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DynamicCollider - kinematic dynamic collider #187

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GuoLei1990 opened this issue Apr 13, 2021 · 3 comments · Fixed by #680 or #700
Closed

DynamicCollider - kinematic dynamic collider #187

GuoLei1990 opened this issue Apr 13, 2021 · 3 comments · Fixed by #680 or #700
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enhancement New feature or request high priority High priority issue physics Engine's physical system
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@GuoLei1990
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GuoLei1990 commented Apr 13, 2021

Design: @GuoLei1990 , @yangfengzzz

PR: @yangfengzzz

PR reviewers: @cptbtptpbcptdtptp , @zhuxudong , @GuoLei1990

@GuoLei1990 GuoLei1990 added this to the 0.6 milestone Apr 13, 2021
@GuoLei1990 GuoLei1990 added physics Engine's physical system Long term and removed Long term labels Apr 13, 2021
@GuoLei1990 GuoLei1990 changed the title [Physic system] RigidBody Physical rigidBody Apr 13, 2021
@GuoLei1990 GuoLei1990 added the enhancement New feature or request label Apr 13, 2021
@GuoLei1990 GuoLei1990 added this to To do in Physic system Apr 13, 2021
@GuoLei1990 GuoLei1990 assigned yangfengzzz and unassigned czizzy Jul 1, 2021
@yangfengzzz yangfengzzz changed the title Physical rigidBody Physical components including rigid body and character controller Jul 12, 2021
@yangfengzzz
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yangfengzzz commented Jul 12, 2021

In PhysX, Rigidbody related to NpRigidDynamic inherit from PxActor, which will be added into the object of PxScene. NpRigidDynamic is the subclass of NpRigidBodyTemplate<PxRigidDynamic>, which contains member function related to mass, linearDamping, force, torque, linear velocity, angular velocity and so on.

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Rigidbody is the prerequisite dependence of Joint, Articulation components. And there is also an optional component called ConstantForce in Unity depends on it.

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yangfengzzz commented Jul 12, 2021

#377 CharacterController from PhysX

@yangfengzzz yangfengzzz changed the title Physical components including rigid body and character controller Physical components including rigid body Jul 12, 2021
@yangfengzzz yangfengzzz added the medium priority Medium priority issue label Jul 14, 2021
@yangfengzzz yangfengzzz modified the milestones: 0.6, 0.5, 0.7 Jul 14, 2021
@GuoLei1990 GuoLei1990 added high priority High priority issue and removed medium priority Medium priority issue labels Jan 28, 2022
@GuoLei1990 GuoLei1990 changed the title Physical components including rigid body Physical components - Non kinematic dynamic collider Jan 29, 2022
@GuoLei1990 GuoLei1990 changed the title Physical components - Non kinematic dynamic collider DynamicCollider - Non kinematic dynamic collider Feb 7, 2022
@GuoLei1990 GuoLei1990 changed the title DynamicCollider - Non kinematic dynamic collider DynamicCollider - kinematic dynamic collider Feb 7, 2022
@GuoLei1990 GuoLei1990 added high priority High priority issue and removed high priority High priority issue labels Feb 7, 2022
@yangfengzzz yangfengzzz linked a pull request Mar 1, 2022 that will close this issue
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@yangfengzzz yangfengzzz linked a pull request Mar 7, 2022 that will close this issue
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@GuoLei1990 GuoLei1990 linked a pull request Mar 22, 2022 that will close this issue
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Physic system automation moved this from To do to Done Mar 22, 2022
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Labels
enhancement New feature or request high priority High priority issue physics Engine's physical system
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