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sOU Basic HUD 0.4.4
0.4.4
Use original local CS2 SVGs consistently for status, equipment, killfeed and round results. Replaces hand-drawn WASM status paths and React round symbols. Includes the original clock and rescued-hostage SVGs with source hashes and notices. Flash assists use the actual flash-assist artwork.
Preserve original SVG aspect ratios with explicit context sizes for status icons, weapons and utility. Unknown or failed artwork keeps a readable text label; no fabricated substitute icon is drawn. Original Boltobserv radar markers and effects remain unchanged.
Import version 0.4.4 and reopen the output. Existing panel values, all eight views and the radar, map-pick and unarmed-player corrections remain available. Earlier releases are unchanged.
HUD code is GPLv3; Valve game artwork has separate rights and attribution. The public SDK remains MIT at 0.2.0-preview.4. Browser and automated checks do not constitute native CS2/OBS acceptance.