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quark 1.19.5

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@github-actions github-actions released this 02 Nov 14:42
568b3fe

1.19.5

The aim trainer update: an AIM TRAINER on the main menu (36 scenarios in 3D and real 2D), plus everything else from the testing builds since 1.19.4: 1v1s where the line moves on every death and the first to 11 kills wins (WINNER STAYS mode is folded into it), 3D VAMP and the 3D FLYING modifier with the new Black Hole map, TEAM MODEL, JOIN GAME, and numbered default names. The network protocol is now 67 (1.19.4 used 66): 1.19.5 doesn't play with 1.19.4 games or servers, so update both. Dedicated servers update themselves. Maps are still format 13. Your settings, maps, demos and files are kept. Human-made assets: 16.1%.

Player names

  • New players are numbered: a new player's default name is now "player" plus their player number (the 24th player to play is player24) instead of plain "player". Players still named plain "player" get theirs too. A name you typed is never changed.

1v1

  • 1v1 line: on a 1v1 server with someone waiting, the line moves on every death: the loser goes to the back, the next in line plays the winner. Kills carry over across turns (the scoreboard keeps everyone's running total) and the first to 11 kills wins the match; then a new match starts straight away. Ranked rates each duel on its own. With only two players, matches are first to 5 rounds as before. Joining a full 1v1 puts you in line (no more "let them in" vote). Server owners: --rotate-kills N changes the 11, --rotate match brings back the old rule (a whole match, then winner stays).

  • A drawn round (both die at once) moves the line too.

  • WINNER STAYS mode is gone: 1v1 is winner stays now (the line moves every death, first to 11 kills). Servers, votes and custom modes that ask for it start 1v1.

  • Spectating a 1v1 or duel: clicking cycles between both players (it was stuck on one of them).

3D VAMP

  • New 1v1 ruleset, 3D VAMP (HOST > MODE > 1V1, or the vote menu's PLAYER BASED > 1V1): fly in zero gravity like creative mode in Minecraft. W/S/A/D move you on the level, MOVE UP (space) and MOVE DOWN (left shift) straight up and down, all at run speed with a quick stop when you let go. No jump, dash or grapple. Lasers only, hits don't push anyone, and vampire healing starts at 100% of your damage each round and falls to 50% over 30 s. Not ranked.
  • New map, Black Hole: a lone flat asteroid in space with no cover, a black hole eating the galaxy beside it. Nobody can fire for the first 3 s of a round. Fly too far out and you're lost.
  • 3D FLYING is a modifier: turn it on for any mode and map (the vote's MODIFIERS page, or a custom mode's GENERAL page). 3D VAMP stays as the 1v1 ruleset that has it on.
  • Flying moves like running: the same acceleration and friction as on the ground, in every direction, up and down too.
  • Snap tap for flying: with OPPOSITE KEYS: LAST WINS (CONTROLS > MORE 2), holding MOVE UP and MOVE DOWN together goes the way of the last one pressed, as left + right do.
  • New keys: MOVE UP and MOVE DOWN (CONTROLS > MORE KEYS), and VERTICAL KEYS (CONTROLS > MORE 2): ONE KEY flies up while MOVE UP is held and down when it isn't.
  • Bots fly too: up and down to your height, weaving. While flying, the HUD hides the dash and hook bars, and the speed meter counts vertical speed.

Aim trainer

  • AIM TRAINER on the main menu: 36 scenarios of 30 s in 3D STATIC (look and shoot) and 2D (the view stays still, your mouse moves the crosshair), in CLICKING (rifle, one shot a click), SWITCHING and TRACKING (laser), each in EASY / MEDIUM / HARD. Your best, last score and plays show on each scenario's card; a leaderboard comes later. 2D is drawn flat (no 3D at all) with the crosshair moving at an even speed. ESC pauses a run (RESUME, SETTINGS, RESTART, TRAINER MENU) and F3 / F4 work in the trainer.
  • Hide the HUD (your HIDE HUD key, or SHOW HUD in the pause menu: only the crosshair stays) and the weapon (SHOW WEAPON, the same setting as in matches).
  • F3's frame-time graph and F4's mouse-to-photon number work in a run, and the scenario name moves under the F3 box.

Servers

  • The testing server now always starts again when a new testing build comes out (it could stay down after a production release).

Menus

  • JOIN GAME: the pause menu of a 1v1 or duel shows one JOIN GAME button (it seats you, or puts you in line) instead of JOIN TEAM A / B; free for all modes say JOIN GAME instead of PLAY.
  • TEAM MODEL: GAMEPLAY > MORE > FORCE PLAYER MODELS: a new TEAM MODEL draws every teammate as one model, next to ENEMY MODEL.

Human-made assets: 16.1% (100 of 618: 31 by the team, 69 third-party) · AI-made 83.9%

Human-made by category: sounds 90/165 · voices 0/245 · models 0/38 · maps 0/21 · fonts 9/9 · images 1/25 · ui 0/78 · bots 0/23 · gamemodes 0/14. Every sound, voice line, model, map, font, picture, UI page, bot area and game mode counts as one item (assets/provenance/).

quark 1.19.5.1 (testing)

Pre-release

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@github-actions github-actions released this 02 Nov 14:37
65d6937

Testing build 1.19.5.1 (65d6937, branch testing). Not a production release.

1.19.5

The aim trainer update: an AIM TRAINER on the main menu (36 scenarios in 3D and real 2D), plus everything else from the testing builds since 1.19.4: 1v1s where the line moves on every death and the first to 11 kills wins (WINNER STAYS mode is folded into it), 3D VAMP and the 3D FLYING modifier with the new Black Hole map, TEAM MODEL, JOIN GAME, and numbered default names. The network protocol is now 67 (1.19.4 used 66): 1.19.5 doesn't play with 1.19.4 games or servers, so update both. Dedicated servers update themselves. Maps are still format 13. Your settings, maps, demos and files are kept. Human-made assets: 16.1%.

Player names

  • New players are numbered: a new player's default name is now "player" plus their player number (the 24th player to play is player24) instead of plain "player". Players still named plain "player" get theirs too. A name you typed is never changed.

1v1

  • 1v1 line: on a 1v1 server with someone waiting, the line moves on every death: the loser goes to the back, the next in line plays the winner. Kills carry over across turns (the scoreboard keeps everyone's running total) and the first to 11 kills wins the match; then a new match starts straight away. Ranked rates each duel on its own. With only two players, matches are first to 5 rounds as before. Joining a full 1v1 puts you in line (no more "let them in" vote). Server owners: --rotate-kills N changes the 11, --rotate match brings back the old rule (a whole match, then winner stays).

  • A drawn round (both die at once) moves the line too.

  • WINNER STAYS mode is gone: 1v1 is winner stays now (the line moves every death, first to 11 kills). Servers, votes and custom modes that ask for it start 1v1.

  • Spectating a 1v1 or duel: clicking cycles between both players (it was stuck on one of them).

3D VAMP

  • New 1v1 ruleset, 3D VAMP (HOST > MODE > 1V1, or the vote menu's PLAYER BASED > 1V1): fly in zero gravity like creative mode in Minecraft. W/S/A/D move you on the level, MOVE UP (space) and MOVE DOWN (left shift) straight up and down, all at run speed with a quick stop when you let go. No jump, dash or grapple. Lasers only, hits don't push anyone, and vampire healing starts at 100% of your damage each round and falls to 50% over 30 s. Not ranked.
  • New map, Black Hole: a lone flat asteroid in space with no cover, a black hole eating the galaxy beside it. Nobody can fire for the first 3 s of a round. Fly too far out and you're lost.
  • 3D FLYING is a modifier: turn it on for any mode and map (the vote's MODIFIERS page, or a custom mode's GENERAL page). 3D VAMP stays as the 1v1 ruleset that has it on.
  • Flying moves like running: the same acceleration and friction as on the ground, in every direction, up and down too.
  • Snap tap for flying: with OPPOSITE KEYS: LAST WINS (CONTROLS > MORE 2), holding MOVE UP and MOVE DOWN together goes the way of the last one pressed, as left + right do.
  • New keys: MOVE UP and MOVE DOWN (CONTROLS > MORE KEYS), and VERTICAL KEYS (CONTROLS > MORE 2): ONE KEY flies up while MOVE UP is held and down when it isn't.
  • Bots fly too: up and down to your height, weaving. While flying, the HUD hides the dash and hook bars, and the speed meter counts vertical speed.

