Skip to content

😏 How Swift standard types and classes were supposed to work.

License

Notifications You must be signed in to change notification settings

gabrielPeart/EZSwiftExtensions

 
 

Repository files navigation

EZSwiftExtensions

Carthage compatible CocoaPods Compatible
License Platform Language

How Swift standard types and classes were supposed to work. A collection of useful extensions for the Swift Standard Library, Foundation, and UIKit.

Contents

EZ functions and variables:

Easily access your projects version and build numbers:

print(ez.appVersion) // 0.3
print(ez.appBuild) // 7
print(ez.appVersionAndBuild) // v0.3(7)

Easily access your ViewController on top of your view stack:

ez.topMostVC?.presentViewController(myAlertController, animated: true, completion: nil)
// topMostVC is your rootViewController
// Intended for showing small VCs like UIAlertController

Easily access your screen orientation:

if UIInterfaceOrientationIsPortrait(ez.screenOrientation) {
  // Screen orientation is portrait
} else {
  // Screen orientation is not portrait
}

Easily access your screen traitCollections:

print(ez.verticalSizeClass) // regular on iPhone6
print(ez.horizontalSizeClass) // compact  on iPhone6

Easily access your screen traitCollections:

print(ez.screenWidth) // 375.0 on iPhone6
print(ez.screenHeight) // 667.0 on iPhone6

Easily access your status bar height:

print(ez.screenStatusBarHeight) // 20.0 on iPhone6
print(ez.screenHeightWithoutStatusBar) // 647.0 on iPhone6

Easily track screen shots:

ez.detectScreenShot { () -> () in
    print("User took a screen shot")
}

Easily request images:

ez.requestImage("http://www.asdf.com/89asdf.gif") { (image) -> Void in
    let myImage = image
}

Easily request JSON:

ez.requestJSON("http://ajax.googleapis.com/ajax/services/search/web?v=1.0&q=facebook", success: { (object) -> Void in
    print(object) // prints whole bunch of shit
    }) { (error) -> Void in
        print(error)
}

Easily run code in main thread:

ez.runThisInMainThread { () -> Void in
    print("Tired of ugly code like: dispatch_async(dispatch_get_main_queue(), block: dispatch_block_t)!!!")
}

Easily run code in background:

ez.runThisInBackground { () -> () in
    print("Runs this in default priority queue")
}

NSObject Extensions

Easily get the name of your class:

let vc = UIViewController()
print(vc.className) // UIViewController

print(UIViewController.className) // UIViewController

Bool Extensions

Easily toggle it:

var myBool: Bool = true
print(myBool.toggle()) // false

Int Extensions

Easy instance variables:

var myNumber = -33
print(myNumber.isEven) // false
print(myNumber.isOdd) // true
print(myNumber.isPositive) // false
print(myNumber.isNegative) // true
print(myNumber.digits) // 2

Easily get a range from an integer:

for index in 5.range {
    print(index) // 0 1 2 3 4
}
// Seriously the most intuitive way to write for loops in Swift

Easily convert between different types:

var someUInt: UInt = 3
var myInt = someUInt.toInt

var myDouble = myInt.toDouble
var myFloat = myInt.toFloat
var myCGFloat = myInt.toCGFloat
var myString = myInt.toString
var myUInt = myInt.toUInt

##Double Extensions

Easily convert between different types:

var myString = "33.3"
var myDouble = myString.toDouble
var myInt = myDouble.toInt

String Extensions

Easily access with subscripts:

var myString = "eZSwiftExtensions"
print(myString[2]) // S
print(myString[3]) // w
print(myString[2...4]) // Swi
print(myString.getIndexOf("w") // 3

Easy instance variables:

var myString = "eZSwiftExtensions is awesome!"
print(myString.length) // 29
print(myString.capitalizeFirst) // EZSwiftExtensions is awesome!

