QtAsciimage - Asciimage for Qt Applications
This is a C++/Qt version of Charles Parnot's ASCIImage format. ASCIImage let's you specify simple images directly in your source code using 'ASCII art'.
QtAsciimage uses an extended format allowing for a direct styling of the individual ASCIImage shapes. The styling rules are appended to the ASCIImage, separated by a line containing three dashes --- only:
. . . . 5 . . . .
. . . . # . . . .
. . . . # . . . .
. . . . # . . . .
. . 1 . # . 3 . .
. . . # 5 # . . .
6 . . . 2 . . . 9
# . . . . . . . #
7 # # # # # # # 8
---
1 open color=#FF0000
5 color=#FF0000
6 open
A styling rule contains of a shape identifier (the character that is used in the ASCIImage to start the corresponding shape) and a set of styling options:
ID [color=#RRGGBB] [open] [empty] [cutting]
-
IDShape identifier. The character that is used to start the curresponding shape. E.g. in the above example the polyline made from the consecutive characters6,7,8,9is identified by the shaped first character6. -
color=#RRGGBBApplicable to all shape types. The shape is drawn in the given hex-color instead of the default color (black). -
openApplicable to polygons. The shape is not automatically closed, and thus drawn as a polyline instead of a polygon. -
emptyApplicable to ellipses and polygons. The shape is not filled; only the edge is drawn. -
cuttingApplicable to all shape types. Instead of drawing the shape, it is cut out of the previsously drawn shapes, leaving a 'hole'.
Styling rules and the styling rules section are completely optional; if there is no styling rule for a shape, it is drawn in the default style (black color, closed, and filled).
To include QtAsciimage into your QMake-based project, copy the QtAsciimage directory to your project tree and include() QtAsciimage's pri-file in you main QMake-file:
include(QtAsciimage/QtAsciimage.pri)
Of course you need to include() QtAsciimage's header files (QtAsciimage/image.h should normally suffice; you also need QtAsciimage/iconengine.h if you want to use the QIconEngine) into your C++ sources.
#include <QtAsciimage/image.h>
// ...
asciimage::Image asciiSun({
". . . . 8 . . . .",
". 7 . . 8 . . 9 .",
". . 7 . . . 9 . .",
". . . . 1 . . . .",
"6 6 . 1 # 1 . 2 2",
". . . . 1 . . . .",
". . 5 . . . 3 . .",
". 5 . . 4 . . 3 .",
". . . . 4 . . . ."
});
int scale = 4;
QImage result = asciiSun.render(scale);#include <QtAsciimage/image.h>
#include <QtAsciimage/iconengine.h>
// ...
asciimage::Image asciiSaveIcon({
". . . . 5 . . . .",
". . . . # . . . .",
". . . . # . . . .",
". . . . # . . . .",
". . 1 . # . 3 . .",
". . . # 5 # . . .",
"6 . . . 2 . . . 9",
"# . . . . . . . #",
"7 # # # # # # # 8",
"---",
"1 open",
"6 open"
});
QIconEngine* iconEngine = new asciimage::IconEngine(asciiSaveIcon);
QAction* saveAction = new QAction("Save", this);
saveAction->setIcon(QIcon(iconEngine));
// add saveAction to a toolbar/menu to display the iconQtAsciimageEditor let's you edit Asciimages visually and, furthermore, demos how to use the QtAsciimage library.