Aim trainer

  • AIM TRAINER on the main menu: 36 scenarios of 30 s in 3D STATIC (look and shoot) and 2D (the view stays still, your mouse moves the crosshair), in CLICKING (rifle, one shot a click), SWITCHING and TRACKING (laser), each in EASY / MEDIUM / HARD. Your best, last score and plays show on each scenario's card; a leaderboard comes later. 2D is drawn flat (no 3D at all) with the crosshair moving at an even speed. ESC pauses a run (RESUME, SETTINGS, RESTART, TRAINER MENU) and F3 / F4 work in the trainer.
  • Hide the HUD (your HIDE HUD key, or SHOW HUD in the pause menu: only the crosshair stays) and the weapon (SHOW WEAPON, the same setting as in matches).
  • F3's frame-time graph and F4's mouse-to-photon number work in a run, and the scenario name moves under the F3 box.

Servers

  • The testing server now always starts again when a new testing build comes out (it could stay down after a production release).

Menus

  • JOIN GAME: the pause menu of a 1v1 or duel shows one JOIN GAME button (it seats you, or puts you in line) instead of JOIN TEAM A / B; free for all modes say JOIN GAME instead of PLAY.
  • TEAM MODEL: GAMEPLAY > MORE > FORCE PLAYER MODELS: a new TEAM MODEL draws every teammate as one model, next to ENEMY MODEL.

Human-made assets: 16.1% (100 of 618: 31 by the team, 69 third-party) · AI-made 83.9%

Human-made by category: sounds 90/165 · voices 0/245 · models 0/38 · maps 0/21 · fonts 9/9 · images 1/25 · ui 0/78 · bots 0/23 · gamemodes 0/14. Every sound, voice line, model, map, font, picture, UI page, bot area and game mode counts as one item (assets/provenance/).

quark 1.19.4.5 (testing)

Pre-release

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@github-actions github-actions released this 02 Nov 14:01
fc87345

Testing build 1.19.4.5 (fc87345, branch testing). Not a production release.

Next (testing builds since 1.19.4)

What's on testing since production 1.19.4. The release PR renames this file to changelogs/<VERSION>.md.

Player names

  • New players are numbered: a new player's default name is now "player" plus their player number (the 24th player to play is player24) instead of plain "player". Players still named plain "player" get theirs too. A name you typed is never changed.

1v1

  • 1v1 line: on a 1v1 server with someone waiting, the line moves on every death: the loser goes to the back, the next in line plays the winner. Kills carry over across turns (the scoreboard keeps everyone's running total) and the first to 11 kills wins the match; then a new match starts straight away. Ranked rates each duel on its own. With only two players, matches are first to 5 rounds as before. Joining a full 1v1 puts you in line (no more "let them in" vote). Server owners: --rotate-kills N changes the 11, --rotate match brings back the old rule (a whole match, then winner stays).

3D VAMP

  • New 1v1 ruleset, 3D VAMP (HOST > MODE > 1V1, or the vote menu's PLAYER BASED > 1V1): fly in zero gravity like creative mode in Minecraft. W/S/A/D move you on the level, MOVE UP (space) and MOVE DOWN (left shift) straight up and down, all at run speed with a quick stop when you let go. No jump, dash or grapple. Lasers only, hits don't push anyone, and vampire healing starts at 100% of your damage each round and falls to 50% over 30 s. Not ranked.
  • New map, Black Hole: a lone flat asteroid in space with no cover, a black hole eating the galaxy beside it. Nobody can fire for the first 3 s of a round. Fly too far out and you're lost.
  • 3D FLYING is a modifier: turn it on for any mode and map (the vote's MODIFIERS page, or a custom mode's GENERAL page). 3D VAMP stays as the 1v1 ruleset that has it on.
  • Flying moves like running: the same acceleration and friction as on the ground, in every direction, up and down too.
  • Snap tap for flying: with OPPOSITE KEYS: LAST WINS (CONTROLS > MORE 2), holding MOVE UP and MOVE DOWN together goes the way of the last one pressed, as left + right do.
  • New keys: MOVE UP and MOVE DOWN (CONTROLS > MORE KEYS), and VERTICAL KEYS (CONTROLS > MORE 2): ONE KEY flies up while MOVE UP is held and down when it isn't.

Aim trainer

  • AIM TRAINER on the main menu: 36 scenarios of 30 s in 3D STATIC (look and shoot) and 2D (the view stays still, your mouse moves the crosshair), in CLICKING (rifle, one shot a click), SWITCHING and TRACKING (laser), each in EASY / MEDIUM / HARD. Your best, last score and plays show on each scenario's card; a leaderboard comes later. 2D is drawn flat (no 3D at all) with the crosshair moving at an even speed. ESC pauses a run (RESUME, SETTINGS, RESTART, TRAINER MENU) and F3 / F4 work in the trainer.

Servers

  • The testing server now always starts again when a new testing build comes out (it could stay down after a production release).

Menus

  • JOIN GAME: the pause menu of a 1v1 or duel shows one JOIN GAME button (it seats you, or puts you in line) instead of JOIN TEAM A / B; free for all modes say JOIN GAME instead of PLAY.
  • Spectating a 1v1 or duel: clicking now cycles between both players (it was stuck on one of them).
  • 1v1 line: a drawn round (both die at once) now moves the line too (before, the same two played again).
  • GAMEPLAY > MORE > FORCE PLAYER MODELS: a new TEAM MODEL draws every teammate as one model, next to ENEMY MODEL.
  • 3D FLYING: bots now fly up and down (to your height, weaving), and the HUD hides the dash and hook bars while flying; the speed meter counts vertical speed too.
  • Aim trainer: the scenario name moves under the F3 / F4 box instead of being covered by it.
  • Aim trainer: hide the HUD (your HIDE HUD key, or SHOW HUD in the pause menu: only the crosshair stays) and the weapon (SHOW WEAPON in the pause menu, the same setting as in matches).
  • Aim trainer: F3's frame-time graph (the third F3 page) and F4's mouse-to-photon number now show in a run.

Human-made assets: 16.1% (100 of 618: 31 by the team, 69 third-party) · AI-made 83.9%

Human-made by category: sounds 90/165 · voices 0/245 · models 0/38 · maps 0/21 · fonts 9/9 · images 1/25 · ui 0/78 · bots 0/23 · gamemodes 0/14. Every sound, voice line, model, map, font, picture, UI page, bot area and game mode counts as one item (assets/provenance/).

quark 1.19.4.4 (testing)

Pre-release

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@github-actions github-actions released this 02 Nov 01:48
0cec02c

Testing build 1.19.4.4 (0cec02c, branch testing). Not a production release.

Next (testing builds since 1.19.4)

What's on testing since production 1.19.4. The release PR renames this file to changelogs/<VERSION>.md.

Player names

  • New players are numbered: a new player's default name is now "player" plus their player number (the 24th player to play is player24) instead of plain "player". Players still named plain "player" get theirs too. A name you typed is never changed.