Easily check if it contains a string:

var myString = "eZSwiftExtensions is awesome!"
print(myString.contains("squirtle")) // false
print(myString.contains("awesome")) // true
print(myString.contains("AWESOME")) // false
print(myString.contains("AWESOME", compareOption: NSStringCompareOptions.CaseInsensitiveSearch)) // true

Easily check if string is empty and trim it:

var myString = "\n    eZSwiftExtensions is awesome!     \n \n "
let emptyStr = "   \n \n \n"

print(myString.isOnlyEmptySpacesAndNewLineCharacters()) // false
print(emptyStr.isOnlyEmptySpacesAndNewLineCharacters()) // true

myString.trim()
print(myString) // eZSwiftExtensions is awesome!

Easily check if string contains emails or urls:

var myString = "eZSwiftExtensions is awesome!"
let emailStr = "charmander@gmail.com"
print(myString.isEmail) // false
print(emailStr.isEmail) // true

let urlString = "http://www.google.com is great but www.facebook.com not that much"
print(myString.extractURLs) // []
print(emailStr.extractURLs) // [mailto:charmander@gmail.com]
print(urlString.extractURLs) // [http://www.google.com, https://www.facebook.com/]

Easily convert to numbers:

let myNumberString = "13"
myNumberString.toInt()
myNumberString.toDouble()
myNumberString.toFloat()

Easily get the bool value of a String:

let myString = "false"
let myOtherString = "hello"
print(myString.toBool()) // false
print(myOtherString.toBool()) // nil

Easily check if string is a number:

let myStr = "10.5"
let myOtherStr = "Legolas"
print(myStr.isNumber()) // true
print(myOtherStr.isNumber()) // false

Easily count the number of instances of a text inside String:

let str = "yes yes yes yesyesyes"
print(str.count("yes")) // 6

NSAttributedString Extensions

Easily change the typeface:

var str = NSAttributedString(string: "Hello")
let attrStr1 = str.underline()
let attrStr2 = str.bold()
let attrStr3 = str.italic()

Easily change the color:

var str = NSAttributedString(string: "Hello")
str.color(UIColor.blueColor())

Easily use multiple options:

var str = NSAttributedString(string: "Hello")
str.bold().underline().color(UIColor.blueColor())

Easily add NSAttributedStrings:

var str = NSAttributedString(string: "Hello")
var str2 = NSAttributedString(string: " World")
str += str2 //Hello World

Array Extensions

Easily access a random element:

var myArray = ["charmander","bulbasaur","squirtle"]
print(myArray.random()) // bulbasaur or something else

Easily find the indexes of an object:

var myArray = ["charmander","bulbasaur","squirtle","charmander"]
print(myArray.indexesOf("charmander")) // [0,3]

Easily get index of last occurrence of an object:

var myArray = ["charmander","bulbasaur","squirtle","charmander"]
print(myArray.lastIndexOf("charmander")) // 3

Easily remove an object:

var myArray = ["charmander","bulbasaur","squirtle"]
myArray.removeObject("charmander")
print(myArray) // ["bulbasaur", "squirtle"]

Easily check if an array contains instance of an object:

var myArray = ["charmander","bulbasaur","squirtle"]
print(myArray.containsInstanceOf("charmander")) // true
print(myArray.containsInstanceOf(1)) // false

Easily check if an array contains another array:

var myArray = ["charmander","bulbasaur","squirtle"]
print(myArray.containsArray(["charmander","bulbasaur"])) // true
print(myArray.containsArray(["string"])) // false

Easily shuffle an array:

var myArray = ["charmander","bulbasaur","squirtle",1,2,3]
myArray.shuffle()
print(myArray) // [1,"squirtle","charmander",3,"bulbasaur",2]

Easily get an object at a specified index:

var myArray = ["charmander","bulbasaur","squirtle"]
print(myArray.get(1)) // "bulbasaur"

Easily prepend an object to an array:

var myArray = ["charmander","bulbasaur","squirtle"]
myArray.insertAsFirst("snorlax")
print(myArray) // ["snorlax","charmander","bulbasaur","squirtle"]

Easily determine if an array contains an object:

var myArray = ["charmander","bulbasaur","squirtle"]
print(myArray.containsInstanceOf("squirtle")) // true
print(myArray.containsInstanceOf(11)) // false

