-
Remove unused ign_auto_headers.hh.in
-
Added DART feature for setting joint limits dynamically.
-
Allow customization of contact surface properties
-
Avoid
auto
usage in Eigen expressions. -
[dartsim] Add support for joint frame semantics
-
Fix TPE Link velocity not being updated and Model velocity not having any effect.
-
Infrastructure
-
Make ignition-physics CMake config files relocatable
-
Support FreeGroup features for nested models
-
Add Gravity Feature, fix LinkFeatures_TEST
-
Heightmaps 🏔️
-
Added Ellipsoid and Capsule shapes to TPE
-
Fix collision detection issue when using joints across nested models
-
Use slip compliance APIs available in upstream dartsim release
-
Fix DART deprecation warning
-
Integrate Bullet engine
-
Remove
tools/code_check
and update codecov -
[Citadel] Update tutorials
-
[TPE] Update link pose and velocity
-
Infrastructure
-
Remove nested models
-
Add dart-bullet dependency to CI
-
[tpe] Add empty nested model construction and nested model entity management
-
dartsim: fdir1 expressed_in frame from SDFormat
-
Set collision detector and solver for DART
-
Added ellipsoid and capsule to dartsim
-
Add "ChangedWorldPose" to ForwardStep::Output's expected data
-
[dartsim] Add empty nested model construction and nested model entity management
-
Rename CanonicalLink to RootLink
-
write modified link data to output in physics step
-
[dartsim] Ensure Link and Model APIs continue to work after joint creation in DART
-
[dartsim] Fix joint construction errors due to link name duplication or BodyNodes moving to other skeletons
-
Infrastructure
-
Bump in edifice: ign-common4
-
Constructing nested models for dartsim
-
Depend on ignition-utils1 cli component
-
Bump in edifice: sdformat11
-
Documentation
-
Use slip compliance API's available in upstream dartsim release
-
Fix DART deprecation warning
-
Integrate Bullet engine
-
Remove
tools/code_check
and update codecov -
[Citadel] Update tutorials
-
Infrastructure
-
Linters
-
Documentation
-
Add Windows installation
-
dartsim-plugin windows build fixes
-
[TPE] Skip computing collisions for static objects
-
[TPE] Update link pose and velocity
-
[TPE] Fix poseDirty getter
-
Add restitution coefficient support for bouncing
-
Fix compilation with gcc 10.2.0
-
Support setting canonical link
-
Ignore invalid joint commands
-
Fix CONFIG arg in ign_find_package(DART) call
-
Support for slip compliance in the dartsim-plugin.
-
Enforce joint effort limit in dartsim-plugin
-
Support nested models in TPE
-
Fix CONFIG arg in ign_find_package(DART) call
-
Fix getting model bounding box in world frame in TPE
-
Improve fork experience
-
Upgrade to libsdformat10
-
Update examples and tutorials
-
Remove unused ign_auto_headers.hh.in
-
Added DART feature for setting joint limits dynamically.
-
Allow customization of contact surface properties
-
[dartsim] Add support for joint frame semantics
-
Use slip compliance API's available in upstream dartsim release
-
Fix dart deprecation warning
-
[Citadel] Update tutorials
-
Infrastructure
-
[TPE] Update link pose and velocity
-
Infrastructure
-
Documentation
-
TPE: Skip computing collisions for static objects
-
Add restitution coefficient support for bouncing
-
Fix compilation with gcc 10.2.0
-
Fix TPE poseDirty getter
-
Support setting canonical link
-
Resolved codecheck issues
-
Ignore invalid joint commands
-
Support getting shape AABB in world frame
-
Fix CONFIG arg in
ign_find_package(DART)
call
-
Support for slip compliance in the dartsim-plugin.
-
Enforce joint effort limit in dartsim-plugin
-
Support nested models in TPE
-
Add Base and EntityManagement to tpeplugin
-
Add all features to tpeplugin
-
Fix TPE codecheck errors
-
[TPE] Add function to get an Entity's bounding box
-
[TPE] Add collision detector
-
[TPE] Add GetContactsFromLastStepFeature
-
[TPE] Implement collision filtering using collide bitmasks and add CollisionFilterMaskFeature
-
Fix copying SpecifyData objects
-
Extend contact data with force, normal, and penetration depth
-
Add offset to link and collision pose
-
Add link offset to simulation
-
Add RequestFeatures API for casting the features of an entity to a new feature set when possible.
-
Add Get Bounding Box features
-
Install plugins to unversioned files
-
Add DetachJointFeature feature.
-
Added support for collision bitmasks for collision filtering
-
Clean up internal resources when a model gets removed
-
Trivial Physics Engine - partial implementation
-
Add simple example of physics plugin and loader
-
Update BitBucket links, add .gitignore, CODEOWNERS, workflow
-
Physics Plugin Documentation
-
Reduce the symbol load caused by feature templates
-
Fix collision issue with detachable joints
-
Add PlaneShape feature and implement in dartsim with test.
-
Restore detached BodyNodes to original skeleton
-
Support compiling against dart 6.9.
-
Support sdformat 1.7 frame semantics.
-
Upgrade to libsdformat9
-
Improve compile time by reducing length of symbol names
-
Resolved codecheck issues
-
Ignore invalid joint commands in the dartsim-plugin
-
Fix CONFIG arg in ign_find_package(DART) call
-
Support for slip compliance in the dartsim-plugin.
-
Enforce joint effort limit in dartsim-plugin
-
Restore detached BodyNodes to original skeleton
-
Fix collision issue with detachable joints
-
Add PlaneShape feature and implement in dartsim with test.
- Add RequestFeatures API for casting the features of an entity to a new feature set when possible.
-
Add Get Bounding Box features
-
Install plugins to unversioned files
-
Clean up internal resources when a model gets removed
-
Add DetachJointFeature feature.
-
Add SetJointVelocityCommand feature.
-
Add
IGN_PROFILER_ENABLE
cmake option for enabling the ign-common profiler.
- Set the time step from ForwardStep::Input in dartsim.
-
Support for more friction pyramid parameters in dartsim.
-
Skip compilation of test plugins if
BUILD_TESTING
is false
- Change DART dependency to look for 6.9.0 instead of 6.7.2
-
Simple port of existing PERFORMANCE test as BENCHMARK
-
Add prototype of FreeGroup features
-
Feature for adding external forces and torques to a link
-
Assign friction coefficients from collision elements
-
Added axis-aligned bounding box feature
-
Add introduction and installation tutorials
-
Remove workaround for console_bridge linking on macOS
- Don't link core to ignition-common3, just the test plugin that uses it
- Initial release