1v1

  • 1v1s rotate every round: on a 1v1 server with someone waiting, every round is now its own match (rated on its own in ranked, so ranked 1v1 plays like a free-for-all of 1v1s): the loser goes to the back of the line, the next in line plays the winner, and the next round starts straight away with no warmup. With only two players, matches are first to 5 as before. Joining a full 1v1 puts you in line (no more "let them in" vote). Server owners: --rotate match brings back the old rule (a whole match, then winner stays).

3D VAMP

  • New 1v1 ruleset, 3D VAMP (HOST > MODE > 1V1, or the vote menu's PLAYER BASED > 1V1): fly in zero gravity like creative mode in Minecraft. W/S/A/D move you on the level, MOVE UP (space) and MOVE DOWN (left shift) straight up and down, all at run speed with a quick stop when you let go. No jump, dash or grapple. Lasers only, hits don't push anyone, and vampire healing starts at 100% of your damage each round and falls to 50% over 30 s. Not ranked.
  • New map, Black Hole: a lone flat asteroid in space with no cover, a black hole eating the galaxy beside it. Nobody can fire for the first 3 s of a round. Fly too far out and you're lost.
  • 3D FLYING is a modifier: turn it on for any mode and map (the vote's MODIFIERS page, or a custom mode's GENERAL page). 3D VAMP stays as the 1v1 ruleset that has it on.
  • Flying moves like running: the same acceleration and friction as on the ground, in every direction, up and down too.
  • Snap tap for flying: with OPPOSITE KEYS: LAST WINS (CONTROLS > MORE 2), holding MOVE UP and MOVE DOWN together goes the way of the last one pressed, as left + right do.
  • New keys: MOVE UP and MOVE DOWN (CONTROLS > MORE KEYS), and VERTICAL KEYS (CONTROLS > MORE 2): ONE KEY flies up while MOVE UP is held and down when it isn't.

Aim trainer

  • AIM TRAINER on the main menu: 36 scenarios of 30 s in 3D STATIC (look and shoot) and 2D (the view stays still, your mouse moves the crosshair), in CLICKING (rifle, one shot a click), SWITCHING and TRACKING (laser), each in EASY / MEDIUM / HARD. Your best, last score and plays show on each scenario's card; a leaderboard comes later. 2D is drawn flat (no 3D at all) with the crosshair moving at an even speed. ESC pauses a run (RESUME, SETTINGS, RESTART, TRAINER MENU) and F3 / F4 work in the trainer.

Servers

  • The testing server now always starts again when a new testing build comes out (it could stay down after a production release).

Menus

  • JOIN GAME: the pause menu of a 1v1 or duel shows one JOIN GAME button (it seats you, or puts you in line) instead of JOIN TEAM A / B; free for all modes say JOIN GAME instead of PLAY.

Human-made assets: 16.1% (100 of 618: 31 by the team, 69 third-party) · AI-made 83.9%

Human-made by category: sounds 90/165 · voices 0/245 · models 0/38 · maps 0/21 · fonts 9/9 · images 1/25 · ui 0/78 · bots 0/23 · gamemodes 0/14. Every sound, voice line, model, map, font, picture, UI page, bot area and game mode counts as one item (assets/provenance/).

quark 1.19.4.3 (testing)

Pre-release

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@github-actions github-actions released this 02 Nov 00:46
dd84b3f

Testing build 1.19.4.3 (dd84b3f, branch testing). Not a production release.

Next (testing builds since 1.19.4)

What's on testing since production 1.19.4. The release PR renames this file to changelogs/<VERSION>.md.

Player names

  • New players are numbered: a new player's default name is now "player" plus their player number (the 24th player to play is player24) instead of plain "player". Players still named plain "player" get theirs too. A name you typed is never changed.

1v1

  • 1v1s rotate every round: on a 1v1 server with someone waiting, every round is now its own match (rated on its own in ranked, so ranked 1v1 plays like a free-for-all of 1v1s): the loser goes to the back of the line, the next in line plays the winner, and the next round starts straight away with no warmup. With only two players, matches are first to 5 as before. Server owners: --rotate match brings back the old rule (a whole match, then winner stays).

3D VAMP

  • New 1v1 ruleset, 3D VAMP (HOST > MODE > 1V1, or the vote menu's PLAYER BASED > 1V1): fly in zero gravity like creative mode in Minecraft. W/S/A/D move you on the level, MOVE UP (space) and MOVE DOWN (left shift) straight up and down, all at run speed with a quick stop when you let go. No jump, dash or grapple. Lasers only, hits don't push anyone, and vampire healing starts at 100% of your damage each round and falls to 50% over 30 s. Not ranked.
  • New map, Black Hole: a lone flat asteroid in space with no cover, a black hole eating the galaxy beside it. Nobody can fire for the first 3 s of a round. Fly too far out and you're lost.
  • New keys: MOVE UP and MOVE DOWN (CONTROLS > MORE KEYS), and VERTICAL KEYS (CONTROLS > MORE 2): ONE KEY flies up while MOVE UP is held and down when it isn't.

Aim trainer

  • AIM TRAINER on the main menu: 36 scenarios of 30 s in 3D STATIC (look and shoot) and 2D (the view stays still, your mouse moves the crosshair), in CLICKING (rifle, one shot a click), SWITCHING and TRACKING (laser), each in EASY / MEDIUM / HARD. Your best, last score and plays show on each scenario's card; a leaderboard comes later. ESC pauses a run (RESUME, SETTINGS, RESTART, TRAINER MENU) and F3 / F4 work in the trainer.

Human-made assets: 16.1% (100 of 618: 31 by the team, 69 third-party) · AI-made 83.9%

Human-made by category: sounds 90/165 · voices 0/245 · models 0/38 · maps 0/21 · fonts 9/9 · images 1/25 · ui 0/78 · bots 0/23 · gamemodes 0/14. Every sound, voice line, model, map, font, picture, UI page, bot area and game mode counts as one item (assets/provenance/).

quark 1.19.4

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@github-actions github-actions released this 01 Nov 14:19
da60400

1.19.4

The settings update: all 231 settings you picked (new MORE pages, a SEARCH tab, page numbers), plus everything else from the testing builds since 1.19.3: the new map pool with a legacy maps toggle, ball mode, winner stays and power modes, the dash slide, no air drift, rocket knockback doubled, walk teleporters, one race leaderboard over every race map, and the fullscreen size warning. The network protocol is now 66 (1.19.3 used 53): 1.19.4 doesn't play with 1.19.3 games or servers, so update both. Dedicated servers update themselves. Maps saved by 1.19.4 are format 13: 1.19.3 can't open them; older maps convert by themselves. Your settings, maps, demos and files are kept. Human-made assets: 16.1%.

Settings (the settings update, batch 1 of the 231 you picked)

  • New MORE pages on CONTROLS and VIDEO + AUDIO (button at the bottom middle) for settings that didn't fit.
  • Mouse: vertical sensitivity, invert Y, zoom sensitivity (x1.00 = the same feel as unzoomed).
  • Scoreboard: hold or toggle.
  • Window: window size picker, the window's size and position kept between launches, and a 10 second "keep these display settings?" that puts the old mode back if you don't click KEEP.
  • Background: an FPS cap while alt-tabbed or minimized (60 by default) and an optional mute.
  • Shadow quality low / medium / high, applied at once. The GPU's name is shown, and laptops with two GPUs now run the game on the dedicated one.
  • HUD size: every HUD element bigger or smaller at once.
  • Crosshair: dot size, opacity, outline thickness and opacity, a style per weapon (e.g. a dot on the sniper), and COPY / PASTE CODE to share a crosshair in one line.
  • Hitsounds: their own volume, any sound pack's hitsound, a headshot ding, and the kill sound on its own switch.
  • Server list: sort by ping / players / name, hide full / empty, a ping limit, favourites (right-click a server; listed first) and a RECENT button for the servers you joined last.
  • Race and surf: tap R to go back to your last checkpoint, or hold it a quarter of a second to restart from the start. FULL RESTART can also go on a key of its own (CONTROLS > MORE KEYS). Both can be rebound.

