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Game Engine

This is a game engine I developed when I was in year 11 at secondary school. I distinctly remember being able to view and rotate 3D models in the engine that had been exported in a custom binary format. I used DirectX 11 as the rendering library.

Dynamic lighting was implemented that would change as the model was rotated on the screen.

I created an export script for Blender 3D that has been lost. This allowed me to develop models in Blender that could then be exported for use in the game engine.

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Game engine created in 2014

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