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@limbonaut limbonaut commented Sep 23, 2025

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Add migration guide for the upcoming 1.0.0 release of the Godot SDK.

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Bundle Report

Changes will increase total bundle size by 150 bytes (0.0%) ⬆️. This is within the configured threshold ✅

Detailed changes
Bundle name Size Change
sentry-docs-client-array-push 10.13MB -6 bytes (-0.0%) ⬇️
sentry-docs-server-cjs 12.86MB 156 bytes (0.0%) ⬆️

Affected Assets, Files, and Routes:

view changes for bundle: sentry-docs-server-cjs

Assets Changed:

Asset Name Size Change Total Size Change (%)
1729.js -3 bytes 1.78MB -0.0%
../instrumentation.js -3 bytes 1.1MB -0.0%
9523.js -3 bytes 1.08MB -0.0%
../app/[[...path]]/page.js.nft.json 55 bytes 826.09kB 0.01%
../app/platform-redirect/page.js.nft.json 55 bytes 826.0kB 0.01%
../app/sitemap.xml/route.js.nft.json 55 bytes 823.23kB 0.01%
view changes for bundle: sentry-docs-client-array-push

Assets Changed:

Asset Name Size Change Total Size Change (%)
static/chunks/pages/_app-*.js -3 bytes 882.71kB -0.0%
static/chunks/8321-*.js -3 bytes 425.87kB -0.0%
static/oXcKeKeXdJbP0r3QZaN0q/_buildManifest.js (New) 684 bytes 684 bytes 100.0% 🚀
static/oXcKeKeXdJbP0r3QZaN0q/_ssgManifest.js (New) 77 bytes 77 bytes 100.0% 🚀
static/TcHpUaNseblzm4_s7nYWX/_buildManifest.js (Deleted) -684 bytes 0 bytes -100.0% 🗑️
static/TcHpUaNseblzm4_s7nYWX/_ssgManifest.js (Deleted) -77 bytes 0 bytes -100.0% 🗑️

@limbonaut limbonaut marked this pull request as ready for review September 23, 2025 10:12
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@alexsohn1126 alexsohn1126 left a comment

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Looks good!

# Return the event (with or without modifications) or null to skip reporting.
return ev
```
3. Assign your main loop type in the **Project Settings** under **Application > Run > Main Loop Type** ("MyMainLoop" in the example code).
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Is this referring to Sentry project settings? I'm not exactly clear where I'm supposed to go to find this. If it is Sentry, a direct link to the page would be nice.

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This is referring to Godot's project settings window, which can be confusing. Would adding a screenshot here help?
Screenshot 2025-09-24 at 10 03 38

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Screenshot, or probably more simply, just say, "Assign your main loop type in Godot's Project Settings " rather than "the" project settings.

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@limbonaut limbonaut Sep 25, 2025

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I've changed it to suggested "Godot's".

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limbonaut commented Sep 25, 2025

I'll merge this one, as we are about to release. If you still have any suggestions, feel free to add them here, and I'll address it in a follow-up.

@limbonaut limbonaut merged commit d003634 into master Sep 25, 2025
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@limbonaut limbonaut deleted the godot-migration-guide branch September 25, 2025 11:14
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3 participants