This repository was archived by the owner on Feb 22, 2023. It is now read-only.
[sensors] Change Android implementation to use SENSOR_DELAY_GAME, … #1563
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
…which is approximately 50Hz. For reference the iPhone implementation is still sending updates faster at 100Hz.
Update Gravity constant to be more precise.
Description
Replace this paragraph with a description of what this PR is doing. If you're modifying existing behavior, describe the existing behavior, how this PR is changing it, and what motivated the change.
Related Issues
*flutter/flutter#25971 - This PR does not fix the issue entirely because the issue is requesting parameters for the frequency of sensor updates, but at least brings the refresh rates of iOS and Android closer until the larger PR with parameters is accepted. *
Checklist
Before you create this PR confirm that it meets all requirements listed below by checking the relevant checkboxes (
[x]
). This will ensure a smooth and quick review process.///
).flutter analyze
) does not report any problems on my PR.Breaking Change
Does your PR require plugin users to manually update their apps to accommodate your change?