Easily get intersection and union of two arrays:

var myArray = ["charmander","bulbasaur","squirtle"]

print(myArray.intersection(["charmander","pikachu","bulbasaur"])) // ["charmander","bulbasaur"]

print(myArray.union(["charmander","pikachu"])) // ["charmander","bulbasaur","squirtle","pikachu"]

Easily get difference between two arrays (the elements in the an array which are not present in another input array):

var myArray = ["charmander","bulbasaur","squirtle","pikachu"]
print(myArray.difference(["charmander","bulbasaur"])) // ["squirtle","pikachu"]

Easily test all elements of an array against a closure:

let myArray = ["charmander","bulbasaur","squirtle"]
let result = myArray.testAll {
    if $0 == "charmander" { return true }
    else { return false }
}
print(result) // false

Dictionary Extensions

Easily check if a key exists in the dictionary:

var myDict = ["charmander": "fire","bulbasaur": "grass","squirtle": "water"]
print(myDict.has("charmander")) // True
print(myDict.has("pikachu")) // False

Easily access a random element:

var myDict = ["charmander": "fire","bulbasaur": "grass","squirtle": "water"]
print(myDict.random()) // grass or something else

Easily add dictionaries to create new ones:

var dictionary1 = ["charmander" : "fire"]
var dictionary2 = ["squirtle" : "water"]

dictionary1 += dictionary2
print(dictionary1) // ["charmander" : "fire", "squirtle" : "water"]

Easily get intersection or union of two dictionaries:

var dictionary1 = ["charmander" : "fire", "bulbasaur" : "grass"]
var dictionary2 = ["charmander": "fire","squirtle": "water"]

var dictionary3 = dictionary1.intersection(dictionary2)
print(dictionary3)// ["charmander" : "fire"]

dictionary3 = dictionary1.union(dictionary2)
print(dictionary3) // ["charmander": "fire","bulbasaur": "grass","squirtle": "water"]

Easily get difference of two dictionaries (key value pairs that are only present in one dictionary):

var dictionary1 = ["charmander" : "fire", "bulbasaur" : "grass"]
var dictionary2 = ["charmander": "fire","squirtle": "water"]
difference(dictionary1, dictionary2) // ["bulbasaur" : "grass", "squirtle": "water"]

NSDate Extensions

Easily initialize your string:

let format = "yyyy/MM/dd"
let fromString = "2016/01/11"
print(NSDate(fromString: fromString, format: format)) // Optional("2016/01/11 00:00:00 +0000")

Easily convert date into string:

let now = NSDate()
print(now.toString())
print(now.toString(dateStyle: .MediumStyle, timeStyle: .MediumStyle))
print(now.toString(format: "yyyy/MM/dd HH:mm:ss"))

Easily see how much time passed:

let now = NSDate()
let later = NSDate(timeIntervalSinceNow: -100000)
print(later.daysInBetweenDate(now)) // 1.15740740782409
print(later.hoursInBetweenDate(now)) // 27.7777777733571
print(later.minutesInBetweenDate(now)) // 1666.66666641732
print(later.secondsInBetweenDate(now)) // 99999.999984026

Easily humanize how much time passed:

let date1 = NSDate(timeIntervalSinceNow: -100000)
print(date1.timePassed()) // 1 day ago
let date2 = NSDate(timeIntervalSinceNow: -10000)
print(date2.timePassed()) // 2 hours ago
let date3 = NSDate(timeIntervalSinceNow: -1000)
print(date3.timePassed()) //16 minutes ago

Easily check if dates are equal:

let now = NSDate()
let now2 = NSDate()
print(now == now2) // false, cause microseconds passed between declarations

Easily check which date is larger:

let now = NSDate()
let now2 = NSDate()
print(now < now2) // true
print(now2 < now) // false  

NSTimer Extensions

Easily run block of codes after a certain delay:

NSTimer.runThisAfterDelay(seconds: 2) { () -> () in
    print("Prints this 2 seconds later in main queue")
}

Easily run code after delay in another thread:

