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Tutorials

RoiArthurB edited this page Feb 22, 2024 · 1 revision

Tutorials

We propose some tutorials that are designed to allow modelers to become progressively autonomous with the GAMA platform. These tutorials cover different aspects of GAMA (Grid environment, GIS integration, 3D, multi-level modeling, equation-based models...). It is a good idea to keep a copy of the reference of the GAML language around when undertaking one of these tutorials.

  • Predator Prey
  • Road Traffic
  • 3D Tutorial
  • Luneray's flu
  • Incremental Model
  • BDI architecture

resources/images/tutorials/predator_prey.png

This tutorial introduces the basic concepts of GAMA and the use of grids. It is based on the classic predator prey model (see for instance a formal definition here). It is particularly adapted to beginners that want to quickly learn how to build a simple model in GAMA.

resources/images/tutorials/road_traffic.png

This tutorial introduces the use of GIS data. It is based on a mobility and daily activity model. It is particularly adapted to modelers that want to quickly learn how to integrate GIS data in their model and to use a road shapefile for the movement of their agents.

This tutorial introduces the use of 3D in GAMA. In particular, it offers a quick overview of the 3D capabilities of the platform and how to integrate 3D features in models.

resources/images/tutorials/Luneray.jpg

This tutorial dedicated to beginners introduces the basic concepts of GAMA and proposes a brief overview of many features. It concerns a model of disease spreading in the small city of Luneray. In particular, it presents how to integrate GIS data and use GIS, to use a road shapefile for the movement of agents, and to define a 3D display.

resources/images/tutorials/incremental_model.jpg

This tutorial proposes is an advance version of the Luneray's tutorial. It concerns a model of disease spreading in a small city. In particular, it presents how to integrate GIS data and use GIS, to use a road shapefile for the movement of agents, to define a 3D display, to define a multi-level model and use differential equations.

This tutorial introduces the use of the BDI architecture (named BEN provided with the GAMA platform. It is particularly adapted for advanced users who want to integrate reasoning capabilities in theirs agents, taking into account their emotions and social relationships.

  1. What's new (Changelog)
  1. Installation and Launching
    1. Installation
    2. Launching GAMA
    3. Updating GAMA
    4. Installing Plugins
  2. Workspace, Projects and Models
    1. Navigating in the Workspace
    2. Changing Workspace
    3. Importing Models
  3. Editing Models
    1. GAML Editor (Generalities)
    2. GAML Editor Tools
    3. Validation of Models
  4. Running Experiments
    1. Launching Experiments
    2. Experiments User interface
    3. Controls of experiments
    4. Parameters view
    5. Inspectors and monitors
    6. Displays
    7. Batch Specific UI
    8. Errors View
  5. Running Headless
    1. Headless Batch
    2. Headless Server
    3. Headless Legacy
  6. Preferences
  7. Troubleshooting
  1. Introduction
    1. Start with GAML
    2. Organization of a Model
    3. Basic programming concepts in GAML
  2. Manipulate basic Species
  3. Global Species
    1. Regular Species
    2. Defining Actions and Behaviors
    3. Interaction between Agents
    4. Attaching Skills
    5. Inheritance
  4. Defining Advanced Species
    1. Grid Species
    2. Graph Species
    3. Mirror Species
    4. Multi-Level Architecture
  5. Defining GUI Experiment
    1. Defining Parameters
    2. Defining Displays Generalities
    3. Defining 3D Displays
    4. Defining Charts
    5. Defining Monitors and Inspectors
    6. Defining Export files
    7. Defining User Interaction
  6. Exploring Models
    1. Run Several Simulations
    2. Batch Experiments
    3. Exploration Methods
  7. Optimizing Model Section
    1. Runtime Concepts
    2. Optimizing Models
  8. Multi-Paradigm Modeling
    1. Control Architecture
    2. Defining Differential Equations
  1. Manipulate OSM Data
  2. Diffusion
  3. Using Database
  4. Using FIPA ACL
  5. Using BDI with BEN
  6. Using Driving Skill
  7. Manipulate dates
  8. Manipulate lights
  9. Using comodel
  10. Save and restore Simulations
  11. Using network
  12. Headless mode
  13. Using Headless
  14. Writing Unit Tests
  15. Ensure model's reproducibility
  16. Going further with extensions
    1. Calling R
    2. Using Graphical Editor
    3. Using Git from GAMA
  1. Built-in Species
  2. Built-in Skills
  3. Built-in Architecture
  4. Statements
  5. Data Type
  6. File Type
  7. Expressions
    1. Literals
    2. Units and Constants
    3. Pseudo Variables
    4. Variables And Attributes
    5. Operators [A-A]
    6. Operators [B-C]
    7. Operators [D-H]
    8. Operators [I-M]
    9. Operators [N-R]
    10. Operators [S-Z]
  8. Exhaustive list of GAMA Keywords
  1. Installing the GIT version
  2. Developing Extensions
    1. Developing Plugins
    2. Developing Skills
    3. Developing Statements
    4. Developing Operators
    5. Developing Types
    6. Developing Species
    7. Developing Control Architectures
    8. Index of annotations
  3. Introduction to GAMA Java API
    1. Architecture of GAMA
    2. IScope
  4. Using GAMA flags
  5. Creating a release of GAMA
  6. Documentation generation

  1. Predator Prey
  2. Road Traffic
  3. 3D Tutorial
  4. Incremental Model
  5. Luneray's flu
  6. BDI Agents

  1. Team
  2. Projects using GAMA
  3. Scientific References
  4. Training Sessions

Resources

  1. Videos
  2. Conferences
  3. Code Examples
  4. Pedagogical materials
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