Skip to content

RoadTrafficModel_step1

RoiArthurB edited this page Feb 27, 2024 · 2 revisions

1. Loading of GIS Data

This first step Illustrates how to load GIS data (shapefiles) and to read attributes from GIS data.

Formulation

  • Set the time duration of a time step to 10 minutes.
  • Load, agentify and display two layers of GIS data (building and road). Agentifying a GIS element will allow us to give it a behavior later on (thus not being simply a static/passive object).
  • Read the 'NATURE' attribute of the building data: the buildings of 'Residential' type will be colored in gray, the buildings of 'Industrial' type will be color in blue.

Model Definition

species

In this first model, we have to define two species of agents: the building agents and the road ones. These agents will not have a particular behavior (for the moment), they will just be displayed. For each of these species, we define a new attribute: color of type rgb, with for initial value: "black" for the road agent and "gray" (by default) for the building agent. Concerning the building species, we define a second attribute named type representing the type of the building ("Residential" or "Industrial").

At last, we define an aspect for these species. In this model, we want to represent the geometry of the agent, we then use the statement draw that allows to draw a given geometry. In order to draw the geometry of the agent, we use the attribute shape (which is a built-in attribute of all agents).

species building {
    string type; 
    rgb color <- #gray  ;
	
    aspect base {
	draw shape color: color ;
    }
}

species road  {
    rgb color <- #black ;
	
    aspect base {
	draw shape color: color ;
    }
}

Parameters

GAMA allows to automatically read GIS data that are formatted as shapefiles. In order to let the user chooses his/her shapefiles, we define three parameters. One allowing the user to choose the road shapefile, one allowing him/her to choose the building shapefile, and, at last, one allowing him/her to choose the bounds shapefile. We will come back later on the notion of "bounds" in GAMA.

Definition of the three global variables of type file concerning the GIS files:

global {
    file shape_file_buildings <- file("../includes/building.shp");
    file shape_file_roads <- file("../includes/road.shp");
    file shape_file_bounds <- file("../includes/bounds.shp");
}

All shapefiles are available in the model library (under Library models -> Tutorials -> Road Traffic) or you can download them by following this GitHub link.

In the experiment section, we add three parameters to allow the user to change the shapefile used directly through the UI:

experiment road_traffic type: gui {
    parameter "Shapefile for the buildings:" var: shape_file_buildings category: "GIS" ;
    parameter "Shapefile for the roads:" var: shape_file_roads category: "GIS" ;
    parameter "Shapefile for the bounds:" var: shape_file_bounds category: "GIS" ;
}

Agentification of GIS data

In GAMA, the agentification of GIS data is very straightforward: it only requires to use the create command with the from facet to pass the shapefile. Each object of the shapefile will be directly used to instantiate an agent of the specified species. The reading of an attribute in a shapefile is also very simple. It only requires to use the with facet: the argument of this facet is a dictionary of which the keys are the names of the agent attributes and the value the read operator followed by the name of the shapefile attribute ("NATURE" in our case).

In the init block of the global block, we create the road and building agents from the shapefiles. Concerning the building agents, we read the "NATURE" attribute of the shapefile to initiate the value of the type attribute. If the type attribute is equal to "Industrial" set the color attribute to "blue".

global {
    ...
    init {
        create building from: shape_file_buildings with: [type::read ("NATURE")] {
            if type="Industrial" {
                color <- #blue ;
            }
        }
        create road from: shape_file_roads ;
    }
} 

Time step

In GAMA, by default, a time step represents 1 second. It is possible to redefine this value by overriding the step global variable. This value of the time step is used by the moving primitives of GAMA.

In our model, we define that a step represents 10 minutes. Note that it is possible to define the unit of a value by using # + unit name, e.g. #mn for minutes or #km for kilometers.

global {
    ...
    float step <- 10 #mn;
    ...
}

Environment

Building a GIS environment in GAMA requires nothing special, just to define the bounds of the environment, i.e. the geometry of the world agent. It is possible to use a shapefile to automatically define it by computing its envelope. In this model, we use a specific shapefile to define it. However, it would be possible to use the road shapefile to define it and let GAMA computes its envelope automatically.