NSTimer.runThisAfterDelay(seconds: 2, queue: dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0)) { () -> () in
    print("Prints this 2 seconds later in low priority queue")
}

Easily run code every seconds:

var count = 0
NSTimer.runThisEvery(seconds: 1) { (timer) -> Void in
    print("Will print every second")
    if count == 3 {
        timer.invalidate()
    }
    count++
}

CGRect Extensions

Easily initialize:

let rect = CGRect(x: 100, y: 100, w: 100, h: 100)

UIViewController Extensions

Easily access ViewController sizes:

// Can be called in any method inside a UIViewController
override func viewDidAppear(animated: Bool) {
	super.viewDidAppear(animated)

	print(self.top) // 44.0 starting position of ViewController
	print(self.bottom) // 647.0 bottom position of ViewController
	print(self.applicationFrame) // (0.0, 44.0, 375.0, 603.0)
}

Easily access NavigationController and NavigationBar elements:

override func viewDidAppear(animated: Bool) {
	super.viewDidAppear(animated)

    print(self.tabBarHeight) // Works in NavigationController otherwise its 0
    print(self.navigationBarHeight) // Works in NavigationController otherwise its 0
    print(self.navBar) // Returns NavigationBar, works in NavigationController otherwise its nil
}

Easily navigate between UIViewControllers:

override func viewDidAppear(animated: Bool) {
	super.viewDidAppear(animated)

    let myViewController = myViewController()
    pushVC(myViewController) // Instead of navigationController?.pushViewController(myViewController, animated: true)

    popVC() // Instead of navigationController?.popViewControllerAnimated(true)

    presentVC(myViewController) // Instead of presentViewController(myViewController, animated: true, completion: nil)

    dismissVC(completion: nil) // Instead of dismissViewControllerAnimated(true, completion: completion)}

Easily hide the keyboard when user taps around the UIViewController:

    override func viewDidLoad() {
        super.viewDidLoad()
        self.hideKeyboardWhenTappedAround()
    }

Easily add UIViewControllers:

    let myViewController = myViewController()
    addAsChildViewController(myViewController, toView: self.anySubview) // Adding view controller as a child view controller to subview

UIView Extensions

Easily initialize your objects:

let myView = UIView(x: 0, y: 0, w: 100, h: 100)
print(myView.frame) // (0.0, 0.0, 100.0, 100.0)

let myView2 = UIView(superView: myView)
print(myView2.frame) // (0.0, 0.0, 100.0, 100.0)

let myView3 = UIView(superView: myView2, padding: 20)
print(myView3.frame) // (20.0, 20.0, 60.0, 60.0)

Easily resize your UIView to contain its subviews:

let view1 = UIView(x: 0, y: 0, w: 100, h: 100)
print(view1.frame) // (0.0, 0.0, 100.0, 100.0)

let view2 = UIView(x: 0, y: 0, w: 200, h: 200)
print(view2.frame) // (0.0, 0.0, 200.0, 200.0)

view1.addSubview(view2)
view1.resizeToFitSubviews()
print(view1.frame) // (0.0, 0.0, 200.0, 200.0)

Easily resize your UIView according to its contents:

let label = UILabel(x: 0, y: 0, w: 20, h: 20)
print(label.frame) // (0.0, 0.0, 20.0, 20.0)
label.text = "I find your lack of faith disturbing."
print(label.frame) // (0.0, 0.0, 20.0, 20.0)
label.resizeToFitWidth() // There is also a resizeToFitHeight()
print(label.frame) // (0.0, 0.0, 253.5, 20.0)

Easily view or change values inside your view.frame.size:

let view = UIView(x: 50, y: 60, w: 70, h: 80)
print(view.x) // 50.0
print(view.y) // 60.0
print(view.w) // 70.0
print(view.h) // 80.0
view.x = 115 // You can also change the values
print(view.x) // 115.0

Easily view your UIView's sides:

let view = UIView(x: 10, y: 50, w: 100, h: 200)
print(view.top) // 50.0
print(view.bottom) // 250.0 (y + h)
print(view.left) // 10.0
print(view.right) // 110.0 (x + w)
print(view.origin) // (10.0, 50.0)
print(view.centerX) // 60.0
print(view.centerY) // 150.0
print(view.size) // (100.0, 200.0)

