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v2.0
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Numerous balance fixes
Swirling Midges (confused min/max), Hassat Mage (attack vs. orb), Zaurask Slavemaster (broken damage_min in base template), Ancient Scorpiot (various attacks), Ice Mage & Frost Mage (counter poor logistics), Swarmling Queen (attack duration / melee hit_multiple)
Miniguns
Melee slow/hit_multiple
Explosives
Magic with damage volume / fire/poison effects
Tesla Heal Coil
Auto-generated monster spells, weapons & actors, to make balancing work properly
monster spells: damage volume, fire/poison, and lightning effects
weapons: gobbot miniguns
actors: explosives
Custom skrits for explosives (attack & die)
No all-in-one build anymore
Separate builds for Vanilla vs. LoA engine, with balancing applied differently
Changes on demo map
Refined & added more Dummy Wraiths (multi-projectile, damage volume, fire & poison spells)
Companions set to Hold Fire, arranged differently
Generator bushes for Dummy Krug even smaller, to see blood on the ground
Lots of exact positioning in start & eval areas
Added sea stars in eval pits for orientation
Containers: Dummy Wraiths split, scrolls-as-spells split, New barrel -> Current barrel
Blocking Object for the long eval pit (K200 Hold)
Fix mood triggers, clean up start area...
Balance fixes for Replica, in line with prod summons
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