Work in progress.
This is a simple ball game written in Typescript using Threlte.
Try it out here.
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Countdown
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Improve menu
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Add time keeping and local highscores
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show "new highscore" when you get a new highscore
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Add sound effects + music
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refactor level selection (currently breaks sometimes)
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automatically capture mouse in game
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show hints in game (tutorial)
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refactor levels
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Add more levels
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Add mobile controls: touch joystick
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Add gamepad support
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toggle sound+sound effects on/off in settings
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add pause menu
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improve physics (difference between in the air and on the ground)
- keyboard controls for menu
- Add sharing levels (import/export) maybe using links?
- Add different balls
- Add different platforms / forces
- REFACTOR (later :P)
- force (pushes you in a direction)
- bouncy (bounce off)
- slippery (low traction)
- sticky (high traction)
- void (no traction)
- ghost (disappear after you touched it)
- bumper (bounce off with high speed)
- moving (moves in a direction and back)
- switch gravity
- teleporter
- collectable (needs to be collected to finish level)