Easily place your UIViews according to your other UIViews:

let view = UIView(x: 0, y: 0, w: 100, h: 100)
let view2 = UIView(x: view.rightOffset(20), y: view.bottomOffset(20), w: 100, h: 100)
print(view2.frame) // (120.0, 120.0, 100.0, 100.0)
// There is also 'leftOffset' and 'topOffset'

Easily reorder your multiple subviews:

let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
let aview = UIView(x: 0, y: 0, w: 10, h: 10)
let bview = UIView(x: 0, y: 0, w: 10, h: 10)
let cview = UIView(x: 0, y: 0, w: 10, h: 10)
mainview.addSubview(aview)
mainview.addSubview(bview)
mainview.addSubview(cview)

mainview.reorderSubViews(true)
print(aview.frame) // (0.0, 0.0, 10.0, 10.0)
print(bview.frame) // (0.0, 10.0, 10.0, 10.0)
print(cview.frame) // (0.0, 20.0, 10.0, 10.0)
// This only works in reordering vertically

Ignore specific subviews while reordering:

let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
let aview = UIView(x: 0, y: 0, w: 10, h: 10)
let bview = UIView(x: 0, y: 0, w: 10, h: 10)
let cview = UIView(x: 0, y: 0, w: 10, h: 10)
cview.tag = 155
mainview.addSubview(aview)
mainview.addSubview(bview)
mainview.addSubview(cview)

mainview.reorderSubViews(true, tagsToIgnore: [155])
print(aview.frame) // (0.0, 0.0, 10.0, 10.0)
print(bview.frame) // (0.0, 10.0, 10.0, 10.0)
print(cview.frame) // (0.0, 0.0, 10.0, 10.0)

Easily remove all subviews:

let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
let aview = UIView(x: 0, y: 0, w: 10, h: 10)
let bview = UIView(x: 0, y: 0, w: 10, h: 10)
let cview = UIView(x: 0, y: 0, w: 10, h: 10)
mainview.addSubview(aview)
mainview.addSubview(bview)
mainview.addSubview(cview)
print(mainview.subviews) // 3 subviews
mainview.removeSubviews()
print(mainview.subviews) // []

Easily center view in superview:

myView.centerXInSuperView() //centers horizontally
myView.centerYInSuperView() //centers vertically
myView.centerInSuperView() //centers horizontally & vertically

Easily rotate views on their axis:

let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
mainview.setRotationX(20)
print(mainview.frame) // (-0.869926985934792, 3.80534410225589, 101.73985397187, 93.996750906345)

mainview.setRotationY(20)
print(mainview.frame) // (2.19790499139913, -0.869926985934787, 93.996750906345, 101.73985397187)

mainview.setRotationZ(20)
print(mainview.frame) // (-14.0856382055789, -14.0856382055789, 128.171276411158, 128.171276411158)

Easily scale your UIViews:

let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
mainview.setScale(x: 2, y: 2) // Scales according to center
print(mainview.frame) // (-50.0, -50.0, 200.0, 200.0)

Easily round your UIViews corners:

let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
mainview.setCornerRadius(radius: 20) // Instead of mainview.layer.cornerRadius

Easily add borders to your UIViews:

let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
mainview.addBorder(width: 0.5, color: UIColor.blackColor())
mainview.addBorderBottom(size: 1, color: UIColor.redColor())
// There is also addBorderTop, addBorderTopWithPadding, addBorderLeft, addBorderRight