Settings (batch 2, first half)

  • More MORE pages: GAMEPLAY gets one, and VIDEO + AUDIO now has three. CONTROLS has a third keys page, MORE KEYS.
  • Picture: gamma, contrast and saturation for the 3D scene (the HUD stays as it is), fog amount or off, and render scale now goes from 25% to 400%.
  • Presets: LOW / MEDIUM / HIGH / COMPETITIVE set shadows, anti-aliasing, render scale, fog and effects in one go.
  • Effects: effects opacity (explosions, sparks, bursts; 0 = off), kill bursts, tracers and the gun's recoil kick on their own switches.
  • Colour blindness: two team colour presets for red-green and blue-yellow colour blindness, and a warning under the team colours when your pair would be hard to tell apart.
  • Enemy model: draw every enemy as one model (not in ranked).
  • Sound: separate volumes for your footsteps, other players' footsteps (up to 2x louder), gunfire and the bomb beep. The planted bomb now beeps, faster as it runs down.
  • Kill feed and chat: how long lines stay, how many show, only kills you're in, chat opacity. While typing, the mouse wheel or Page Up / Down scrolls back through chat.
  • Team chat: a TEAM CHAT key sends to your team only (shown as "(TEAM)").
  • More keys: LAST WEAPON, SPEC NEXT / SPEC PREV while dead or spectating, HIDE HUD (with an option to keep the crosshair). When a new bind takes a key from another action, the page says so, with an UNDO button.
  • HUD: FPS and ping in the top right without a widget, announcer captions, health bars that fill to the mode's max health instead of 100, and a headshot colour for the crosshair's hit flash. Hints that name a key (like "HOLD E" to plant) now show your own bind.
  • Controls: grapple hold or toggle, left-handed (gun on the left, grapple launcher on the right), and NEXT / PREV WEAPON can stop at the ends and skip weapons you pick.
  • Display: G-SYNC / FreeSync mode (vsync on with the frame cap 3 under the refresh), and fullscreen can stay on screen when you alt-tab.
  • Windows: CPU priority HIGH as an option (above normal stays the default).
  • Menus: settings can open on the last tab you used, QUIT / DISCONNECT / STOP HOSTING can ask "SURE?" first, and a RECONNECT button on the main menu joins your last server again.
  • Connection: if the connection drops, the game tries to reconnect by itself (3 times; it can be turned off).
  • Queues: when your queue fills, a chime plays and the taskbar button flashes if the game is in the background.
  • Map editor: redo (Ctrl+Y or Ctrl+Shift+Z), and an autosave every minute while you have unsaved changes, with RESTORE AUTOSAVE if the game closed before you saved.

Settings (batch 2, second half)

  • Settings search: a SEARCH box at the top of settings. Type part of a setting's name (or a key's) and click a match to jump to its page.
  • Three keys per action: every action can now have three keys instead of two.
  • Console binds: bind, unbind, binds, alias, unalias, exec and toggle in the console. A key can run any console command, and autoexec.cfg in the data folder runs at start.
  • Export / import all settings: GAMEPLAY > MORE > ALL SETTINGS copies every setting to the clipboard, or reads them back; RESET ALL (click twice) goes back to the defaults, keeping your name and servers.
  • Demos: sort by date, name, size or map, each demo's size, DELETE, AUTO RECORD (every match or ranked only) and KEEP the newest N.
  • Sensitivity from another game: CONTROLS > MORE turns a CS2, Quake, Apex, TF2, Valorant, Overwatch or Call of Duty sensitivity into Quark's.
  • Fullscreen resolution: VIDEO + AUDIO > MORE 3 picks any mode your monitor offers.
  • Practice (your own server, alone with bots): pause > PRACTICE has save / load position, god mode, passive bots (they don't shoot) and reset.
  • Players: pause > PLAYERS lists everyone on your server, with KICK, ADD BOT, KICK BOTS and RESTART.
  • Race ghost: in race and surf, your best run on each map plays as a see-through ghost.
  • Team panel and match summary: an optional panel with your teammates' health, and a summary of your match (shots, hits, accuracy, damage, best streak) under the end-of-match scoreboard.

Settings (batch 3: video, audio, crosshair, network, accessibility)

  • More picture options: VIDEO + AUDIO > MORE 2 adds TONE CURVE, CLEAN SURFACES, FLAT LIGHTING, SIMPLE SKY, FAR SCENERY, DRAW DISTANCE (150 / 250 / 400 m), DEBAND and 10-BIT OUTPUT, plus tracer colour (classic, team or your own) and projectile TRAILS (off / short / full, with opacity).
  • MSAA 8x, and options your PC can't do now say "N/A" (MSAA levels, 10-bit, latent sync, bypass compositor).
  • New VIDEO + AUDIO > MORE 4: shadow edge, shadow distance, shadows on the map / on players, your own shadow, players always lit, player brightness, custom outline colours and opacity, separate team / enemy outline widths, rope colour, fixed team A / B colours when spectating or watching demos, colour scheme copy / paste and 3 save slots, and accessibility: REDUCE FLASHING, colourblind-safe OK / error colours, tag "it" and race splits in your palette, AHEAD / BEHIND on splits.
  • New VIDEO + AUDIO > MORE 5 (sound): mono / swapped channels, stereo width, behind-you muffle, hearing range, sound occlusion (walls muffle sounds), dynamic range (clean / normal / night), audio latency (low / normal / safe), volume in dB or on a perceptual curve and up to 150%, background volume, force your sound pack on everyone, streak callouts (all / mine / off), time warnings (off / 60 + 30 / countdown, and on screen), each cue sound and announcer line on or off, and VISUALIZE SOUNDS.
  • New VIDEO + AUDIO > MORE 6: a NET GRAPH (apart from F3), packet loss protection 2 / 4 / 8, map downloads on / off with a cache limit and CLEAR, the light bake cache (size, bake threads, CLEAR), FOV as horizontal / vertical / 4:3, bypass compositor (Linux), latent sync safety and late-frame behaviour (Windows), a bigger or coloured menu cursor, and USE as hold or toggle.
  • Crosshair: a spread circle, a cooldown ring, and sizes in exact pixels instead of scaled with the resolution.

Settings (batch 3: HUD, social, controls, menus, host, editor, launcher)

  • Hit feedback (GAMEPLAY > MORE 2): damage number colour, stacking and time; damage direction arcs (colour, size, time); kill mark time and colour; a KILLED line; hit flash time; low health warning (threshold, colour, pulse, beep); green +N heal numbers; weapon kick amount; and per weapon: show its model, and move it (x, y, depth).
  • HUD info (GAMEPLAY > MORE 3): speed in m/s, km/h or ups with a scale and ticks; bar captions; a 12 h clock, the round clock counting up and tenths in the last 10 s; pick the verbose info lines; auto-hide health, weapon list and bars; objective marker size, opacity, distance and edge arrow; scope size and reticle colour / width; network warnings (ping, loss, stall); a minimal spectator HUD; a headshot mark in the kill feed; a stalemate warning before the drain.
  • Social (GAMEPLAY > MORE 4): team chat only, a word filter, one chat colour, timestamps, your name highlighted with a ping, system messages all / important / off, a chat box with its own opacity, scoreboard sort and columns, others' name colours on or off, streamer mode (hides addresses, codes and names), alerts when the game is in the background, and what to do on joining (play, spectate, ask). Death camera: on the killer, your body or a teammate, for 0 to 3 s; spectator FOV and third person.
  • Controls (CONTROLS > MORE 2): per-weapon sensitivity, alt-fire toggle and swapped fire buttons; mouse acceleration and raw input; auto-hop off; a console key of your choice...
Read more

quark 1.19.4.2 (testing)

Pre-release

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@github-actions github-actions released this 01 Nov 14:47
0c72671

Testing build 1.19.4.2 (0c72671, branch testing). Not a production release.

