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[Windows] Don't always stop engine on view destruction #51681
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[Windows] Don't always stop engine on view destruction #51681
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…145990) flutter/engine@68aa9ba...b16c0f1 2024-03-29 skia-flutter-autoroll@skia.org Roll Skia from 94c0af1297ae to a12e40efacea (3 revisions) (flutter/engine#51776) 2024-03-29 skia-flutter-autoroll@skia.org Roll Skia from b2a01ae03cdf to 94c0af1297ae (1 revision) (flutter/engine#51773) 2024-03-29 skia-flutter-autoroll@skia.org Roll Skia from 6042ad386bcf to b2a01ae03cdf (4 revisions) (flutter/engine#51772) 2024-03-29 skia-flutter-autoroll@skia.org Roll Fuchsia Linux SDK from uzI3wnbEGlZ_dtO0Z... to 3vgfbp1vjXkdMZ09m... (flutter/engine#51767) 2024-03-29 jacksongardner@google.com [skwasm] Fix `toString` methods on Paint and ImageFilter/ColorFilter (flutter/engine#51766) 2024-03-29 john@johnmccutchan.com Reland flutter/engine#51391 (flutter/engine#51764) 2024-03-29 737941+loic-sharma@users.noreply.github.com Add completion callback to `Shell::AddView` (flutter/engine#51659) 2024-03-29 737941+loic-sharma@users.noreply.github.com [Windows] Move keyboard initialization (flutter/engine#51758) 2024-03-29 737941+loic-sharma@users.noreply.github.com [Windows] Don't always stop engine on view destruction (flutter/engine#51681) 2024-03-28 dkwingsmt@users.noreply.github.com [macOS] Group per-view information in `FlutterCompositor` into a class (flutter/engine#51738) Also rolling transitive DEPS: fuchsia/sdk/core/linux-amd64 from uzI3wnbEGlZ_ to 3vgfbp1vjXkd If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC jacksongardner@google.com,rmistry@google.com,zra@google.com on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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This fixes the `WindowsTest.EngineCanTransitionToHeadless` flakiness reported by @matanlurey. EGL surfaces can only be used by a single thread at a time. Concurrent operations are unsafe. Previously, the EGL surface was destroyed on the platform thread. This was safe as this always happened after the engine was shutdown and the raster thread was stopped. However, in a multi-view world a view can be destroyed while the engine is running. There may be pending raster tasks that operate on the render surface. Thus, the EGL surfaces should be destroyed on the raster thread when it is available. This bug was introduced by #51681 Part of flutter/flutter#142845 [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
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Currently destroying a view also shuts down the engine. This makes sense as in single-view world where the view also always owns the engine. However, in a multi-view world the views will share the engine. Destroying one view shouldn't necessarily shut down the engine unless that view owns the engine.
Part of flutter/flutter#142845
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