Easily add gesture recognizers:

let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
mainview.addTapGesture { (gesture) -> () in
    print("view tapped")
}  
// OR
mainview.addTapGesture(target: self, action: "userTapped")
func userTapped() {
    print("view tapped")
}
let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
mainview.addSwipeGesture(direction: UISwipeGestureRecognizerDirection.Down) { (Swiped) -> () in
    print("user swiped")
}
// OR
mainview.addSwipeGesture(direction: UISwipeGestureRecognizerDirection.Down, target: self, action: "userAction")
func userAction() {
	print("view swiped")
}
let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
mainview.addPanGesture { (pan) -> () in
    print("panned")
}
// OR
mainview.addPanGesture(target: self, action: "userAction")
func userAction() {
	print("panned")
}
let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
mainview.addPinchGesture { (pinch) -> () in
    print("pinched")
}
// OR    
mainview.addPinchGesture(target: self, action: "userAction")
func userAction() {
	print("panned")
}
let mainview = UIView(x: 0, y: 0, w: 100, h: 100)
mainview.addLongPressGesture { (long) -> () in
    print("long pressed")
}
// OR     
mainview.addLongPressGesture(target: self, action: "userAction")    
func userAction() {
	print("long pressed")
}

Easily add a shake animation to your view:

view.shakeViewForTimes(2)

Easily add a background image to your ViewController:

self.setBackgroundImage("img.png")
//OR
let image = UIImage()
self.setBackgroundImage(image)

UITextView Extensions

Easily declare a UITextView with standard details:

let mytext = UITextView(x: 0, y: 0, w: 100, h: 100) // Font size is 17 as standard
let myOtherText = UITextView(x: 0, y: 0, w: 100, h: 100, fontSize: 15)

// These initializers create a UITextView with these properties:    

//font = UIFont.HelveticaNeue(type: FontType.None, size: fontSize)
//backgroundColor = UIColor.clearColor()
//clipsToBounds = true
//textAlignment = NSTextAlignment.Left
//userInteractionEnabled = true
//editable = false
//scrollEnabled = false

// For most UITextViews these are enough, you can edit parts of your own:
mytext.textAlignment = NSTextAlignment.Right
mytext.editable = true

UILabel Extensions

Easily declare a UILabel with standard details:

let myLabel = UILabel(x: 0, y: 0, w: 50, h: 50) // Default fontsize is 17
let myLabel2 = UILabel(x: 0, y: 0, w: 50, h: 50, fontSize: 25)

// These initializers create a UILabel with these properties:    

//font = UIFont.HelveticaNeue(type: FontType.None, size: fontSize)
//backgroundColor = UIColor.clearColor()
//clipsToBounds = true
//textAlignment = NSTextAlignment.Left
//userInteractionEnabled = true
//numberOfLines = 1

// For most UITextViews these are enough, you can edit parts of your own:
myLabel.textAlignment = NSTextAlignment.Right
myLabel.numberOfLines = 0

Easily fit your UILabels:

let myLabel = UILabel(x: 0, y: 0, w: 50, h: 50) // Default fontsize is 17

print(myLabel.getEstimatedSize()) // (0.0, 0.0)
myLabel.text = "No. Try not. Do... or do not. There is no try."
print(myLabel.getEstimatedSize()) // (323.5, 20.0)
print(myLabel.getEstimatedHeight()) // 20.0
print(myLabel.getEstimatedWidth()) // 323.5

myLabel.fitSize()
print(myLabel.frame) // (0.0, 0.0, 323.5, 20.0)
// There is also fitHeight and fitWidth

Easily animate label text change:

myLabel.setText("I am your father!", animated: true, duration: 0.3)

UIImageView Extensions

Easily initialize your UIImageViews:

let image = UIImage(named: "lightsaber")!

let myImageView = UIImageView(x: 0, y: 0, w: 20, h: 100, image: image)
let myImageView2 = UIImageView(x: 0, y: 0, w: 20, h: 100, imageName: "lightsaber")

let myImageView3 = UIImageView(x: 0, y: 0, image: image, scaleToWidth: 100) // Width stays 100, height scales accordingly
let myImageView4 = UIImageView(x: 0, y: 0, imageName: "lightsaber", scaleToWidth: 200) // Width stays 200, height scales accordingly

print(myImageView3.frame) // (0.0, 0.0, 100.0, 177.5)
print(myImageView4.frame) // (0.0, 0.0, 200.0, 355.0)