Next (testing builds since 1.19.4)

What's on testing since production 1.19.4. The release PR renames this file to changelogs/<VERSION>.md.

Player names

  • New players are numbered: a new player's default name is now "player" plus their player number (the 24th player to play is player24) instead of plain "player". Players still named plain "player" get theirs too. A name you typed is never changed.

Human-made assets: 16.1% (100 of 618: 31 by the team, 69 third-party) · AI-made 83.9%

Human-made by category: sounds 90/165 · voices 0/245 · models 0/38 · maps 0/21 · fonts 9/9 · images 1/25 · ui 0/78 · bots 0/23 · gamemodes 0/14. Every sound, voice line, model, map, font, picture, UI page, bot area and game mode counts as one item (assets/provenance/).

quark 1.19.4.1 (testing)

Pre-release

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@github-actions github-actions released this 01 Nov 13:55
3bd2ede

Testing build 1.19.4.1 (3bd2ede, branch testing). Not a production release.

1.19.4

The settings update: all 231 settings you picked (new MORE pages, a SEARCH tab, page numbers), plus everything else from the testing builds since 1.19.3: the new map pool with a legacy maps toggle, ball mode, winner stays and power modes, the dash slide, no air drift, rocket knockback doubled, walk teleporters, one race leaderboard over every race map, and the fullscreen size warning. The network protocol is now 66 (1.19.3 used 53): 1.19.4 doesn't play with 1.19.3 games or servers, so update both. Dedicated servers update themselves. Maps saved by 1.19.4 are format 13: 1.19.3 can't open them; older maps convert by themselves. Your settings, maps, demos and files are kept. Human-made assets: 16.1%.

Settings (the settings update, batch 1 of the 231 you picked)

  • New MORE pages on CONTROLS and VIDEO + AUDIO (button at the bottom middle) for settings that didn't fit.
  • Mouse: vertical sensitivity, invert Y, zoom sensitivity (x1.00 = the same feel as unzoomed).
  • Scoreboard: hold or toggle.
  • Window: window size picker, the window's size and position kept between launches, and a 10 second "keep these display settings?" that puts the old mode back if you don't click KEEP.
  • Background: an FPS cap while alt-tabbed or minimized (60 by default) and an optional mute.
  • Shadow quality low / medium / high, applied at once. The GPU's name is shown, and laptops with two GPUs now run the game on the dedicated one.
  • HUD size: every HUD element bigger or smaller at once.
  • Crosshair: dot size, opacity, outline thickness and opacity, a style per weapon (e.g. a dot on the sniper), and COPY / PASTE CODE to share a crosshair in one line.
  • Hitsounds: their own volume, any sound pack's hitsound, a headshot ding, and the kill sound on its own switch.
  • Server list: sort by ping / players / name, hide full / empty, a ping limit, favourites (right-click a server; listed first) and a RECENT button for the servers you joined last.
  • Race and surf: tap R to go back to your last checkpoint, or hold it a quarter of a second to restart from the start. FULL RESTART can also go on a key of its own (CONTROLS > MORE KEYS). Both can be rebound.

Settings (batch 2, first half)

  • More MORE pages: GAMEPLAY gets one, and VIDEO + AUDIO now has three. CONTROLS has a third keys page, MORE KEYS.
  • Picture: gamma, contrast and saturation for the 3D scene (the HUD stays as it is), fog amount or off, and render scale now goes from 25% to 400%.
  • Presets: LOW / MEDIUM / HIGH / COMPETITIVE set shadows, anti-aliasing, render scale, fog and effects in one go.
  • Effects: effects opacity (explosions, sparks, bursts; 0 = off), kill bursts, tracers and the gun's recoil kick on their own switches.
  • Colour blindness: two team colour presets for red-green and blue-yellow colour blindness, and a warning under the team colours when your pair would be hard to tell apart.
  • Enemy model: draw every enemy as one model (not in ranked).
  • Sound: separate volumes for your footsteps, other players' footsteps (up to 2x louder), gunfire and the bomb beep. The planted bomb now beeps, faster as it runs down.
  • Kill feed and chat: how long lines stay, how many show, only kills you're in, chat opacity. While typing, the mouse wheel or Page Up / Down scrolls back through chat.
  • Team chat: a TEAM CHAT key sends to your team only (shown as "(TEAM)").
  • More keys: LAST WEAPON, SPEC NEXT / SPEC PREV while dead or spectating, HIDE HUD (with an option to keep the crosshair). When a new bind takes a key from another action, the page says so, with an UNDO button.
  • HUD: FPS and ping in the top right without a widget, announcer captions, health bars that fill to the mode's max health instead of 100, and a headshot colour for the crosshair's hit flash. Hints that name a key (like "HOLD E" to plant) now show your own bind.
  • Controls: grapple hold or toggle, left-handed (gun on the left, grapple launcher on the right), and NEXT / PREV WEAPON can stop at the ends and skip weapons you pick.
  • Display: G-SYNC / FreeSync mode (vsync on with the frame cap 3 under the refresh), and fullscreen can stay on screen when you alt-tab.
  • Windows: CPU priority HIGH as an option (above normal stays the default).
  • Menus: settings can open on the last tab you used, QUIT / DISCONNECT / STOP HOSTING can ask "SURE?" first, and a RECONNECT button on the main menu joins your last server again.
  • Connection: if the connection drops, the game tries to reconnect by itself (3 times; it can be turned off).
  • Queues: when your queue fills, a chime plays and the taskbar button flashes if the game is in the background.
  • Map editor: redo (Ctrl+Y or Ctrl+Shift+Z), and an autosave every minute while you have unsaved changes, with RESTORE AUTOSAVE if the game closed before you saved.

Settings (batch 2, second half)

  • Settings search: a SEARCH box at the top of settings. Type part of a setting's name (or a key's) and click a match to jump to its page.
  • Three keys per action: every action can now have three keys instead of two.
  • Console binds: bind, unbind, binds, alias, unalias, exec and toggle in the console. A key can run any console command, and autoexec.cfg in the data folder runs at start.
  • Export / import all settings: GAMEPLAY > MORE > ALL SETTINGS copies every setting to the clipboard, or reads them back; RESET ALL (click twice) goes back to the defaults, keeping your name and servers.
  • Demos: sort by date, name, size or map, each demo's size, DELETE, AUTO RECORD (every match or ranked only) and KEEP the newest N.
  • Sensitivity from another game: CONTROLS > MORE turns a CS2, Quake, Apex, TF2, Valorant, Overwatch or Call of Duty sensitivity into Quark's.
  • Fullscreen resolution: VIDEO + AUDIO > MORE 3 picks any mode your monitor offers.
  • Practice (your own server, alone with bots): pause > PRACTICE has save / load position, god mode, passive bots (they don't shoot) and reset.
  • Players: pause > PLAYERS lists everyone on your server, with KICK, ADD BOT, KICK BOTS and RESTART.
  • Race ghost: in race and surf, your best run on each map plays as a see-through ghost.
  • Team panel and match summary: an optional panel with your teammates' health, and a summary of your match (shots, hits, accuracy, damage, best streak) under the end-of-match scoreboard.

