Short project following along catlikecoding Unity tutorials to delve into URP and configuring custom materials and shader graphs As well as experimenting with the tools available for debugging and optimizing performance offered by Unity.
I have included some additional personal features for switching between the different graphs and options within the inspector for viewing the mathematical functions.
In light of the stance from Unity Technologies in the recent years, I have since turned my studies elsewhere though am keeping this code hosted here to show the fruits of my effort.