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SumCol v2.0

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@foerstj foerstj released this 15 Jun 12:10
· 155 commits to main since this release
  • Numerous balance fixes
    • Swirling Midges (confused min/max), Hassat Mage (attack vs. orb), Zaurask Slavemaster (broken damage_min in base template), Ancient Scorpiot (various attacks), Ice Mage & Frost Mage (counter poor logistics), Swarmling Queen (attack duration / melee hit_multiple)
    • Miniguns
    • Melee slow/hit_multiple
    • Explosives
    • Magic with damage volume / fire/poison effects
    • Tesla Heal Coil
  • Auto-generated monster spells, weapons & actors, to make balancing work properly
    • monster spells: damage volume, fire/poison, and lightning effects
    • weapons: gobbot miniguns
    • actors: explosives
  • Custom skrits for explosives (attack & die)
  • No all-in-one build anymore
  • Separate builds for Vanilla vs. LoA engine, with balancing applied differently
  • Changes on demo map
    • Refined & added more Dummy Wraiths (multi-projectile, damage volume, fire & poison spells)
    • Companions set to Hold Fire, arranged differently
    • Generator bushes for Dummy Krug even smaller, to see blood on the ground
    • Lots of exact positioning in start & eval areas
    • Added sea stars in eval pits for orientation
    • Containers: Dummy Wraiths split, scrolls-as-spells split, New barrel -> Current barrel
    • Blocking Object for the long eval pit (K200 Hold)
    • Fix mood triggers, clean up start area...
    • Balance fixes for Replica, in line with prod summons