Settings (batch 3: video, audio, crosshair, network, accessibility)

  • More picture options: VIDEO + AUDIO > MORE 2 adds TONE CURVE, CLEAN SURFACES, FLAT LIGHTING, SIMPLE SKY, FAR SCENERY, DRAW DISTANCE (150 / 250 / 400 m), DEBAND and 10-BIT OUTPUT, plus tracer colour (classic, team or your own) and projectile TRAILS (off / short / full, with opacity).
  • MSAA 8x, and options your PC can't do now say "N/A" (MSAA levels, 10-bit, latent sync, bypass compositor).
  • New VIDEO + AUDIO > MORE 4: shadow edge, shadow distance, shadows on the map / on players, your own shadow, players always lit, player brightness, custom outline colours and opacity, separate team / enemy outline widths, rope colour, fixed team A / B colours when spectating or watching demos, colour scheme copy / paste and 3 save slots, and accessibility: REDUCE FLASHING, colourblind-safe OK / error colours, tag "it" and race splits in your palette, AHEAD / BEHIND on splits.
  • New VIDEO + AUDIO > MORE 5 (sound): mono / swapped channels, stereo width, behind-you muffle, hearing range, sound occlusion (walls muffle sounds), dynamic range (clean / normal / night), audio latency (low / normal / safe), volume in dB or on a perceptual curve and up to 150%, background volume, force your sound pack on everyone, streak callouts (all / mine / off), time warnings (off / 60 + 30 / countdown, and on screen), each cue sound and announcer line on or off, and VISUALIZE SOUNDS.
  • New VIDEO + AUDIO > MORE 6: a NET GRAPH (apart from F3), packet loss protection 2 / 4 / 8, map downloads on / off with a cache limit and CLEAR, the light bake cache (size, bake threads, CLEAR), FOV as horizontal / vertical / 4:3, bypass compositor (Linux), latent sync safety and late-frame behaviour (Windows), a bigger or coloured menu cursor, and USE as hold or toggle.
  • Crosshair: a spread circle, a cooldown ring, and sizes in exact pixels instead of scaled with the resolution.

Settings (batch 3: HUD, social, controls, menus, host, editor, launcher)

  • Hit feedback (GAMEPLAY > MORE 2): damage number colour, stacking and time; damage direction arcs (colour, size, time); kill mark time and colour; a KILLED line; hit flash time; low health warning (threshold, colour, pulse, beep); green +N heal numbers; weapon kick amount; and per weapon: show its model, and move it (x, y, depth).
  • HUD info (GAMEPLAY > MORE 3): speed in m/s, km/h or ups with a scale and ticks; bar captions; a 12 h clock, the round clock counting up and tenths in the last 10 s; pick the verbose info lines; auto-hide health, weapon list and bars; objective marker size, opacity, distance and edge arrow; scope size and reticle colour / width; network warnings (ping, loss, stall); a minimal spectator HUD; a headshot mark in the kill feed; a stalemate warning before the drain.
  • Social (GAMEPLAY > MORE 4): team chat only, a word filter, one chat colour, timestamps, your name highlighted with a ping, system messages all / important / off, a chat box with its own opacity, scoreboard sort and columns, others' name colours on or off, streamer mode (hides addresses, codes and names), alerts when the game is in the background, and what to do on joining (play, spectate, ask). Death camera: on the killer, your body or a teammate, for 0 to 3 s; spectator FOV and third person.
  • Controls (CONTROLS > MORE 2): per-weapon sensitivity, alt-fire toggle and swapped fire ...
Read more

quark 1.19.3.31 (testing)

Pre-release

Choose a tag to compare

@github-actions github-actions released this 01 Nov 13:31
c6add9b

Testing build 1.19.3.31 (c6add9b, branch testing). Not a production release.

Next (testing builds since 1.19.3)

What's on testing since production 1.19.3. The release PR renames this file to changelogs/<VERSION>.md.

Settings (the settings update, batch 1 of the 231 you picked)

  • New MORE pages on CONTROLS and VIDEO + AUDIO (button at the bottom middle) for settings that didn't fit.
  • Mouse: vertical sensitivity, invert Y, zoom sensitivity (x1.00 = the same feel as unzoomed).
  • Scoreboard: hold or toggle.
  • Window: window size picker, the window's size and position kept between launches, and a 10 second "keep these display settings?" that puts the old mode back if you don't click KEEP.
  • Background: an FPS cap while alt-tabbed or minimized (60 by default) and an optional mute.
  • Shadow quality low / medium / high, applied at once. The GPU's name is shown, and laptops with two GPUs now run the game on the dedicated one.
  • HUD size: every HUD element bigger or smaller at once.
  • Crosshair: dot size, opacity, outline thickness and opacity, a style per weapon (e.g. a dot on the sniper), and COPY / PASTE CODE to share a crosshair in one line.
  • Hitsounds: their own volume, any sound pack's hitsound, a headshot ding, and the kill sound on its own switch.
  • Server list: sort by ping / players / name, hide full / empty, a ping limit, favourites (right-click a server; listed first) and a RECENT button for the servers you joined last.
  • Race and surf: tap R to go back to your last checkpoint, or hold it a quarter of a second to restart from the start. FULL RESTART can also go on a key of its own (CONTROLS > MORE KEYS). Both can be rebound.

Settings (batch 2, first half)

  • More MORE pages: GAMEPLAY gets one, and VIDEO + AUDIO now has three. CONTROLS has a third keys page, MORE KEYS.
  • Picture: gamma, contrast and saturation for the 3D scene (the HUD stays as it is), fog amount or off, and render scale now goes from 25% to 400%.
  • Presets: LOW / MEDIUM / HIGH / COMPETITIVE set shadows, anti-aliasing, render scale, fog and effects in one go.
  • Effects: effects opacity (explosions, sparks, bursts; 0 = off), kill bursts, tracers and the gun's recoil kick on their own switches.
  • Colour blindness: two team colour presets for red-green and blue-yellow colour blindness, and a warning under the team colours when your pair would be hard to tell apart.
  • Enemy model: draw every enemy as one model (not in ranked).
  • Sound: separate volumes for your footsteps, other players' footsteps (up to 2x louder), gunfire and the bomb beep. The planted bomb now beeps, faster as it runs down.
  • Kill feed and chat: how long lines stay, how many show, only kills you're in, chat opacity. While typing, the mouse wheel or Page Up / Down scrolls back through chat.
  • Team chat: a TEAM CHAT key sends to your team only (shown as "(TEAM)").
  • More keys: LAST WEAPON, SPEC NEXT / SPEC PREV while dead or spectating, HIDE HUD (with an option to keep the crosshair). When a new bind takes a key from another action, the page says so, with an UNDO button.
  • HUD: FPS and ping in the top right without a widget, announcer captions, health bars that fill to the mode's max health instead of 100, and a headshot colour for the crosshair's hit flash. Hints that name a key (like "HOLD E" to plant) now show your own bind.
  • Controls: grapple hold or toggle, left-handed (gun on the left, grapple launcher on the right), and NEXT / PREV WEAPON can stop at the ends and skip weapons you pick.
  • Display: G-SYNC / FreeSync mode (vsync on with the frame cap 3 under the refresh), and fullscreen can stay on screen when you alt-tab.
  • Windows: CPU priority HIGH as an option (above normal stays the default).
  • Menus: settings can open on the last tab you used, QUIT / DISCONNECT / STOP HOSTING can ask "SURE?" first, and a RECONNECT button on the main menu joins your last server again.
  • Connection: if the connection drops, the game tries to reconnect by itself (3 times; it can be turned off).
  • Queues: when your queue fills, a chime plays and the taskbar button flashes if the game is in the background.
  • Map editor: redo (Ctrl+Y or Ctrl+Shift+Z), and an autosave every minute while you have unsaved changes, with RESTORE AUTOSAVE if the game closed before you saved.