Easily scale images to a certain width:

let myImageView = UIImageView(x: 80, y: 80, w: 100, h: 100, imageName: "lightsaber")
myImageView.scaleImageFrameToWidth(width: 20)
print(myImageView.frame) // (80.0, 80.0, 20.0, 4.59016393442623)
myImageView.scaleImageFrameToHeight(height: 90)
print(myImageView.frame) // (80.0, 80.0, 392.14285714, 90.0)       

Easily round square images:

let myImageView = UIImageView(x: 0, y: 0, w: 100, h: 100, imageName: "profileImage")
myImageView.roundSquareImage()

Easily download images from the internet:

let placeholder = UIImage(named: "lightsaber")!
let myImageView = UIImageView(x: 0, y: 0, w: 100, h: 100)

// Sets the image after its downloaded
myImageView.imageWithUrl(url: "http://images.buystarwarscostumes.com/products/8556/1-2/darth-maul-lightsaber.jpg")

// Shows a placeholder image, then image after its downloaded it changes
myImageView.imageWithUrl(url: "http://images.buystarwarscostumes.com/products/8556/1-2/darth-maul-lightsaber.jpg", placeholder: placeholder)

// Shows a placeholder image, then image after its downloaded it changes
myImageView.imageWithUrl(url: "http://images.buystarwarscostumes.com/products/8556/1-2/darth-maul-lightsaber.jpg", placeholderNamed: "lightsaber")

UIImage Extensions

Easily find out the size of your images:

let image = UIImage(named: "lightsaber")! // This is the only object with decent initializers :)
print(image.getSizeAsBytes()) // 527838
print(image.getSizeAsKilobytes()) // 515

Easily compress your images:

let image = UIImage(named: "lightsaber")!
print(image.getSizeAsKilobytes()) // 515

let newImage = UIImage(data: image.compressImage(rate: 0.5))!
print(newImage.getSizeAsKilobytes()) //396

Easily resize your images:

let image = UIImage(named: "lightsaber")!
print(image.size) // (800.0, 1420.0)

let newImage = UIImage.scaleTo(image: image, w: 50, h: 50)
print(newImage.size) // (50.0, 50.0)

let newImage2 = image.resizeWithWidth(100)
print(newImage2.size) // (100.0, 178.0)

let newImage3 = image.resizeWithHeight(100)
print(newImage3.size) // (57.0, 100.0)

Easily crop images:

let image = UIImage(named: "lightsaber")!
print(image.size) // (800.0, 1420.0)
let croppedImage = image.croppedImage(CGRect(x: 0, y: 0, w: 200, h: 100))
print(croppedImage.size) // (200.0, 100.0)

UIColor Extensions

Easily initialize your colors:

let myColor = UIColor(r: 100, g: 100, b: 100) // Default alpha is 1
let myColor2 = UIColor(r: 100, g: 100, b: 100, a: 0.5)

Easily create gray colors:

let myColor = UIColor.Gray(100) // Equals 100,100,100 with alpha 1
let myColor1 = UIColor.Gray(100, alpha: 0.5) // Equals 100,100,100

Easily access individual color values:

let myColor = UIColor(r: 100, g: 55, b: 33)
print(myColor.redComponent) // 100
print(myColor.greenComponent) // 55
print(myColor.blueComponent) // 33
print(myColor.alpha) // 1

Easily create colors with HEX values:

let myColor = UIColor(hex: 0x233C64) // Equals 35,60,100,1
let myColor1 = UIColor(hexString: "0x233C64") // Equals 35,60,100,1
let myColor2 = UIColor(hexString: "0x233C64", alpha: 0.6) // Equals 35,60,100,0.6
let myColor3 = UIColor(hexString: "233C64") // Equals 35,60,100,1
let myColor4 = UIColor(hexString: "#233C64") // Equals 35,60,100,1
let myColor5 = UIColor(hexString: "not hex string") // nil

Easily get a random color:

let myRandomColor = UIColor.randomColor()

