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Releases: floatayy/sp3_rename
Releases · floatayy/sp3_rename
Release list
Sp3 Rename v3.0.0
The intent of this release is mainly a code simplification which, for the Python geeks out there, also includes comments on what each line does and what each operation does, however it does have its own QoL additions too.
IMPORTANT: This release includes a "4.2" version and a "pre-4.2" version. There is virtually no difference between the two in functionality, other than the Blender version requirement. "pre-4.2" can be installed for any Blender version and "4.2" is for Blender 4.2 and newer to support the new Extensions platform in case Legacy Add-ons are going to be removed.
Additionally, it is highly advised to remove any previous version of the addon if already installed.
- Redesigned viewport panel: The separate "Splat 2" and "Splat 3" buttons are now condensed into a game selector and two buttons, which makes the panel more compact and more straightforward to use.

- Simplified code: The code has been reviewed thoroughly (and commented if you want to read through it yourself) as now it's all under a single file operation. For 4.2, there's
__init__.pyandrename.py, and for pre-4.2, there's the sole__init__.pyfile - regardless of version, the code and comments are at under 400 lines! - Added multiselect support for fixing multiple gear items
- "Fix Clothes" will no longer add an excessive amount of Vertex Weight Mix modifiers
- "Fix Clothes" will no longer clear parent relations to any armature
Known issues
Sp3 Rename v2.0
[IMPORTANT: If you're updating an existing install, either restart Blender or go to the Blender menu on the top left -> System -> Reload Scripts for changes to apply correctly after installing this.]
- Added a dedicated function that mirrors and sets shoes/footwear to position before using Armature Deform, in addition to renaming/adding Vertex Groups
- Added equivalent gear and shoes functions for Splatoon 2 in-game/ripped assets (DO NOT USE ON GLOVES/GEAR WITH FINGERS)
- Using the "Rename All Vertex Groups" function for Splatoon 3 assets will automatically clear the gear of its parented armature (this will be helpful against unnecessary extra "Armature" objects, but beware if you do this with gear parented to the character rig already, re-parent it to the rig if you need to!)
- Updated the "Rename All Vertex Groups" function for clothing to automate the addition and setup of Vertex Weight Mix modifiers for elbows and knees