Settings (batch 2, second half)

  • Settings search: a SEARCH box at the top of settings. Type part of a setting's name (or a key's) and click a match to jump to its page.
  • Three keys per action: every action can now have three keys instead of two.
  • Console binds: bind, unbind, binds, alias, unalias, exec and toggle in the console. A key can run any console command, and autoexec.cfg in the data folder runs at start.
  • Export / import all settings: GAMEPLAY > MORE > ALL SETTINGS copies every setting to the clipboard, or reads them back; RESET ALL (click twice) goes back to the defaults, keeping your name and servers.
  • Demos: sort by date, name, size or map, each demo's size, DELETE, AUTO RECORD (every match or ranked only) and KEEP the newest N.
  • Sensitivity from another game: CONTROLS > MORE turns a CS2, Quake, Apex, TF2, Valorant, Overwatch or Call of Duty sensitivity into Quark's.
  • Fullscreen resolution: VIDEO + AUDIO > MORE 3 picks any mode your monitor offers.
  • Practice (your own server, alone with bots): pause > PRACTICE has save / load position, god mode, passive bots (they don't shoot) and reset.
  • Players: pause > PLAYERS lists everyone on your server, with KICK, ADD BOT, KICK BOTS and RESTART.
  • Race ghost: in race and surf, your best run on each map plays as a see-through ghost.
  • Team panel and match summary: an optional panel with your teammates' health, and a summary of your match (shots, hits, accuracy, damage, best streak) under the end-of-match scoreboard.

Settings (batch 3: video, audio, crosshair, network, accessibility)

  • More picture options: VIDEO + AUDIO > MORE 2 adds TONE CURVE, CLEAN SURFACES, FLAT LIGHTING, SIMPLE SKY, FAR SCENERY, DRAW DISTANCE (150 / 250 / 400 m), DEBAND and 10-BIT OUTPUT, plus tracer colour (classic, team or your own) and projectile TRAILS (off / short / full, with opacity).
  • MSAA 8x, and options your PC can't do now say "N/A" (MSAA levels, 10-bit, latent sync, bypass compositor).
  • New VIDEO + AUDIO > MORE 4: shadow edge, shadow distance, shadows on the map / on players, your own shadow, players always lit, player brightness, custom outline colours and opacity, separate team / enemy outline widths, rope colour, fixed team A / B colours when spectating or watching demos, colour scheme copy / paste and 3 save slots, and accessibility: REDUCE FLASHING, colourblind-safe OK / error colours, tag "it" and race splits in your palette, AHEAD / BEHIND on splits.
  • New VIDEO + AUDIO > MORE 5 (sound): mono / swapped channels, stereo width, behind-you muffle, hearing range, sound occlusion (walls muffle sounds), dynamic range (clean / normal / night), audio latency (low / normal / safe), volume in dB or on a perceptual curve and up to 150%, background volume, force your sound pack on everyone, streak callouts (all / mine / off), time warnings (off / 60 + 30 / countdown, and on screen), each cue sound and announcer line on or off, and VISUALIZE SOUNDS.
  • New VIDEO + AUDIO > MORE 6: a NET GRAPH (apart from F3), packet loss protection 2 / 4 / 8, map downloads on / off with a cache limit and CLEAR, the light bake cache (size, bake threads, CLEAR), FOV as horizontal / vertical / 4:3, bypass compositor (Linux), latent sync safety and late-frame behaviour (Windows), a bigger or coloured menu cursor, and USE as hold or toggle.
  • Crosshair: a spread circle, a cooldown ring, and sizes in exact pixels instead of scaled with the resolution.

Settings (batch 3: HUD, social, controls, menus, host, editor, launcher)

  • Hit feedback (GAMEPLAY > MORE 2): damage number colour, stacking and time; damage direction arcs (colour, size, time); kill mark time and colour; a KILLED line; hit flash time; low health warning (threshold, colour, pulse, beep); green +N heal numbers; weapon kick amount; and per weapon: show its model, and move it (x, y, depth).
  • HUD info (GAMEPLAY > MORE 3): speed in m/s, km/h or ups with a scale and ticks; bar captions; a 12 h clock, the round clock counting up and tenths in the last 10 s; pick the verbose info lines; auto-hide health, weapon list and bars; objective marker size, opacity, distance and edge arrow; scope size and reticle colour / width; network warnings (ping, loss, stall); a minimal spectator HUD; a headshot mark in the kill feed; a stalemate warning before the drain.
  • Social (GAMEPLAY > MORE 4): team chat only, a word filter, one chat colour, timestamps, your name highlighted with a ping, system messages all / important / off, a chat box with its own opacity, scoreboard sort and columns, others' name colours on or off, streamer mode (hides addresses, codes and names), alerts when the game is in the background, and what to do on joining (play, spectate, ask). Death camera: on the killer, your body or a teammate, for 0 to 3 s; spectator FOV and third person.
  • Controls (CONTROLS > MORE 2): per-weapon sensitivity, alt-fire toggle and swapped fire buttons; mouse acceleration and raw input; auto-hop off; a console key of your choice and the console in menus; alt-fire toggles allowed in ranked. New binds: volume up / down / mute, record demo, join team, spectate. Mode profiles can now set sensitivity, FOV and zoom FOV.
  • Menus (PLAYER > MORE): menu theme (dark or high contrast), your own accent, text brightness, panel darkness; the menu background as clockwork, a map you pick or a plain colour; the data folder with OPEN; your quip; mods (use your overrides, open the folders); remember your ranked queues; hide...
Read more

quark 1.19.3.30 (testing)

Pre-release

Choose a tag to compare

@github-actions github-actions released this 01 Nov 13:03
e3fbdc0

Testing build 1.19.3.30 (e3fbdc0, branch testing). Not a production release.

Next (testing builds since 1.19.3)

What's on testing since production 1.19.3. The release PR renames this file to changelogs/<VERSION>.md.

Settings (the settings update, batch 1 of the 231 you picked)

  • New MORE pages on CONTROLS and VIDEO + AUDIO (button at the bottom middle) for settings that didn't fit.
  • Mouse: vertical sensitivity, invert Y, zoom sensitivity (x1.00 = the same feel as unzoomed).
  • Scoreboard: hold or toggle.
  • Window: window size picker, the window's size and position kept between launches, and a 10 second "keep these display settings?" that puts the old mode back if you don't click KEEP.
  • Background: an FPS cap while alt-tabbed or minimized (60 by default) and an optional mute.
  • Shadow quality low / medium / high, applied at once. The GPU's name is shown, and laptops with two GPUs now run the game on the dedicated one.
  • HUD size: every HUD element bigger or smaller at once.
  • Crosshair: dot size, opacity, outline thickness and opacity, a style per weapon (e.g. a dot on the sniper), and COPY / PASTE CODE to share a crosshair in one line.
  • Hitsounds: their own volume, any sound pack's hitsound, a headshot ding, and the kill sound on its own switch.
  • Server list: sort by ping / players / name, hide full / empty, a ping limit, favourites (right-click a server; listed first) and a RECENT button for the servers you joined last.
  • Race and surf: tap R to go back to your last checkpoint, or hold it a quarter of a second to restart from the start. FULL RESTART can also go on a key of its own (CONTROLS > MORE KEYS). Both can be rebound.

