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ci: Android build in a separate job #1242
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vaind
commented
Mar 21, 2023
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- Enables android project export from Unity (for the integration test)
- fixes issues and some bugs present with that option
- I've also got a cool idea to move android retry logic to a separate workflow so we can actually retry the whole thing on a different runner, since if it failed once, it was likely to fail again on the same machine.
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Pure 🔥
@@ -186,14 +186,15 @@ internal void SetupSymbolsUpload(string unityProjectPath, string gradleProjectPa | |||
try | |||
{ | |||
_logger.LogInfo("Adding automated debug symbols upload to the gradle project."); | |||
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var sentryCliPath = SentryCli.SetupSentryCli(); | |||
// TODO this currently copies the CLI for the current platform, thus making the exported project only |
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Fair point. I think this has not come up yet because iOS is the only odd one.
AFAIK, users export the Xcode project on platforms other than macOS and then use services to only build that one project.
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Yes, iOS is fine. This is only an issue with Android export.
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Co-authored-by: Stefan Jandl <reg@bitfox.at>
Co-authored-by: Stefan Jandl <reg@bitfox.at>
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