DevelopingExtensions

Julien Mazars edited this page Jan 15, 2016 · 6 revisions

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Introduction

Changes from 1.6.1 to 1.8

Platform

  1. Installation and Launching
  2. Installation
  3. Launching GAMA
  4. Headless Mode
  5. Updating GAMA
  6. Installing Plugins
  7. Troubleshooting
  8. Workspace, Projects and Models
  9. Navigating in the Workspace
  10. Changing Workspace
  11. Importing Models
  12. Editing Models
  13. GAML Editor (Generalities)
  14. GAML Editor Toolbar
  15. Validation of Models
  16. Running Experiments
  17. Launching Experiments
  18. Experiments User interface
  19. Menus and commands
  20. Parameters view
  21. Inspectors and monitors
  22. Displays
  23. Batch Specific UI
  24. Errors View
  25. Preferences

Learn GAML step by step

  1. Introduction
  2. Start with GAML
  3. Organization of a Model
  4. Basic programming concepts in GAML
  5. Manipulate basic Species
  6. Global Species
  7. Regular Species
  8. Defining Actions and Behaviors
  9. Interaction between Agents
  10. Attaching Skills
  11. Inheritance
  12. Defining Advanced Species
  13. Grid Species
  14. Graph Species
  15. Mirror Species
  16. Multi-Level Architecture
  17. Defining GUI Experiment
  18. Defining Parameters
  19. Defining Displays Generalities
  20. Defining Charts
  21. Defining 3D Displays
  22. Defining Monitors and Inspectors
  23. Defining Export files
  24. Defining User Interaction
  25. Exploring Models
  26. Run Several Simulations
  27. Batch Experiments
  28. Exploration Methods
  29. Optimizing Model Section
  30. Runtime Concepts
  31. Optimizing Models
  32. Multi-Paradigm Modeling
  33. Control Architecture
  34. Defining Equations

Recipes

  1. Manipulate OSM Datas
  2. Diffusion
  3. Using Database
  4. Calling R
  5. Using FIPA ACL
  6. Using GamAnalyzer
  7. Using BDI
  8. Using Driving Skill
  9. Manipulate dates
  10. Manipulate lights
  11. Using comodel
  12. Headless mode
  13. FAQ
  14. Known Issues

GAML References

  1. Built-in Species
  2. Agent Built-in
  3. Model Built-in
  4. Experiment Built-in
  5. Built-in Skills
  6. Built-in Architecture
  7. Statements
  8. Data Type
  9. File Type
  10. Expressions
  11. Literals
  12. Units and Constants
  13. Pseudo Variables
  14. Variables And Attributes
  15. Operators [A-A]
  16. Operators [B-C]
  17. Operators [D-H]
  18. Operators [I-M]
  19. Operators [N-R]
  20. Operators [S-Z]
  21. Index

Tutorials

  1. Predator Prey
  2. Road Traffic
  3. 3D Tutorial
  4. Incremental Model
  5. Luneray's flu
  6. Co-modeling
  7. BDI Agents

Pedagogical materials

Developing Extensions

  1. Installing the GIT version
  2. Architecture of GAMA
  3. Developing a Plugin
  4. Developing a Skill
  5. Developing a Statement
  6. Developing an Operator
  7. Developing a Type
  8. Developing a Species
  9. Developing a Control Architecture
  10. Index of annotations
  11. IScope
  12. Creating a release of GAMA
  13. Documentation generation
  14. Website generation

Scientific References

Projects using GAMA

Training Session

Events

Older versions

Coding Camp

Clone this wiki locally

Developing Extensions

GAMA accepts extensions to the GAML language, defined by external programmers and dynamically loaded by the platform each time it is run. Extensions can represent new built-in species, types, file-types, skills, operators, statements, new control architectures or even types of displays. Other internal structures of GAML will be progressively "opened" to this mechanism in the future: display layers (hardwired for the moment), new types of outputs (hardwired for the moment), scheduling policies (hardwired for the moment), random number generators (hardwired for the moment). The extension mechanism relies on two complementary techniques:

  • the first one consists in defining the GAML extensions in a plug-in (in the OSGI sense, see here) that will be loaded by GAMA at runtime and must "declare" that it is contributing to the platform.
  • the second one is to indicate to GAMA where to look for extensions, using Java annotations that are gathered at compile time (some being also used at runtime) and directly compiled into GAML structures.

The following sections describe this extension process.