Settings (batch 2, first half)

  • More MORE pages: GAMEPLAY gets one, and VIDEO + AUDIO now has three. CONTROLS has a third keys page, MORE KEYS.
  • Picture: gamma, contrast and saturation for the 3D scene (the HUD stays as it is), fog amount or off, and render scale now goes from 25% to 400%.
  • Presets: LOW / MEDIUM / HIGH / COMPETITIVE set shadows, anti-aliasing, render scale, fog and effects in one go.
  • Effects: effects opacity (explosions, sparks, bursts; 0 = off), kill bursts, tracers and the gun's recoil kick on their own switches.
  • Colour blindness: two team colour presets for red-green and blue-yellow colour blindness, and a warning under the team colours when your pair would be hard to tell apart.
  • Enemy model: draw every enemy as one model (not in ranked).
  • Sound: separate volumes for your footsteps, other players' footsteps (up to 2x louder), gunfire and the bomb beep. The planted bomb now beeps, faster as it runs down.
  • Kill feed and chat: how long lines stay, how many show, only kills you're in, chat opacity. While typing, the mouse wheel or Page Up / Down scrolls back through chat.
  • Team chat: a TEAM CHAT key sends to your team only (shown as "(TEAM)").
  • More keys: LAST WEAPON, SPEC NEXT / SPEC PREV while dead or spectating, HIDE HUD (with an option to keep the crosshair). When a new bind takes a key from another action, the page says so, with an UNDO button.
  • HUD: FPS and ping in the top right without a widget, announcer captions, health bars that fill to the mode's max health instead of 100, and a headshot colour for the crosshair's hit flash. Hints that name a key (like "HOLD E" to plant) now show your own bind.
  • Controls: grapple hold or toggle, left-handed (gun on the left, grapple launcher on the right), and NEXT / PREV WEAPON can stop at the ends and skip weapons you pick.
  • Display: G-SYNC / FreeSync mode (vsync on with the frame cap 3 under the refresh), and fullscreen can stay on screen when you alt-tab.
  • Windows: CPU priority HIGH as an option (above normal stays the default).
  • Menus: settings can open on the last tab you used, QUIT / DISCONNECT / STOP HOSTING can ask "SURE?" first, and a RECONNECT button on the main menu joins your last server again.
  • Connection: if the connection drops, the game tries to reconnect by itself (3 times; it can be turned off).
  • Queues: when your queue fills, a chime plays and the taskbar button flashes if the game is in the background.
  • Map editor: redo (Ctrl+Y or Ctrl+Shift+Z), and an autosave every minute while you have unsaved changes, with RESTORE AUTOSAVE if the game closed before you saved.

Settings (batch 2, second half)

  • Settings search: a SEARCH box at the top of settings. Type part of a setting's name (or a key's) and click a match to jump to its page.
  • Three keys per action: every action can now have three keys instead of two.
  • Console binds: bind, unbind, binds, alias, unalias, exec and toggle in the console. A key can run any console command, and autoexec.cfg in the data folder runs at start.
  • Export / import all settings: GAMEPLAY > MORE > ALL SETTINGS copies every setting to the clipboard, or reads them back; RESET ALL (click twice) goes back to the defaults, keeping your name and servers.
  • Demos: sort by date, name, size or map, each demo's size, DELETE, AUTO RECORD (every match or ranked only) and KEEP the newest N.
  • Sensitivity from another game: CONTROLS > MORE turns a CS2, Quake, Apex, TF2, Valorant, Overwatch or Call of Duty sensitivity into Quark's.
  • Fullscreen resolution: VIDEO + AUDIO > MORE 3 picks any mode your monitor offers.
  • Practice (your own server, alone with bots): pause > PRACTICE has save / load position, god mode, passive bots (they don't shoot) and reset.
  • Players: pause > PLAYERS lists everyone on your server, with KICK, ADD BOT, KICK BOTS and RESTART.
  • Race ghost: in race and surf, your best run on each map plays as a see-through ghost.
  • Team panel and match summary: an optional panel with your teammates' health, and a summary of your match (shots, hits, accuracy, damage, best streak) under the end-of-match scoreboard.

Settings (batch 3: video, audio, crosshair, network, accessibility)

  • More picture options: VIDEO + AUDIO > MORE 2 adds TONE CURVE, CLEAN SURFACES, FLAT LIGHTING, SIMPLE SKY, FAR SCENERY, DRAW DISTANCE (150 / 250 / 400 m), DEBAND and 10-BIT OUTPUT, plus tracer colour (classic, team or your own) and projectile TRAILS (off / short / full, with opacity).
  • MSAA 8x, and options your PC can't do now say "N/A" (MSAA levels, 10-bit, latent sync, bypass compositor).
  • New VIDEO + AUDIO > MORE 4: shadow edge, shadow distance, shadows on the map / on players, your own shadow, players always lit, player brightness, custom outline colours and opacity, separate team / enemy outline widths, rope colour, fixed team A / B colours when spectating or watching demos, colour scheme copy / paste and 3 save slots, and accessibility: REDUCE FLASHING, colourblind-safe OK / error colours, tag "it" and race splits in your palette, AHEAD / BEHIND on splits.
  • New VIDEO + AUDIO > MORE 5 (sound): mono / swapped channels, stereo width, behind-you muffle, hearing range, sound occlusion (walls muffle sounds), dynamic range (clean / normal / night), audio latency (low / normal / safe), volume in dB or on a perceptual curve and up to 150%, background volume, force your sound pack on everyone, streak callouts (all / mine / off), time warnings (off / 60 + 30 / countdown, and on screen), each cue sound and announcer line on or off, and VISUALIZE SOUNDS.
  • New VIDEO + AUDIO > MORE 6: a NET GRAPH (apart from F3), packet loss protection 2 / 4 / 8, map downloads on / off with a cache limit and CLEAR, the light bake cache (size, bake threads, CLEAR), FOV as horizontal / vertical / 4:3, bypass compositor (Linux), latent sync safety and late-frame behaviour (Windows), a bigger or coloured menu cursor, and USE as hold or toggle.
  • Crosshair: a spread circle, a cooldown ring, and sizes in exact pixels instead of scaled with the resolution.

Settings (batch 3: HUD, social, controls, menus, host, editor, launcher)

  • Hit feedback (GAMEPLAY > MORE 2): damage number colour, stacking and time; damage direction arcs (colour, size, time); kill mark time and colour; a KILLED line; hit flash time; low health warning (threshold, colour, pulse, beep); green +N heal numbers; weapon kick amount; and per weapon: show its model, and move it (x, y, depth).
  • HUD info (GAMEPLAY > MORE 3): speed in m/s, km/h or ups with a scale and ticks; bar captions; a 12 h clock, the round clock counting up and tenths in the last 10 s; pick the verbose info lines; auto-hide health, weapon list and bars; objective marker size, opacity, distance and edge arrow; scope size and reticle colour / width; network warnings (ping, loss, stall); a minimal spectator HUD; a headshot mark in the kill feed; a stalemate warning before the drain.
  • Social (GAMEPLAY > MORE 4): team chat only, a word filter, one chat colour, timestamps, your name highlighted with a ping, system messages all / important / off, a chat box with its own opacity, scoreboard sort and columns, others' name colours on or off, streamer mode (hides addresses, codes and names), alerts when the game is in the background, and what to do on joining (play, spectate, ask). Death camera: on the killer, your body or a teammate, for 0 to 3 s; spectator FOV and third person.
  • Controls (CONTROLS > MORE 2): per-weapon sensitivity, alt-fire toggle and swapped fire buttons; mouse acceleration and raw input; auto-hop off; a console key of your choice and the console in menus; alt-fire toggles allowed in ranked. New binds: volume up / down / mute, record demo, join team, spectate. Mode profiles can now set sensitivity, FOV and zoom FOV.
  • Menus (PLAYER > MORE): menu theme (dark or high contrast), your own accent, text brightness, panel darkness; the menu background as clockwork, a map you pick or a plain colour; the data folder with OPEN; your quip; mods (use your overrides, open the folders); remember your ranked queues; hide...
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