UIFont Extensions

Easily declare common fonts:

let myFont = UIFont.HelveticaNeue(type: FontType.Bold, size: 15)
let myFont1 = UIFont.AvenirNext(type: FontType.Italic, size: 13)
let myFont2 = UIFont.Font(FontName.SanFranciscoDisplay, type: FontType.None, size: 20)

UIButton Extensions

Easily initialize your buttons:

let myButton = UIButton(x: 0, y: 0, w: 100, h: 100, target: self, action: "myButtonClicked")

func myButtonClicked() {
    print("buttonPressed")
}

Easily change your buttons backgroundcolors according to its state:

let myButton = UIButton()
myButton.setBackgroundColor(UIColor.redColor(), forState: UIControlState.Normal)
myButton.setBackgroundColor(UIColor.blueColor(), forState: UIControlState.Selected)

UIDevice Extensions

Easily access your device information:

print(UIDevice.idForVendor()) // 104C9F7F-7403-4B3E-B6A2-C222C82074FF
print(UIDevice.systemName()) // iPhone OS
print(UIDevice.systemVersion()) // 9.0
print(UIDevice.deviceName()) // iPhone Simulator / iPhone 6 Wifi
print(UIDevice.deviceModel()) // x86_64 / iPhone7,2
print(UIDevice.deviceModelReadable()) // Simulator / iPhone 6
print(UIDevice.deviceLanguage()) // en

Easily check if your system version is over a certain version:

print(UIDevice.isSystemVersionOver("8.1")) // true
print(UIDevice.isSystemVersionOver("9.3")) // false
// You might not need this after Swift2.0

Block Objects

These objects use completion blocks instead of selectors, taken from: CEMKit-Swift

Easily initialize a BlockButton:

let button = BlockButton(x: 0, y: 0, w: 100, h: 100) { (sender) -> Void in
    print("Block button clicked!")
}

let button1 = BlockButton(x: 0, y: 0, w: 100, h: 100)
button1.addAction { (sender) -> Void in
    print("Block button clicked!")
}

// There are also BlockWebView, BlockTap, BlockPan, BlockSwipe, BlockPinch, BlockLongPress

NSUserDefaults Extensions

Easily get values from NSUserDefaults with subscripts:

let Defaults = NSUserDefaults.standardUserDefaults()
// Get values from NSUserDefaults
let userName = Defaults["userName"]

// Set values to NSUserDefaults
Defaults["userName"] = someUserName

NSURL Extensions

Easily get query in the Dictionary:

let url = NSURL(string: "http://ajax.googleapis.com/ajax/services/search/web?v=1.0&q=facebook")
if let queryParameters = url?.queryParameters {
    print(queryParameters["v"]) //Optional("1.0")
    print(queryParameters["q"]) //Optional("facebook")
    print(queryParameters["other"]) //nil
}

##Installation

Manually (~10 seconds)

  1. Download and drop '/Sources' in your project.
  2. Congratulations!

Install via CocoaPods (~10 seconds)

You can use CocoaPods to install EZSwiftExtensions by adding it to your Podfile:

platform :ios, '8.0'
use_frameworks!
pod 'EZSwiftExtensions'

To get the full benefits import EZSwiftExtensions wherever you import UIKit

import UIKit
import EZSwiftExtensions

Install via Carthage

Create a Cartfile that lists the framework and run carthage bootstrap. Follow the instructions to add $(SRCROOT)/Carthage/Build/iOS/EZSwiftExtensions.framework to an iOS project.

github "goktugyil/EZSwiftExtensions"

Requirements

  • Swift 2 or later

Possible features

  • More extensions! Please if there is an extension you are constantly using, send a pull request now!
  • Fancy pictures and jpgs in documentation.
  • Documentations inside code
  • List of contents inside readme
  • Completing TODOs in source code.
  • OSX compatibility and add here https://github.com/AndrewSB/awesome-osx

Sources Used

And countless gists and stackoverflow answers.

License

EZSwiftExtensions is available under the MIT license. See the LICENSE file.

Keywords

swift, extension, uikit, exswift, foundation, library, framework, tool

About

😏 How Swift standard types and classes were supposed to work.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Swift 99.0%
  • Other 1.0%