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A rework to the way the language proficiency tab is set would be nice to maybe have in the future, with something like a way to tell apart common and exotic languages such as dwarvish and abyssal like the SRD states.
Also, Primordial has different dialects or "sublanguage" like terran, ignan, etc. that would maybe be valid to put as sub-things of primordial.
Not sure if I got the point across, hoping other people can chime in since it was talked about in the D&D5e channel on the discord.
The text was updated successfully, but these errors were encountered:
The system supports languages subtypes now if you wanted to add them using a world script:
So all this would take would be a bit of reorganization of the configuration and can be done by a world script at the moment (though that doesn't mean we shouldn't add them to the system).
Might make sense to do something similar for damage types. It would provide an easy way to temporarily grant resistance to 'all physical damage' for example, via an effect.
arbron
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Nov 13, 2023
A rework to the way the language proficiency tab is set would be nice to maybe have in the future, with something like a way to tell apart common and exotic languages such as dwarvish and abyssal like the SRD states.
Also, Primordial has different dialects or "sublanguage" like terran, ignan, etc. that would maybe be valid to put as sub-things of primordial.
Not sure if I got the point across, hoping other people can chime in since it was talked about in the D&D5e channel on the discord.
The text was updated successfully, but these errors were encountered: