Iβm an Engineering Leader, Educator, and Founder with deep expertise in C++, AI, and scalable software systems.
Currently serving as Dean of the School of Engineering at TMU, Iβve built innovative programs in AI, game development, and cybersecurity while also launching successful ventures like GameDevHQ, a global training platform for developers.
I thrive at the intersection of education, engineering leadership, and high-performance computing, with a strong focus on:
- Building low-latency systems for finance & graphics applications
- Architecting scalable AI-driven platforms (With the help of claude)
- Leading and mentoring engineering teams
- Building and designing video games!
- Specialize in C/C++/C#
- π Design industry-aligned CS curricula (AI, Cybersecurity, Game Engines, HFT systems)
- ποΈ Develop high-performance C++ systems with a focus on low-latency and reliability
- π Build SaaS platforms leveraging AI + decentralized networks
- π§βπ« Lead workshops, courses, and international initiatives to prepare students for the future of tech
- π« Founded ROC Tech Prep, a nonprofit delivering tuition-free CS education to underserved students
- π Partnering globally to build accelerated CS programs (AI, Cyber, GameDev)
- πΌ Consulted with Fortune 500s & startups on engineering leadership, education, and scalable systems
- π Author of multiple computer science textbooks & technical curricula
- Languages: C++, C, C#, Python, Rust, JavaScript
- Systems: High-performance trading systems, real-time simulation engines, distributed computing
- AI/ML: Model optimization, inference pipelines, decentralized AI networks (Bittensor, PyTorch)
- Other: Unity, Unreal Engine, SFML, Blockchain apps (Solana, Ethereum)
- π Portfolio / Blog
- πΌ LinkedIn
- π¦ Twitter
- π GameDevHQ
β¨ Always exploring how AI, low-latency systems, and education can come together to build transformative tech.