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[Windows] Don't always stop engine on view destruction #51681

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merged 1 commit into from
Mar 29, 2024

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@loic-sharma loic-sharma commented Mar 26, 2024

Currently destroying a view also shuts down the engine. This makes sense as in single-view world where the view also always owns the engine. However, in a multi-view world the views will share the engine. Destroying one view shouldn't necessarily shut down the engine unless that view owns the engine.

Part of flutter/flutter#142845

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@loic-sharma loic-sharma marked this pull request as ready for review March 28, 2024 03:10
@loic-sharma loic-sharma added the autosubmit Merge PR when tree becomes green via auto submit App label Mar 29, 2024
@auto-submit auto-submit bot merged commit 8f0a2ee into flutter:main Mar 29, 2024
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engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 29, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 29, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 29, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 29, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 29, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 29, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 29, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 29, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 29, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 29, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 29, 2024
auto-submit bot pushed a commit to flutter/flutter that referenced this pull request Mar 29, 2024
…145990)

flutter/engine@68aa9ba...b16c0f1

2024-03-29 skia-flutter-autoroll@skia.org Roll Skia from 94c0af1297ae to a12e40efacea (3 revisions) (flutter/engine#51776)
2024-03-29 skia-flutter-autoroll@skia.org Roll Skia from b2a01ae03cdf to 94c0af1297ae (1 revision) (flutter/engine#51773)
2024-03-29 skia-flutter-autoroll@skia.org Roll Skia from 6042ad386bcf to b2a01ae03cdf (4 revisions) (flutter/engine#51772)
2024-03-29 skia-flutter-autoroll@skia.org Roll Fuchsia Linux SDK from uzI3wnbEGlZ_dtO0Z... to 3vgfbp1vjXkdMZ09m... (flutter/engine#51767)
2024-03-29 jacksongardner@google.com [skwasm] Fix `toString` methods on Paint and ImageFilter/ColorFilter (flutter/engine#51766)
2024-03-29 john@johnmccutchan.com Reland flutter/engine#51391 (flutter/engine#51764)
2024-03-29 737941+loic-sharma@users.noreply.github.com Add completion callback to `Shell::AddView` (flutter/engine#51659)
2024-03-29 737941+loic-sharma@users.noreply.github.com [Windows] Move keyboard initialization (flutter/engine#51758)
2024-03-29 737941+loic-sharma@users.noreply.github.com [Windows] Don't always stop engine on view destruction (flutter/engine#51681)
2024-03-28 dkwingsmt@users.noreply.github.com [macOS] Group per-view information in `FlutterCompositor` into a class (flutter/engine#51738)

Also rolling transitive DEPS:
  fuchsia/sdk/core/linux-amd64 from uzI3wnbEGlZ_ to 3vgfbp1vjXkd

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auto-submit bot pushed a commit that referenced this pull request Mar 29, 2024
This fixes the `WindowsTest.EngineCanTransitionToHeadless` flakiness reported by @matanlurey.

EGL surfaces can only be used by a single thread at a time. Concurrent operations are unsafe.

Previously, the EGL surface was destroyed on the platform thread. This was safe as this always happened after the engine was shutdown and the raster thread was stopped. However, in a multi-view world a view can be destroyed while the engine is running. There may be pending raster tasks that operate on the render surface. Thus, the EGL surfaces should be destroyed on the raster thread when it is available.

This bug was introduced by #51681
Part of flutter/flutter#142845

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
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