Complete Model

https://github.com/gama-platform/gama.old/blob/GAMA_1.9.2/msi.gama.models/models/Tutorials/Road%20Traffic/models/Model%2001.gaml
  1. What's new (Changelog)
  1. Installation and Launching
    1. Installation
    2. Launching GAMA
    3. Updating GAMA
    4. Installing Plugins
  2. Workspace, Projects and Models
    1. Navigating in the Workspace
    2. Changing Workspace
    3. Importing Models
  3. Editing Models
    1. GAML Editor (Generalities)
    2. GAML Editor Tools
    3. Validation of Models
  4. Running Experiments
    1. Launching Experiments
    2. Experiments User interface
    3. Controls of experiments
    4. Parameters view
    5. Inspectors and monitors
    6. Displays
    7. Batch Specific UI
    8. Errors View
  5. Running Headless
    1. Headless Batch
    2. Headless Server
    3. Headless Legacy
  6. Preferences
  7. Troubleshooting
  1. Introduction
    1. Start with GAML
    2. Organization of a Model
    3. Basic programming concepts in GAML
  2. Manipulate basic Species
  3. Global Species
    1. Regular Species
    2. Defining Actions and Behaviors
    3. Interaction between Agents
    4. Attaching Skills
    5. Inheritance
  4. Defining Advanced Species
    1. Grid Species
    2. Graph Species
    3. Mirror Species
    4. Multi-Level Architecture
  5. Defining GUI Experiment
    1. Defining Parameters
    2. Defining Displays Generalities
    3. Defining 3D Displays
    4. Defining Charts
    5. Defining Monitors and Inspectors
    6. Defining Export files
    7. Defining User Interaction
  6. Exploring Models
    1. Run Several Simulations
    2. Batch Experiments
    3. Exploration Methods
  7. Optimizing Model Section
    1. Runtime Concepts
    2. Optimizing Models
  8. Multi-Paradigm Modeling
    1. Control Architecture
    2. Defining Differential Equations
  1. Manipulate OSM Data
  2. Diffusion
  3. Using Database
  4. Using FIPA ACL
  5. Using BDI with BEN
  6. Using Driving Skill
  7. Manipulate dates
  8. Manipulate lights
  9. Using comodel
  10. Save and restore Simulations
  11. Using network
  12. Headless mode
  13. Using Headless
  14. Writing Unit Tests
  15. Ensure model's reproducibility
  16. Going further with extensions
    1. Calling R
    2. Using Graphical Editor
    3. Using Git from GAMA
  1. Built-in Species
  2. Built-in Skills
  3. Built-in Architecture
  4. Statements
  5. Data Type
  6. File Type
  7. Expressions
    1. Literals
    2. Units and Constants
    3. Pseudo Variables
    4. Variables And Attributes
    5. Operators [A-A]
    6. Operators [B-C]
    7. Operators [D-H]
    8. Operators [I-M]
    9. Operators [N-R]
    10. Operators [S-Z]
  8. Exhaustive list of GAMA Keywords
  1. Installing the GIT version
  2. Developing Extensions
    1. Developing Plugins
    2. Developing Skills
    3. Developing Statements
    4. Developing Operators
    5. Developing Types
    6. Developing Species
    7. Developing Control Architectures
    8. Index of annotations
  3. Introduction to GAMA Java API
    1. Architecture of GAMA
    2. IScope
  4. Using GAMA flags
  5. Creating a release of GAMA
  6. Documentation generation

  1. Predator Prey
  2. Road Traffic
  3. 3D Tutorial
  4. Incremental Model
  5. Luneray's flu
  6. BDI Agents

  1. Team
  2. Projects using GAMA
  3. Scientific References
  4. Training Sessions

Resources

  1. Videos
  2. Conferences
  3. Code Examples
  4. Pedagogical materials
Clone this wiki locally