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Simon is an electronic game testing memory skill. The device creates a series of tones and lights and requires a user to repeat the series. If the user succeeds the series becomes progressively longer and more complex. Once the user fails, the game is over Wikipedia.
- I am presented with a random series of button presses.
- Each time I input a series of button presses correctly, I see the same series of button presses but with an additional step.
- I hear a sound that corresponds to each button both when the series of button presses plays, and when I personally press a button.
- If I press the wrong button, I am notified that I have done so, and that series of button presses starts again to remind me of the pattern so I can try again.
- I can see how many steps are in the current series of button presses.
- If I want to restart, I can hit a button to do so, and the game will return to a single step.
- I can play in strict mode where if I get a button press wrong, it notifies me that I have done so, and the game restarts at a new random series of button presses.
- I can win the game by getting a series of 20 steps correct. I am notified of my victory, then the game starts over.