- Preparation to manage gStageEditor as package directly in Unity;
- Updates to manage the layout objects in procedural stages;
- Files & folders structure optimized;
- Fix default object creation on LayoutX;
- Improvements to make gStageEditor working with the latest gRally release;
- Integration with Vegetation Studio to create the mask line from the layout path;
- Fixed issue during the simulation for the cameras, that search the wrong scene;
- Improved default bump values on phys materials;
- Finish banner moved from the finish line;
- Removed unused shaders;
- Added blend shader;
- Renamed
Temp
scene for the temporary main scene; - Fix old vertexpaint issue;
- Moose import path;
- Shader update;
- Added semaphore lights system;
- Puddles enabled/disabled
- Export path;
- Import path from Moose procedural stages;
- New signals;
- New layout path manager, better way to edit the path;
- Updated the start and finish banner;
- Built with Unity 2017.3.0p1;
- Creation of layers with the menu;
- New road v2 (to manage displacement);
- New surface export informations;
- Fixed start/finish banner size.
- Added start/finish banner.
- New physics export.
- List for the nation and surfaces buttons.
- Export params ok.
- First release.