTypeInfo().DeclaredProperties.ToArray();
var nonStaticPropertyInfos = from p in infos
where (p.GetMethod != null) && (!p.GetMethod.IsStatic) &&
(p.GetMethod == p.GetMethod.GetRuntimeBaseDefinition())
select p;
return nonStaticPropertyInfos.ToArray();
#else
var attrs = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly;
var allProps = type.GetProperties(attrs).ToList();
public static class ContentExtensions
{
public static ConstructorInfo GetDefaultConstructor(this Type type)
{
BindingFlags attrs = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance;
return type.GetConstructor(attrs, null, new Type[0], null);
}

var props = allProps.FindAll(p => p.GetGetMethod(true) == p.GetGetMethod(true).GetBaseDefinition()).ToArray();
return props;
#endif
}
public static PropertyInfo[] GetAllProperties(this Type type)
{

/* Sometimes, overridden properties of abstract classes can show up even with
* BindingFlags.DeclaredOnly is passed to GetProperties. Make sure that
* all properties in this list are defined in this class by comparing
* its get method with that of its base class. If they're the same
* Then it's an overridden property.
*/
BindingFlags attrs = (
BindingFlags.NonPublic |
BindingFlags.Public |
BindingFlags.Instance |
BindingFlags.DeclaredOnly
);
List<PropertyInfo> allProps = type.GetProperties(attrs).ToList();
PropertyInfo[] props = allProps.FindAll(
p => p.GetGetMethod(true) == p.GetGetMethod(true).GetBaseDefinition()
).ToArray();
return props;
}

public static FieldInfo[] GetAllFields(this Type type)
{
#if WINRT
FieldInfo[] fields= type.GetTypeInfo().DeclaredFields.ToArray();
var nonStaticFields = from field in fields
where !field.IsStatic
select field;
return nonStaticFields.ToArray();
#else
var attrs = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly;
return type.GetFields(attrs);
#endif
}
}
public static FieldInfo[] GetAllFields(this Type type)
{
BindingFlags attrs = (
BindingFlags.NonPublic |
BindingFlags.Public |
BindingFlags.Instance |
BindingFlags.DeclaredOnly
);
return type.GetFields(attrs);
}
}
}
89 changes: 29 additions & 60 deletions MonoGame.Framework/Content/ContentLoadException.cs
Original file line number Diff line number Diff line change
@@ -1,60 +1,29 @@
#region License
/*
Microsoft Public License (Ms-PL)
MonoGame - Copyright © 2009 The MonoGame Team
All rights reserved.
This license governs use of the accompanying software. If you use the software, you accept this license. If you do not
accept the license, do not use the software.
1. Definitions
The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under
U.S. copyright law.
A "contribution" is the original software, or any additions or changes to the software.
A "contributor" is any person that distributes its contribution under this license.
"Licensed patents" are a contributor's patent claims that read directly on its contribution.
2. Grant of Rights
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
3. Conditions and Limitations
(A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
your patent license from such contributor to the software ends automatically.
(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
notices that are present in the software.
(D) If you distribute any portion of the software in source code form, you may do so only under this license by including
a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object
code form, you may only do so under a license that complies with this license.
(E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees
or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent
permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular
purpose and non-infringement.
*/
#endregion License

using System;

namespace Microsoft.Xna.Framework.Content
{
public class ContentLoadException : Exception
{
public ContentLoadException() : base()
{
}

public ContentLoadException(string message) : base(message)
{
}

public ContentLoadException(string message, Exception innerException) : base(message,innerException)
{
}
}
}

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2014 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion

using System;

namespace Microsoft.Xna.Framework.Content
{
public class ContentLoadException : Exception
{
public ContentLoadException() : base()
{
}

public ContentLoadException(string message) : base(message)
{
}

public ContentLoadException(string message, Exception innerException) : base(message,innerException)
{
}
}
}

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